Mythic GM Talks Warhammer Launch, Banning Gold Sellers
Gamasutra has an interview with Mark Jacobs, GM and co-founder of Mythic, about the recent launch of Warhammer Online. He talks about handling the heavy demands on the servers, and how the launch is going better than the opening of Dark Age of Camelot (during which "somebody parked a truck on our internet"). Jacobs also blogged about the glee with which he and his team have been banning gold spammers: "We don't wait and let them stay in the game and ban them en-masse, my guys ban their useless, time-consuming butts right away. We have a strike team whose sole job it is to get these guys off our servers as quickly as possible. This weekend, we unveiled a new wrinkle in the fight against them, the public ban message. Players on our Phoenix Throne server have been treated to special messages when a gold seller/spammer is banned. I've given them a wide leash to come up with creative messages to tell the entire community who has been banned and we keep it within the Warhammer universe."
I never understood how it was difficult to rid these guys.
Just send in some employee to buy some gold that is advertised...Then when you are given the gold, trace it back and ban that account along with the credit card info that was used to purchase the subscription. (As well as the product key)
Seriously it doesn't seem that hard.
The greatest revenge in life is massive success.
In making an MMORPG you've either got to decide to have an economy that can work with a worldwide populace and economy openly (Eve and Secondlife), or you really need to do something about it and close it up.
When you think about it though, Goldfarming is simply someone forcing outsourcing of your leisure time for you. You don't want it to happen, they undercut you (as their time is nearly worthless) and they screw up the economy.
Best of luck to them on this. Blizzard has completely failed in this aspect and their economy and absurd quests at times show it.
Tibbon
tibbon.com
As someone who has played just about every MMO that has come out, most casually except for 4 years of EQ, I still cannot understand why it's so bad or wrong for people to sell or buy game currency. In my naive opinion, it is mostly harmless if the economy is just a little more sophisticated than EQ, and benefits just about everyone. Tell me why this isn't true.
While I don't condone the buying of gold I don't really understand what the problem is. There are many reasons for purchasing gold that are completely reasonable while very few reasons otherwise.
Let's use WoW and it's epic flying price of 5000g for example. I ground 5k gold twice, the first time on a character I never play anymore due to a server and faction change, the second time on the differently factioned replacement. The grind is boring! And it's equally boring to have to do it a second time or more. Does someone paying $200 for 5k gold to pay for their epic flyer negatively affect the me or the game? Nope.
Also, what about people just starting in the game after others have been in for years? They have a lot of trouble catching up to their friends. Purchasing gold can help them get there faster so they can be more interested in the game. I bet mature MMOs have probably lost a lot of opportunities to get players because coming into the game now is just too late. The same argument goes for leveling services.
Frankly, there are no downsides to gold farming unless the farmers are preventing other players from doing something, like camping mob spawns. From my experience, they have very little affect on the economy as long as gold isn't the only way to advance your character.
Wait, the random tells are annoying. But other than that what is there? The real problem is that someone is making money 'at the expense' (used very loosely) of the game designer and that wasn't intended. But that's called capitalism. Obviously it's a service people want, so why not give it to them? I would only ban gold sellers who advertise in game or in official forums and let people play the game as they like.
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
You didn't pick up your pre-order?! People like you are why it's impossible to find a store that will hold a game for you.
Wow.. you're right. Someone call the president we have to get a law in place to regulate....
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isn't this a video game?
Someone traded time for money... guess what you do it every day when you go to work, assuming you work.
However you got to have the fun of building the character, they traded their hard earned money to get a character they may not have had the time to invest in. Would you deny someone the experience of the endgame because they don't have 5 hours a day for 2 months to sit around grinding to get there?
Let me tell you a little secret. There is NOTHING special or unique in an mmorpg. They are built to be static and repetitive. There are hundreds of thousands upon millions of people collecting the same loot and doing the same quests as you. Just because one guy bought a sword because he couldn't be arsed to spend the requisite 47 hours camping out a raid location to get it, doesn't make yours any less special. Its the other 20,000 people who just did the question yesterday that makes it less special.
"What I think would be cool is to implement a reporting system like the above and the offenders will be silenced from sending global messages after a certain number of people report them."
Bad idea. Large groups of people will grief regular players by mass reporting them.
What would be better is to design the game in such a way that people don't want to buy gold, they'd rather play.
Personally, I think a game like WoW would be MUCH better off if they simply allowed gold to be irrelevant - make it so all the stuff people really, really want to get (better equipment, faster mounts) is obtainable only through play. Instead of a fast flying mount costing 5k gold, make it require an incredibly challenging quest line. Instead of making skills/spells cost money, give them to the character when they hit the appropriate level and then make it so they have to use them to become fully effective (kind of like the way WoW's weapon skills work now, except a bit quicker). Gold should *purely* be seen as a way of getting stuff from NPC's like food, or paying rent on housing (housing that is initially earned through quests) and so on.
If I want to worry about money, I'll just deal with real life. I play MMO's to escape from that kind of thing and enjoy myself.
Since I can't tell them apart, I treat all ACs as the same person.
I never play a game that won't give me a trial. Sorry, to many choices out there, money to tight to spend 50 bucks on something I throw away. I'll stick with WoW.