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Adobe Adds GPU Acceleration To Creative Suite 4

arcticstoat writes "GPU computing has just taken a major step into the world of mainstream software development, as Adobe has now released a GPU-accelerated version of its Creative Suite, comprising Photoshop, After Effects and Premiere Pro. Both Premiere Pro and After Effects only support GPU features on Nvidia's professional range of Quadro GPUs, but Photoshop CS4 allows GPU acceleration on any mainstream GPU that supports Shader Model 3.0 (such as Nvidia's GeForce 6200 series of GPUs). Built on OpenGL, Photoshop CS4's GPU features allow real-time rotation of images and accelerated zooming and panning. As well as this, Photoshop CS4 also uses the GPU for anti-aliasing on text and objects, and it can tap the GPU for brushstroke previews, HDR tone mapping and colour conversion."

246 comments

  1. It's too bad that you need a $2300 mac to make use by Joe+The+Dragon · · Score: 4, Interesting

    It's too bad that you need a $2300 mac pro to make use of it as the mini has a very weak video card and the imac screens are not good for photo work.

  2. Re:It's too bad that you need a $2300 mac to make by cyfer2000 · · Score: 1

    I though the high end iMacs used better screens.

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  3. Re:It's too bad that you need a $2300 mac to make by Loibisch · · Score: 5, Insightful

    You do realize that for less than half that sum you can get a PC with an up-to-date graphics card that will also easily run the Adobe Suite?

  4. Re:It's too bad that you need a $2300 mac to make by not+already+in+use · · Score: 2, Informative

    Amazing how much more you pay for an Apple logo and one less mouse button.

    --
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  5. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 1, Funny

    Yeah but then we can't be apple fanbois.

  6. they use glossy screens and apple does not let you by Joe+The+Dragon · · Score: 1

    they use glossy screens and apple does not let you pick if you want one or not like they do with the mac pro.

  7. Re:It's too bad that you need a $2300 mac to make by LWATCDR · · Score: 3, Interesting

    Maybe Apple will bring back the CUBE. Heck just take the mini and put an PCI-E slot on it so you can a better video card on it.
    Would help gamers and other that don't want (to pay for) a Pro.

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  8. Re:It's too bad that you need a $2300 mac to make by MBCook · · Score: 3, Informative

    The higher end iMacs, the Mac Pros, and the MacBook Pros all have real graphic cards.

    In fact, at this point, the low end iMacs may have real graphics cards (not those Intel chips).

    That said, it's being used for things like zooming around the image smoothly and color correction. Even the little Intel chips should be able to handle that with pretty big images without problems. The higher end things the GPUs can be used for (I hear some of the new 3D features) would probably need a better GPU.

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  9. Re:It's too bad that you need a $2300 mac to make by MBCook · · Score: 4, Insightful

    True. But if you want to buy the full version of Creative Suite that includes Premier and everything, you're paying $2500. If you pay that much for software, you're probably not going to be running it on a $1100 PC, you're going to spend more (still could be a PC).

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  10. GPU? *cough* by turgid · · Score: 1

    PeeCees (and workstations before them) have been using graphics accelerators since the days of Windows 3.1 (and before).

    So someone put some hooks in their code to use some maths functions on a new graphics card? Big deal.

    1. Re:GPU? *cough* by 91degrees · · Score: 5, Informative

      Programmable fragment shaders are a little different from blitters.

      Windows 3.1 could use hardware acceleration to move a rectangular section of video memory to another part of video memory.

      A modern 3D card can apply a program in parallel to every pixel on screen, resize, rotate, and apply arbitrary filters with minimal CPU load.

    2. Re:GPU? *cough* by martinw89 · · Score: 2, Insightful

      Well, consumers didn't have 2D/3D cards until the mid 90s. And even today, a lot of computers come with crappy integrated graphics that probably wouldn't help much. I think if it was as easy as putting "some hooks in their code to use some maths[sic] functions" then there would have been Photoshop competitors who used this advantage for market share. But that seems to not have been the case, at least not successfully.

    3. Re:GPU? *cough* by Gilmoure · · Score: 1

      I have an old NuBus card in my Quadra 650 that has special AT&T DSP chips on it, made just for Photoshop acceleration (mostly Blur, I think). I think it was SuperMac or RAdius. Been a long time since I cracked case on that machine.

