Clean Code
The book wastes no time diving in covering "Meaningful Names", "Functions" and "Comments" right in the first several chapters. While I could sum up the chapters by saying, "Use them", "Keep them small" and "Comments don't make up for bad code" it wouldn't do the wisdom in the book justice. For example, in the meaningful names chapter, he talks about making pronounceable and searchable names — staying away from things like "genymdhms" (Generation date, year, month, day, hour, minute and second) and preferring things like MAX_STUDENTS_PER_CLASS.
After touching on formatting rules (including some very interesting graphs on the file and function length distributions in some common open source projects) he dives back into some more controversial topics — "Objects and Data Structures", and "Error Handling". The Objects chapter does a great job of drawing a line in the sand between Objects and Data Structures and why it really is both important, and clearer, to keep your privates in your private classes.
The Error Handling chapter is important because of the application of earlier chapters — the Do One Thing rule. Your functions should do one thing — either handle business logic, or exception handling, but not both. It's the difference between this:
try { s = new Socket(4000); s.OpenSocket(); string data = s.ReadFromSocket(); if(data == "32") data = "42"; printer.print(data); } catch(Exception ex) { if(ex == NetworkInterruptException) { //do something } if(ex == PrinterOnFireException) { //do something } logException(ex); }
And this
try { tryToPrintDataFromSocket(); } catch(Exception ex) { logException(ex); }
We then move on to "Boundaries" and "Unit Tests" — the critical points where we tend to really let code go. If we work hard, usually we can keep our own code clean. It's when we have to begin interacting with other systems that things start to go astray. In these chapters, Bob and James Grenning show us how to keep our code at the boundaries clean — and how to keep our code working, period. The authors are proponents of Test-Driven Development, and the chapter on unit tests is a fresh reminder that those tests are just as much code, and need to be kept just as clean as any other code we write.
We then begin to move at a higher level, starting with "Classes" and "Systems". The classes section should be familiar to most any OO programmer — keep the classes small, with a single responsibility, and low coupling. He also talks about Organizing for Change which is a great section on how to structure classes in a way that keeps them open to change. The Systems section continues along the path with the great reminder to "Separate Constructing a System from Using It". Here they go into Dependency Injection and Aspect-Oriented Programming, which I'll address in a bit.
Moving even higher up the chain, the book then tackles "Emergent Design". The key is to keep the design simple, which according to Kent Beck, means:
- Runs all the tests
- Contains no duplication
- Expresses the intent of the programmer
- Minimizes the number of classes and methods
With the above list given in order of importance. Really this breaks out to "Runs all the Tests" and "Refactoring" or making the code better. Simple design is perhaps one of the harder things out there, and yet the most important. When you look at systems that highly scale, it's because they are made up of simply designed components which work very well together.
After the Emergent Design chapter there is suddenly a chapter on Concurrency. This was not something I expected to see, but was very glad to. Too many times books about patterns and design don't address problems like scaling and concurrency. But this chapter does a great job of introducing the necessary steps that need to be taken to deal with concurrency — while still keeping your code clean. The book also provides an appendix which goes even deeper into the concurrency topic which I found to be quite good. Both this chapter and the appendix provide some very valuable rules that I personally have used when writing concurrent systems — like "Get your nonthreaded code working first" and "Run with more threads than processors" to flush out problems.
Chapters 14-16 cover the cleaning up of three different sections of code — an argument processor, JUnit and SerialDate, which is part of the org.jfree package. These chapters really hold true to the warning in the introduction that we'd be going through some code. However, the refinements work very well, and I think that each of them show the value of how much cleaning up the code can improve the readability of even code that works well and seems clean.
The last chapter is a "Smells and Heuristics" chapter which I'm finding to be a handy reference guide for code smells I see. When something is bothering me with code I'm reading, I flip to this section first to see if they have it listed. And with things like "Replace Magic Numbers with Named Constants" you can be sure that all of the advice that should have been beaten into your head long ago is still there, and relevant.
All in all I think this is a very valuable book for any developer wanting to improve how they write code. For senior level people, some things may seem trivial, but if you really take the time to look at the structural changes being made and apply them, you will write better code. For functional developers — the authors believe in OO, but there are still valuable nuggets that are applicable outside of that (like "Use Copies of Data" in the concurrency section). And for any developer, the insights are really good, and you'll find yourself writing down little snippets to hang on the wall.
The challenges with the book are first that it is just as they said — hard work. This is not a flip-through-with-your-mind-shut-off type book. If you want the most out of it, you have to be willing to really work at it. The other challenges are that at times it gets way too Java-centric. All of the code examples being in Java is fine, but some of the chapters (most notably the Systems chapter) really go heavy into Java tools and the Java way which, to me, weren't always applicable across languages.
All in all, I'd highly recommend this book to anyone wanting to improve how they write code. You likely will find yourself violently disagreeing with parts, but the total sum more than makes up for it.
