Slashdot Mirror


New Diablo 3 Images; Design Wins Over Darkness

KingofGnG writes "The new Diablo III screenshots highlight the strong chromatic variations existing between the dungeons and the various stages ... It appears obvious, however, that all those details enriching the scenes, the crumbling parapets of the paths within the dungeons, the plants and the ragged drapes lightened by candles, would lose the best part of their raison d'etre if put in monochrome palettes inclined to black."

7 of 243 comments (clear)

  1. Re:Slashdotted by dnwq · · Score: 3, Informative

    Coral cache. But it's insanely slow for me there, too.

  2. Images are on Blizzard's Site by im_thatoneguy · · Score: 4, Informative

    http://www.blizzard.com/diablo3/media/screenshots.xml

    Skip the middleman. The first four are the "new" screenshots... which look exactly like the old screenshots. Which is to say... nothing has changed

    Really... a slashdot story on Blizzard releasing another 4 screenshots? Will we get a story for every new screenshot they release or only in intervals of 4 or greater?

  3. Penny-Arcade... by semiotec · · Score: 5, Informative

    This came up weeks ago.

    The article on the comparison between Diablo III design and fan "improved" colours:

    http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables

    and Penny-Arcade's take on the "protest":

    http://www.penny-arcade.com/comic/2008/8/6/

  4. Re:Good for Blizzard by Myrcutio · · Score: 4, Informative

    To be fair, Diablo bled into WoW long before diablo 3 was even in development. The whole idea of soulbound items didn't exist prior to wow, and was a direct response to all the item trading that was going on in Diablo 2.

    For that matter, WoW's item system is noticeably decedent from that in Diablo 2. The random drops, sockets, the uncommon, rare, unique classifications that has become ubiquitous now. Even the bag/bank space is am obvious evolution from diablo 2 days.

  5. Re:Good for Blizzard by phantomlord · · Score: 4, Informative

    The whole idea of soulbound items didn't exist prior to wow, and was a direct response to all the item trading that was going on in Diablo 2.

    No Drop items existed in EQ before WoW came out... to help prevent a combination of item trading, farming for twinks, to make items more rare, etc.

    --
    Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
  6. Re:Good for Blizzard by markov_chain · · Score: 4, Informative

    Bah, we had all this stuff on MUDs forever. All Diablo did was put a GUI on the mudlib.

    Not that I am complaining, they are beautiful and well done games.

    --
    Tsunami -- You can't bring a good wave down!
  7. Re:Screw blackness by fiendie · · Score: 4, Informative

    I played Gears of War some time ago where you could actually fiddle with the post processing. On "muted" it was nearly unplayable even if the game isn't as fast-pased as a first person shooter. The color makes the opponents stand out from the background.