      --
      I drank what? -- Socrates
    4. Re:GPU? *cough* by Anonymous Coward · · Score: 1, Informative

      I think if it was as easy as putting "some hooks in their code to use some maths[sic][sic] functions"...

      In most of the world, the correct abbreviation for mathematics is maths.

    5. Re:GPU? *cough* by martinw89 · · Score: 1

      Oops! How amero-centric of me, I didn't know that.

    6. Re:GPU? *cough* by Anonymous Coward · · Score: 0

      I agree. However, in his quoted section, it would be more natural to use the adjective mathematic or mathematical, for which the common abbreviation is math, rather than the noun mathematics. Cheers!

  11. Yeah but... by dedazo · · Score: 4, Insightful

    I think this is a cool innovation (and quite frankly overdue for graphics manipulation packages) but people don't seem to be too happy with the way Adobe has been handling bug fixes to CS3, which was already expensive enough. Now comes another $$$ upgrade.

    There's an interesting list of popular gripes here, which mostly seem to center around "you didn't fix CS3 to begin with" and "it's too expensive".

    I don't mind companies charge for software at all, and if you need Photoshop or any of the other apps then there's really no question about paying for them (need here == paying the bills). But CS4 seems to be just a bit too expensive for most people. I don't use Adobe apps, but I know many people in the publishing industry who do and tend to have a weird love-hate relationship with them.

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    1. Re:Yeah but... by Anonymous Coward · · Score: 0

      This is why I always pirate Creative Suite. That way I never have any concerns about whether I'm getting my money's worth when I upgrade.

    2. Re:Yeah but... by DavidD_CA · · Score: 1

      I was just thinking the same thing to myself when I learned about CS4.

      Two and a half years ago I bit the bullet and bought CS2. It was like $300, and I think that was the educational version (I am an IT instructor).

      Not too long after that, CS3 came out. And now, CS4. The upgrade pricing, even for education, is high enough -- but for people who don't qualify and need retail versions (full or upgrade) it's rediculous.

      CS4 Master Edition, which is basically a package of everything Adobe, is $2500.

      I feel sorry for the small/medium designers and print shops that *need* to upgrade to keep up with their customers' needs. I can't imagine they have budgeted to spend $1000-2000 every year per PC on software upgrades.

      --
      -David
    3. Re:Yeah but... by kabocox · · Score: 1

      I don't use Adobe apps, but I know many people in the publishing industry who do and tend to have a weird love-hate relationship with them.

      Oh, that's not really odd at all. I've got that kinda relationship with every adobe product that I've ever used esp acrobat reader.

      I think the problem is that there needs to be another company that is successfully competing against them. For alot of areas you don't "really" have alot of choice. You've got to use photoshop even if you really don't want to because everyone else uses photoshop. Reminds me of paint shop pro. I think for tons of people that does everything that they really need from photoshop, but well they stick with photoshop. The sad thing is that I know PSP can do everything that I need, but I use photoshop because that's how I learned how to do most of those tasks to begin with and I've got photoshop. I don't really want to spend the time learning the new versions of PSP. That's most likely the reason entire industries are stuck with adobe products. That and everyone has to have the best professional product and "everyone knows" that's adobe products for that field...

  12. Re:It's too bad that you need a $2300 mac to make by nine-times · · Score: 4, Informative

    The sort of glossy high-saturation screens used for iMacs looks great to a lot of users, but isn't good for professional-level color matching. Some people refuse to use LCDs at all because the black point isn't true enough.

    Basic idea here is that the sort of screen you want when choosing colors for print ads isn't the same as the screen you want for general consumer use. It's kind of like how the sort of speakers you want in a professional studio aren't the same as what you want for your home stereo. (whether that analogy makes things clearer or more obscure, I don't know)

  13. Re:It's too bad that you need a $2300 mac to make by InsaneProcessor · · Score: 3, Informative

    Funny, I run this stuff on a $999 PC and it runs great. As a matter of fact, the video editing runs faster than my neighbor's $2500 mac. The rendering engines are faster, the video is faster, and Photoshop is faster too. In fact, with 4g of memory (on my $999 PC) it is a lot faster!

    --

    Athiesm is a religion like not collecting stamps is a hobby.
  14. Then you need a efix to run mac os on it or osx86 by Joe+The+Dragon · · Score: 1

    Then you need a efix to run mac os on it or use the os x86 hacks.

