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Activision Goes After Individual Game Pirates

brunascle writes "Activision has begun suing individual pirates of console games. Edge Online is reporting that they are going after a New York resident for allegedly copying Call of Duty 3 for the Xbox 360 and other games, seeking $30,000 to $150,000 in damages for each infringement. GamePolitics has also uncovered six other lawsuits with settlements between $1,000 and $100,000, in five of which the defendant was unrepresented." Activision's lawyers specifically told GamePolitics that the lawsuit wasn't targeting file-sharers, so they probably mean that the alleged pirate was reproducing and distributing physical copies of the game. The court complaint is available here (PDF).

29 of 216 comments (clear)

  1. Great move by Activision! by Anonymous Coward · · Score: 4, Insightful

    Going after filesharers INSTEAD of pirates is completely nuts, looks like Activision has the right idea.
    I really don't see how this is "your rights online" unless you assume all /.ers are software pirates (correctly used here, look up the word if you feel like complaining).

  2. So? by cryfreedomlove · · Score: 2, Insightful

    Doesn't Activision have the right to recover their development costs and profit from the risk they took to produce the game?

    1. Re:So? by Okind · · Score: 4, Insightful

      > Doesn't Activision have the right to recover their development costs and profit from the risk they took to produce the game?

      NO. They have a right to TRY. They do not however, have any right to deny people their fair use rights, nor any other right they have.

      On the other hand, this doesn't seem the case here (assuming the information from Activision is correct).

    2. Re:So? by Sasayaki · · Score: 5, Insightful

      Undoubtedly.

      Nobody is contesting their legal rights in this case- at least, not me.

      I am, however, contesting how *wise* this decision is. Game companies produce a lot of crap. The signal to noise ratio is extremely low, especially when considering just how many games are produced for the PC every year. So how do we know what's good?

      Well, we could seek reviews- but many reviewers are paid for their submissions, have an agenda, or simply have different tastes. Or we hear about it from friends. Or... we pirate them and see for ourselves. If the game is crap- nothing wasted. If the game is good, we're going to want its expansion pack/online play/multiplayer/box art/full colour manual/bragging rights/etc.

      In almost all cases, such "piracy" doesn't constitute a lost sale. Either the "pirate" couldn't afford it anyway, or wouldn't buy it if she couldn't "pirate" it. Think students, working mums, etc. Not all of them are- but most.

      But these pirates give you something money can't buy- legitimate word of mouth advertising. You can't buy it, it's the BEST form of advertising short of beaming ads into people's dreams and it's generally free. And it's one of the three ways people decide if a game is good or not- and as stated earlier, it's generally the most telling.

      So: you can excuse acts of individual not-for-profit piracy and write it off as free advertising. Or, you could hunt down anyone who pirates even a single game and charge them for a crime with punishments quite often worse than rape.

      Are people going to buy more of your games, or fewer?

      --
      Check out my sci-fi book "Lacuna" at http://goo.gl/MVxX8
    3. Re:So? by thetoadwarrior · · Score: 2, Insightful

      Making copies of a game to sell/give to people is not a right.

    4. Re:So? by poetmatt · · Score: 2, Insightful

      The argument is dead on, and yes you missed it.

      If you charge too much, or someone wants to try your game before deciding if you deserve their money, they are entitled to do so.

      "Pirating" a game fits that purpose directly.

      If someone doesn't have enough money to pay for a game but wants to play it, well, he can "pirate" it too.

      would any of these scenarios constitute a sale? no.

      The best comparison is like 2 people having a PC, and one borrows the game from the friend. No sale is necessarily made, and no copy is truly "distributed". Meanwhile, does the company get something? Yes, promotional value. Could those people possibly in some indirect fashion lead to others buying the game? Absolutely. However, when it comes to software, there is only one copy. After that is made copies onto other things, technically there is nothing more to be stolen. It has already been released and there is no way to prevent copying at this point.

      Cars are not like software. Why? Because a car is a physical loss if it is taken. "taking" software in any frame of mind is more like saying "you can't breathe our air unless you do it in our specially approved area" and well, guess what happens if we don't breathe that air? Guess what happens to "your" air? Nothing.