You can purchase Clean Code - A Handbook of Agile Software Craftsmanship from amazon.com. Slashdot welcomes readers' book reviews — to see your own review here, read the book review guidelines, then visit the submission page.
to set right next to my "How to Write Unmaintainable Code".
According to xkcd
http://xkcd.com/224/
Wow, good review. I usually skip over the reviews, because I find that they're filled with inside jokes and wandering monologues, but in this case, the review was well-written, thoughtful, and the book seems interesting. I'll probably pick it up. If this was a Slashvertisement, well, it worked.
Run with more threads than processors
Funny, I've found more problems by running with fewer threads than processors. Otherwise, you aren't necessarily getting true concurrency. Running ten threads on a single processor isn't going to help you find some of the pesky concurrency issues that arise from true parallel execution. Of course, one should run with more threads than processors to test that as well.
Either way, writing non-trivial parallel code isn't easy.
I don't know, but it works for me.
I don't know that this is the right book for the general problem.
In my career, the engineers who have been the most effective and most pleasant to work with usually do what they can to be better teammates. This includes but is not limited to: writing good code (or improving/refactoring existing code), and managing their personal interactions with teammates toward rational consensus and general embetterment (a perfectly cromulent word).
In my experience, the guys who consistently write the worst code also tend to have "lone wolf" mentalities. These are the guys who say, "if it was hard to write, it should be hard to read", and not half-jokingly. I honestly get the impression that growing up they might not have had the sorts of personal interactions that lead a person to be mindful of "playing nice with others". Coding serves a much more selfish end. This doesn't mean they are not "productive" in the absolute sense, but they are solo silo stars and it's hard to pair or team them.
Put another way, the kind of engineer that would actually benefit from a book like this, has probably already read a book like this.
The needed book I think is for the manager: psychology of the antisocial geek
There are no karma whores, only moderation johns
high WTF/minute count
/.
hot damn. a new and useful [SI] unit. thanks
... we all write clean code. Let's buy this book to our fellow workers.
Ville / Varuste.net
I will seek out Clean Code and take a look at it. But I'd like to take this opportunity to plug a classic favorite of mine.
The Elements of Programming Style by Kernighan and Plauger is an old book... so old that all its examples are in either Fortran or PL/I. It doesn't matter. They take examples of code, ruthlessly dissect each one, then rewrite each one; and in every case, their rewritten version is hugely improved. Then they present a rule that encapsulates what they did to improve the example. Their writing is clear, insightful, and entertaining. This is a book that I pull out again and again and re-read.
http://www.amazon.com/Elements-Programming-Style-Brian-Kernighan/dp/0070342075/ref=sr_1_2?ie=UTF8&s=books&qid=1222277636&sr=1-2
steveha
lf(1): it's like ls(1) but sorts filenames by extension, tersely
You should see the SOAP request I wrote last year!
[rim shot]
Good night! Don't forget to tip your waiters!
I recently ran across a situation where I looked a piece of code someone else wrote and thought to myself that
is really ugly. I set out to write a clean version but gave up when I figured out that no matter what I did
this was still going to be ugly. Not so much because of a poor job coding it but because of what the code had
to actually perform.....I guess it is just not possible to always put lipstick on the pig.
Got Code?
It's taken me a long time to get myself out of this mindset. I used to always go for the absolute fastest implementation I could come up with. I now generally go with 'fast enough' rather than 'as fast as possible' if the latter is more maintainable. Sometimes the bar for 'fast enough' lowers, but not often.
related code" [sic] are NOT opposites. In fact, I have seen a huge number of situations where I sped something up by cleaning out the code.
I know what you mean, but the guy has a point. I have also often sped things up by removing "performance improvements" that some dolt had added because he thought he was being clever.
My view, which I guess you'd agree with, is that it's best to start with clean, simple code. Usually, that's plenty fast. If performance tests prove that you have a problem, and a profiler shows you the source of the problem, only then should you sacrifice clarity for speed. And you should only do just enough to meet your performance goals.
This is dead wrong. It's true that sometimes
purity is sacrificed for performance. But in
general, good clean code matches a good clean
design, which emerges when a problem is
well-understood. Even code that has been
tweaked to exploit certain compiler anomalies
can remain clean.
I totally agree with Bob Martin here.
Suppose I go into the doctor and say, "I'm tired and not getting enough done. Please give me a bucket of amphetamines." The doctor will say no, as that would be likely to cause harm, followed by death. Instead, they'll try to figure out what's really going on, and help me appropriately. That's what professionals do.
If a boss comes to me and tells me that for the new banking software they'd like me to skip testing, exception handling, and error logging, I'll say no. Instead, I'll ask them what their real goal is, and suggest ways they can achieve that.
Over and over I see developers offering to write unmaintainable garbage, only to get in hot water in a year's time because productivity is in the toilet. It's not even fun the first time, but people keep on doing it. They should stop.
Bzzt, fail, please go buy the book.
http://en.wikipedia.org/wiki/Optimization_(computer_science)#Quotes
Clean code is efficient and performs well because you can easily see where the issues are and optimise there appropriately.