  15. Re:It's too bad that you need a $2300 mac to make by DAldredge · · Score: 1, Insightful

    1100 US buys a hell of a PC these days.

  16. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    One less mouse button?

    Macs have shipped with the Mighty Mouse, a four-button mouse, for three years now.

    That's one more than my current Microsoft mouse has.

  17. Hacked Drivers by lantastik · · Score: 1

    How long before someone releases hacked drivers to use the accelerations on desktop-class cards? A simple BIOS flash ought to do the trick as well.

    1. Re:Hacked Drivers by MoFoQ · · Score: 1

      or a hard-mod.

      but the best bet is to use RivaTuner as described here.

      But how CS4 does its detection is another thing.
      Normally, (at least for games) D3D caps detection is used instead of using device ID's and such.
      But if they are only supporting nvidia pro stuff, it might be device id based.

  18. Re:It's too bad that you need a $2300 mac to make by nine-times · · Score: 4, Interesting

    In fairness, the problem isn't really that the Mac Pros are overly-expensive for the hardware. I mean, we could quibble about whether they're well-priced for what you get, but at least they're in the right neighborhood.

    The problem here is that Apple doesn't offer a normal mid-range machine. There's the Mac mini, which isn't very powerful and isn't expandable, and then you have the Mac Pro, which is a serious professional level workstation. The only thing in between is their all-in-one machine, which isn't suitable for everyone (including serious professional designers).

    I'm not sure why Apple has gone so long without selling a middle-of-the-road headless tower in the $1k-$2k range. I think it would help them get more enterprise penetration.

  19. Why is a shader model required? by Anonymous Coward · · Score: 0

    Why is shader model 3.0 required? You can do 2d image maps (zoom, pan) with openGL 2.0.

    1. Re:Why is a shader model required? by 91degrees · · Score: 3, Insightful

      You can do that with 1.0.

      I think that's just an extra feature they added because they were already using OpenGL though. The graphical effects are more important. Adding zooming and panning for older cards would require writing a completely new renderer to deal with it. And since you can get a shader model 3.0 compatible card for a fraction of the cost of Photoshop, it's safe to assume that anyone who feels they need this functionality will buy a new graphics card as well.

    2. Re:Why is a shader model required? by afidel · · Score: 1

      Probably the GPGPU library they used requires the flexibility of SM 3.0.

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  20. One major speedup's done, how about the other? by Phat_Tony · · Score: 3, Interesting

    I'm glad to see they did this for Mac as well as PC. Now if they could just support 64-bit processing on OSX, it would once again be fully up to par with Photoshop for Windows. Yes, I read the article I linked to, I know it's not all Adobe's fault. But it's going to be bad for Adobe, because they'll sell less CS4 upgrades for Mac because of this, and it'll be bad for Apple, because some platform-fence-sitting Photoshop pros who are considering a new computer to run CS4 are going to go PC over Mac.

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    1. Re:One major speedup's done, how about the other? by rogerbo · · Score: 4, Insightful

      The Quadro graphics board will give you a much faster speedup for most people than the 64 bit native photoshop would.

      There's only a few fringe cases (people that do outdoor advertising images maybe that need to edit images larger than 4GB in uncompressed size) where the 64 bit processing is really needed.

    2. Re:One major speedup's done, how about the other? by Jeff+DeMaagd · · Score: 3, Insightful

      I think it's going to depend whether or not the user needs 64 bit for their work. The lack of 64 bit isn't going to be a hold-up for me if I decide to get it. It seems like the people that would benefit are those doing the gigapixel project.

      I've heard that companies often buy every other release anyway, so missing CS4 isn't going to be a big deal, unless the CS4 version offers enough productivity enhancements to pay for the upgrade. That too depends on how the person uses the program.

    3. Re:One major speedup's done, how about the other? by Tubal-Cain · · Score: 1

      But what about 64-bit users that have Quadro cards?

    4. Re:One major speedup's done, how about the other? by ChrisA90278 · · Score: 1

      "I think it's going to depend whether or not the user needs 64 bit for their work."

      Right. And as of today every single last graphic profesional was able to get their work done on a 32 bit Photoshop. Are there many jobs that you had to refuse in the past?