      People cannot embrace piracy because it's a false term. They are associating things indirectly through the wrong terms. "Intellectual property" is an oxymoron in and of itself. When someone refers to a game as IP, or as piracy, they are associating things that are not the case. Piracy would be more accurate simply being called "copying", ala mixtapes. Calling it piracy demonstrates someone's lack of understanding and wanting to simply villify sharing.

      Plenty of people do understand the difference, trent reznor and a video game developer as a few examples.

    5. Re:So? by rtfa-troll · · Score: 3, Insightful

      Hey, don't complain, with ideas like mine I could easily run for office and at least I haven't done that .... yet.

      --
      =~ s,(.*),<sarcasm>$1</sarcasm>,g if any_point_you_wish();
    6. Re:So? by ion.simon.c · · Score: 2, Insightful

      The best comparison is like 2 people having a PC, and one borrows the game from the friend. No sale is necessarily made, and no copy is truly "distributed".... However, when it comes to software, there is only one copy. After that is made copies onto other things, technically there is nothing more to be stolen.

      A couple of questions for ya:
      1) When friend 2 borrows from friend 1, what is he borrowing?
      2) After friend 2 borrows from friend 1, can friend 1 still play his game? Why or why not?
      I don't think that you've though this "only one copy" thing through very well. More questions:
      3) What exactly is in those boxes on the shelves of video game stores?
      4) If your answer included the word "CD" or "DVD", then where do CD's or DVD's come from?
      Along those lines, it's perfectly okay to steal a battleship. After all, all the data required to reproduce it is on a computer somewhere... all they need to do "burn the battleship to a DVD", right?

      Putting hyperbole aside for a moment...
      There's little doubt in my mind that most of the AAAA titles make back far more than their R+D and production costs through sales. And no, "stealing" software is generally not equivalent to stealing another good, as the costs to generate another copy of the software are almost always marginal. The internet is a copy machine. See here for someone who doesn't understand that:
      http://www.boingboing.net/2008/09/20/bill-oreilly-on-sara.html

      "Pirating" is always a sticky topic. "Common sense" says that ethical people will only "pirate" for as long as they have little to no interest in or ability to purchase the software. It's the unethical bastards out there who are ruining it for us. ;)
      And, naturally, if you have someone out there who's *selling* "pirated" copies, it's really easy to argue that each copy sold is a lost sale, as folks are now paying money for the software!

    7. Re:So? by westlake · · Score: 2, Insightful
      In almost all cases, such "piracy" doesn't constitute a lost sale. Either the "pirate" couldn't afford it anyway, or wouldn't buy it if she couldn't "pirate" it. Think students, working mums, etc. Not all of them are- but most.
      .

      The PC game that sells for $60 today will be steeply discounted tomorrow.

      Far Cry $6.

      Impatience and greed do not excuse theft.

      The hardware requirements for Far Cry were not low end in 2004.

      Which raises the interesting question of how your impecunious student or working mum was able to scrounge up the hardware needed to play it.

      Eight of the top twenty-five Best Sellers in PC games at Amazon.com are pre-release.

      Titles like Wrath of the Lich King and Fallout 3.

    8. Re:So? by PitaBred · · Score: 2, Insightful

      Let's see... should I pay for a copy of software that will install all kinds of shit on my computer, and possibly not work because of other software that's installed (like ISO mounting programs), or should I take the pirated copy that will just work and is a lot cheaper and less likely to screw up my computer. Man, this is a hard decision!

      I buy software. I don't if it has shitty DRM that tries to invade my machine and take control away from me.

    9. Re:So? by jonaskoelker · · Score: 2, Insightful

      They do not however, have any right to deny people their fair use rights

      Fair use is a defense, not a right.

      IANAL, TINLA; see http://en.wikipedia.org/wiki/Fair_use. I've heard those words spoken by a female lawyer in a slashdotter-friendly context. I think it was Cindy Cohen, either relating to EFF, Defcon or both, but I may be wrong; check http://www.defcon.org/html/links/defcon-media-archives.html (check it even if you don't care, you might learn something really fucking awesome).

      What does it mean that fair use is a defense and not a right? It means that someone can prevent you from doing the things permitted under the fair use doctrine without limiting your ability to exercise your rights (as I understood and remember it).

      Also, when assessing whether something is legal, take current and recent findings of the judiciary body into account; they may be more relevant than what the US Code says.