    5. Re:One major speedup's done, how about the other? by Trogre · · Score: 3, Informative

      Access to memory >4GB isn't the only benefit of going 64-bit on Intel/AMD architecture: Compiling for 'amd64' rather than 'i386' gives your code access to a lot more CPU registers among other things. That alone makes most operations significantly faster. So far the only application I've seen that doesn't significantly benefit from a 64-bit compilation is POV-Ray, and I've tried a lot.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    6. Re:One major speedup's done, how about the other? by lakeland · · Score: 1

      It is all Adobe's fault. They used some legacy APIs long after they should have - of course Apple would phase those APIs out eventually.

      The purpose of legacy APIs is to give you time to rewrite your code before it stops working, not to put your head in the sand and say 'it's working now'.

    7. Re:One major speedup's done, how about the other? by aethogamous · · Score: 1

      Unless of course you have a few layers, a little history etc.

  21. Re:It's too bad that you need a $2300 mac to make by vux984 · · Score: 4, Interesting

    The higher end iMacs, the Mac Pros, and the MacBook Pros all have real graphic cards.

    But do they have real SCREENS?

    I mean a proper 8-bit color space, instead of 6-bit dithering? I mean the ability choose matt vs glossy.

    Obviously the Mac Pro lets you attach whatever you want to it, but the imacs and macbook pros stick you with the choice of exactly the one LCD screen apple chooses. (although the mbp used to let you choose between matte and glossy; i don't know if it still does; but that's just the finish not the technology.)

    As far as i know, all Apple laptops use 6-bit TN screens. And there is a fair bit of information out there that iMacs have switched to 6-bit TN screens too, at least for 20" models. The 24" model is apparently an 8-bit S-IPS... but its not like apple makes this info readily available and the specs are subject to change, so you've got to pay constant attention.

  22. Re:It's too bad that you need a $2300 mac to make by larry+bagina · · Score: 2, Informative

    the iMacs (excluding the 24") use screen dithering.

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  23. Re:It's too bad that you need a $2300 mac to make by nine-times · · Score: 5, Funny

    But if you want to buy the full version of Creative Suite that includes Premier and everything, you're paying $2500.

    Since when does anyone *buy* Adobe Creative Suite?

    I'm joking, of course. Sort of.

  24. Next step: by F-3582 · · Score: 5, Insightful

    Adding proper hardware acceleration to Flash. Seriously, performance of Flash apps is horrible, especially video applications. Try playing a H.264 video in full screen on anything less than a Core 2 Duo... And then play the same video in VLC.

    1. Re:Next step: by NouberNou · · Score: 1

      Agreed. I am forced to develope flash applications at my job and its a pain. There are memory leaks all over the place in the flash vm that you CAN NOT get to and fix with your own code.

      Just today I got an AIR app up over 1.5 gigs, yes, GIGS of ram! And that was from opening and closing the same file 3 times.

    2. Re:Next step: by JCSoRocks · · Score: 1

      Flash has been bad that way ever since it was originally created. I remember having to scale back Flash applications many times because too much stuff moving on the screen meant horrible performance. Smooth animation on your dev PC looked awful on something just a year older. The prevalence of games, animation and movies has only made it more obvious. Hardware acceleration for Flash is long overdue.

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    3. Re:Next step: by Almahtar · · Score: 1

      Actually Flash 10 is supposed to include hardware accelerated 3D.

    4. Re:Next step: by Howitzer86 · · Score: 1

      This is one of the reasons why I upgraded. My old 1.8Ghz AMD Sempron couldn't take it anymore. It was sputtering with certain videos (especially the ones on Apple's Trailer site). I'm using a 2.2Ghz Pentium Dual Core now, and I don't have that problem anymore.

    5. Re:Next step: by SanityInAnarchy · · Score: 1

      Let's all take a moment to reflect on the fact that it took Flash over ten versions -- worse than that, over ten years -- to get to where Quake was, well, over ten years ago.

      Does anyone think it would've taken half this long if Flash had been open source? (And let's not forget -- despite all it's missing, Gnash has managed an OpenGL port.)