  3. "This is me..." by benjfowler · · Score: 2, Insightful

    ... playing the world's saddest song, on the world's smallest violin.

    I have little sympathy for people who get busted doing the wrong thing and pirating games. It's not like games are a human right or anything. As a developer myself who depends on our software being SOLD FOR MONEY to make a living (as opposed to peace and love and lentil burgers, as the freetard hippie commie FSF crowd would have us do).

    Frankly, if somebody is dumb enough to get caught not paying for something that cost somebody a lot of time and effort to make, then they probably have it coming.

    1. Re:"This is me..." by whisper_jeff · · Score: 2, Insightful

      The programmers and others will see the money in their continued paychecks as they strive to find their next big success. If Activision wins the lawsuit(s), that money doesn't go straight into some executive's pocket - it goes into the company's coffers in the same way that each game's sale does. So, yes, the programmers and others _will_ see that money.

      Also, I assume the people being sued aren't being sued for making a copy of the game - they're being sued for copying _and selling_ the game(s). The damages have been well established for that sort of conduct. They deserve to be sued (if I'm correct in my assumption that they are pirates-for-profit).

    2. Re:"This is me..." by Drakin020 · · Score: 2, Insightful

      I want to touch on the first part of your statement.

      "Yet insane fees are exactly what is required to stop the bigtime crimes"

      Ok, let's move to another "Big time" crime...Hmm DWI. Pretty Big time crime right? Why is it that those who pirate have bigger fines than those that put peoples lives at risk?

      I understand that the penalty needs to be big, but common...When I'd rather get nabed for a DWI than pirating a game...that's pretty bad don't you think?

      --
      The greatest revenge in life is massive success.
  4. Good by whisper_jeff · · Score: 4, Insightful

    If it's not related to file sharing and, presumably, is targeting people who make copies _for sale_, then good - they should be sued. As soon as you make a profit from someone else's copyrighted work, without their permission, you don't have a hint of a leg to stand on. You deserve to be sued and, hopefully, the copyright holder will win. You can make whatever argument you want about it being acceptable but, as soon as you turned a profit from the piracy, every argument you make is false. You're a crook and deserve to be punished. Period.

    1. Re:Good by IceCreamGuy · · Score: 2, Insightful

      You're a crook and deserve to be punished. Period.

      You don't think that there's a difference between justly punishing someone and ruining their life by making them pay $150k for each $60 game they sold? I believe that there should absolutely be repercussions, but they should be appropriate to the crime. I feel like your "period" comes a little too soon in this matter.

    2. Re:Good by cdrguru · · Score: 1, Insightful

      How is file sharing not being a crook also?

      I find someone in France that bought the game. I get a copy of it and stand outside of a store where the game is sold passing out cards with a URL where the game can be downloaded for free. Anyone walking in the store to buy it gets a card and suddenly knows they don't have to spend $50.

      Does it really make a difference if I charge $1 for the card?

    3. Re:Good by whisper_jeff · · Score: 2, Insightful

      You make it sound like $150k in punitive damages is outrageous. What if this guy sold 1000 copies of the $60 game? Is 3x his illegal income outrageous? Ok, sure, he probably didn't sell the games for full price. Probably something like $20. And, with the internet, he could have sold 10,000 copies (or more...). So, he pulls in $200k, most of which would be profit, and he's sued for punitive damages of $150k. Does that seem outrageous? Actually, it does, but not in the way you seem to suggest...

      The story doesn't state it explicitly, but my assumption is this was piracy-for-profit (making copies of the games and distributing them for a price) and thus the person deserves to be sued for the amount the law permits. Absolutely. I don't think my "period" comes too soon in the least. Piracy-for-profit deserves to be punished. Always. Period.

    4. Re:Good by cpt+kangarooski · · Score: 2, Insightful

      As soon as you make a profit from someone else's copyrighted work, without their permission, you don't have a hint of a leg to stand on. You deserve to be sued and, hopefully, the copyright holder will win.

      You might want to back down a little bit.

      Consider, for example, if Alice creates a copyrighted work, and Bob, without permission, creates a parody of that work, and sells copies for a profit. Or if Bob buys used copies of Alice's work, and resells them, without permission, and for a profit. Both of these are likely to be perfectly legal, despite the fact that Alice doesn't get to have a say, and isn't seeing any of the money.