      --
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    6. Re:Next step: by DigiShaman · · Score: 1

      Flash 9 has always had hardware acceleration. But read below for the new updates for 10. I'll be damned...Linux support

      Flash Player 10 includes new features, enhancements and bug fixes, including:

      Creative Expression
      Custom Filters and Effects
      3D Effects
      New Text Engine
      Text Layout Components
      Drawing API Enhancements
      Color Management
      Visual Performance Improvements
      GPU Compositing
      GPU Blitting
      Anti-Aliasing Engine (Saffron 3.1)
      Vector Data Type
      Rich Media
      Enhanced Sound APIs
      Dynamic Streaming
      RTMFP (Real Time Media Flow Protocol)
      Speex Audio Codec
      Other Community Requested Enhancements
      NSS for Linux
      Linux WMODE
      Video4Linux v2 Support
      unloadAndStop
      Limited Fullscreen Keyboard Access
      File Reference
      Dynamic Sound Generation
      Large Bitmap Support
      Context Menu
      GB18030 Compliance
      Ubuntu OS Support

      --
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    7. Re:Next step: by BitZtream · · Score: 1

      Wuss, don't use flash! SVG and Javascript for the win! You don't really want sound or embedded video anyway.

      I joke. But I really wish Adobe wouldn't have abandon SVG when they got Flash. Adding a svg browser plugin with the Acrobat install would have made me very happy. Instead they drop the plugin all together. Curses.

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    8. Re:Next step: by Zebedeu · · Score: 1

      Maybe they're felling the pressure of Gnash biting at their heels.

  25. Re:It's too bad that you need a $2300 mac to make by AndrewNeo · · Score: 1, Insightful

    Sadly enough, 4gb of RAM probably costs $999 for a Mac Pro.
    (Yes, I know I'm exaggerating, but seriously, it's expensive)

  26. Re:It's too bad that you need a $2300 mac to make by Gilmoure · · Score: 2, Insightful

    We had some Apple reps at our company last month, pitching their security stuff (File Vault). When they asked for questions, just about everyone said they wanted a mini-tower in the $1200-$1800 range with minimum 3 pci-e slots and graphic card options. We have a lot of engineers who don't need an 8 core machine with 16GB RAM (and a $3000+ price tag). If they do come out with such a beast, we'll be picking up a metric butt load of 'em.

    --
    I drank what? -- Socrates
  27. Re:It's too bad that you need a $2300 mac to make by Moridineas · · Score: 1

    although the mbp used to let you choose between matte and glossy; i don't know if it still does; but that's just the finish not the technology.)

    You still get the choice.

  28. Re:It's too bad that you need a $2300 mac to make by Psx29 · · Score: 1

    Well it is possible to plug in a 2nd display to an imac (or a macbook pro for that matter) if you really want to.

  29. Re:It's too bad that you need a $2300 mac to make by Tubal-Cain · · Score: 1

    If you can afford to buy CS4, you should be able to justify upgrading/replacing your computer.

  30. Hmm by Anonymous Coward · · Score: 0

    Can I run it on my Ubuntu Dell yet?
    No?

    Thank you for giving good ideas to the GIMP developers. I look forward very much to 2.6

  31. Re:It's too bad that you need a $2300 mac to make by mollymoo · · Score: 4, Insightful

    It's only expensive if you buy it from Apple.

    --
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  32. Isn't Quadro Just Another Name by Nom+du+Keyboard · · Score: 2, Informative

    Both Premiere Pro and After Effects only support GPU features on Nvidia's professional range of Quadro GPUs

    Isn't Quadro just a different identifier in the GPU bios and people have been turning their consumer level cards into Quadros with a bios update? The only "magic" about Quadro cards (aside from their insanely high prices) is that the Quadro driver won't run when it detects a consumer card id. To limit this to "Quadro" cards is Adobe, and most especially Nvidia, ripping off the average consumer.

    --
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    1. Re:Isn't Quadro Just Another Name by Animaether · · Score: 3, Interesting

      In short: No
      In long: go Google

      In intermediate:
      There's more than just the identification string, there's also firmware and sometimes there are actually different chipsets. Suffice to say that just tricking the O/S and software into believing your GeForce is a Quadro does -not-, in fact, make it a Quadro.

      That said - I can't think of any good reason that Adobe would limit this to Quadro cards other than for the support factor; they can easily get support from NVidia for their purposes when dealing with Quadro cards.. for consumer cards, where said consumers will install any little driver hack in order to get more FPS in some game.. well, the case just isn't as simple.