      Just because it involves someone else's work, a profit, and no permission, that doesn't make it illegal.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    5. Re:Good by Kibblet · · Score: 2, Insightful

      Either way, the other person misses out though, no?

    6. Re:Good by Richard_at_work · · Score: 2, Insightful

      Ok, stop taking the drugs, they don't seem to be doing you any good. Seriously, get some fucking perspective please - there are degrees involved here, just as there are in speeding.

      If I speed, I get a ticket and some points on my license. If I speed a lot and accumulate points, my license gets taken away from me and I get to take my test after my ban expires. If I speed in such a manner that my driving causes immediate risk to other persons, then it becomes a whole different ball game - if theres simply speed involved (eg I'm going 30mph over the limit rather than 5mph over the limit) then I get larger fines and an immediate ban. If there are other considerations, such as bad weather et al then I get charged with a whole other offence - dangerous driving. All of the above are things that I have to declare to my employers or prospective employers, especially if I drive on business.

      If this person was simply giving copies away to friends, he wouldn't be facing these sorts of penalties. But he isn't. He took the risk. Him. I'm not going to cry for him.

      Boo fucking hoo - Activision are well within their rights to take this person to the cleaners. There isn't any way I'm going to tow the Slashdot party line here, because its ludicrous.

  5. Re:$30k - $150k? by spire3661 · · Score: 5, Insightful

    The reason being is that copyright law was setup to fight off larger scale pirate operations, back when reproducing material was alot harder.

    --
    Good-bye
  6. Copyright violations assume it happened a lot by Chmcginn · · Score: 4, Insightful

    A game costs roughly $60.00. For each act of infringement, Activision wants, at the very least, 50000% of the initial price, or at the most, 250000% of the initial price. How is it even legal to demand that much? I truly don't understand our legal system. If he had stolen the game 5 times, he'd probably be fined $500 - $1000, but for distributing 5 copies, he now has to pay (if activision gets their way) $150k?

    The penalties for copyright violations were actually written for cases like this. The assumption is that someone selling a pirate game/movie/book/CD has sold many of them, and they're doing it to make a personal profit. The only way to stop the crime is to take the profit out of it - if he sold them for $20 each, and the fine was only 500 bucks, he'd only have to sell about 25 to make up for each time he was caught. He probably sold a hell of a lot more than that, if he's like many of the pirated goods dealers I've seen.

    --
    Have you been touched by his noodly appendage?
  7. Re:$30k - $150k? by Joe+Jay+Bee · · Score: 4, Insightful

    Because the fines for copyright infringement aren't based on how many of Album/Game/Book X you copy, but the infringement of the rights of the copyright holder.

    Put it another way; if you steal someone's stuff and sell it, the punishment isn't "pay for what you stole and we'll leave it at that". You have to go over and beyond that to deter people, otherwise it'd just be a sale through force.

  8. Re:Sounds like a good move by Your+Pal+Dave · · Score: 2, Insightful

    The worst part is when you get it home and discover that it's actually crab porn

  9. Re:Sounds like a good move by Falstius · · Score: 2, Insightful

    Oh, and nevermind the problems he had returning one of the discs that didn't work.

    In china at least, the street vendors selling bootleg copies would be happy to exchange a bad disc for you. The legit shops however wouldn't. So for 1/100 of the price you get 100x better service and convenience. Not to excuse this or other piracy, but if you treat your customers like pirates they're more likely to become pirates.

  10. No deposit, no return by westlake · · Score: 2, Insightful
    Doesn't Activision have the right to recover their development costs and profit from the risk they took to produce the game?
    NO. They have a right to TRY.

    .

    If Activation fails to make a profit they have the right to abandon the market.

    The small independent producer lives on even tighter margins - and doesn't have a significant backlist of titles to carry him through hard times.

  11. Re:Don't Sue Your Market by DustyShadow · · Score: 2, Insightful

    The thing is though that people who pirate and purchase pirated games aren't in their market to begin with.

  12. Re:The difference between branches of piracy... by basscomm · · Score: 2, Insightful

    Generally people who pirate games can not afford more than 1 or 2 games a month. But if they pirate them they can try 10 a month.

    If they can afford to buy one game a month, then they can get a membership at Gamefly or their local Blockbuster and play far more games for the same amount of dollars.

    --
    http://crummysocks.com