    2. Re:Isn't Quadro Just Another Name by Anonymous Coward · · Score: 0

      No. You can make the PCI ID match one of the Quadro ones, and the board's name will show up as whatever Quadro happens to have that ID, but it won't be a real Quadro.

    3. Re:Isn't Quadro Just Another Name by Nimey · · Score: 1

      The difference between the Geforce and Quadro lines is mainly the drivers: they're tweaked for different applications. Geforce drivers will sacrifice some display quality and precision for speed, which the Quadro driver will not, because a professional won't care as much about speed as he will about accuracy.

      --
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    4. Re:Isn't Quadro Just Another Name by Anonymous Coward · · Score: 0

      Why would they develop, test, and build an entirely different gpu to sell to a small market?

      Thats like saying, "hey I paid 1/10th the cost for the "lite" version of this program, and the advanced features are being held back by a simple cd key. You guys are ripping me off!!"

    5. Re:Isn't Quadro Just Another Name by Anonymous Coward · · Score: 0

      From what I recall about After Effects, it supports any modern Nvidia (or ATI) display card with OpenGL 2.0 support.

    6. Re:Isn't Quadro Just Another Name by Anonymous Coward · · Score: 0

      Quadro cards have extra features. The circuitry that controls those extra features may be damaged in some chips, but if one disables that circuitry in software and sells the chip as a GeForce instead, nVidia can still make some money instead of trashing the part.

      Once upon a time I bought a GeForce 6800 (just a 6800, no letters after the numbers). It's basically the best 6x00 one can buy but with a few vertex and pixel shaders disabled in software. I downloaded a software program that re-enabled those extra units. As soon as I did, I started seeing graphics problems in my games and benchmarks.

      The only problem was that after I disabled the defective units again, the problems did not go away. Running the chip with the mismanufactured circuitry engaged had physically damaged some previously good parts of the chips. I wasn't upset about this since I knew the risks, but I figure it's worth pointing out what can happen when one enables factory-disabled components.

    7. Re:Isn't Quadro Just Another Name by jpmorgan · · Score: 1
      In terms of hardware, the biggest differences between the Quadro and GeForce cards are:
      1. Quadros typically have more onboard memory
      2. Quadros are held to MUCH higher quality standards. A pixel wrong here and there isn't going to make much difference in a game.
    8. Re:Isn't Quadro Just Another Name by Pulzar · · Score: 1

      sometimes there are actually different chipsets

      Absolutely not. It is always the same chip. The board itself could be different by having more ram, sometimes the clocking is different, and the drivers are very different. But, that's it. The actual ASIC is the same, for each and every workstation card.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
    9. Re:Isn't Quadro Just Another Name by Jthon · · Score: 1

      Wrong. There are some differences. There is some additional hardware that's enabled/disabled by the firmware and such. Consumer cards are typically ones where this special hardware doesn't work so it's disabled and sold at a cheaper price.

      Intel does the same thing with their Processors and sell ones with broken cache as less expensive parts like their Celeron line. (AMD was doing this with quadcores to get those tri-cores awhile back.)

      All ASIC companies do this on large chips or else they'd be throwing away too many chips to be profitable.

    10. Re:Isn't Quadro Just Another Name by Anonymous Coward · · Score: 0

      The article/summary is incorrect. After Effects and Premiere work with a wide variety of GPU hardware.

    11. Re:Isn't Quadro Just Another Name by Nirvelli · · Score: 1

      The "Quadro" name brings with it guarantees about driver stability, hardware quality, and levels of support that aren't provided for the consumer cards.
      Or something like that.

    12. Re:Isn't Quadro Just Another Name by tokul · · Score: 1

      In short: No

      GF8800 Ultra vs Quadro 4600

      Quadro has slower memory and core clocks. Bump them up and you get same performance. Same GPU. Same number of texture units and raster operators.

      You can get GeForce 9800 GX2 for smaller price than Quadro 4600.

    13. Re:Isn't Quadro Just Another Name by Pulzar · · Score: 1

      All ASIC companies do this on large chips or else they'd be throwing away too many chips to be profitable.

      That is selling your broken ASICs as a lower-performing part, which isn't what is done for workstation market. Yes, there are low end consumer ASICs which are the same as the workstation ASIC but with some broken shaders/pixel pipelines, but the higher end consumer cards have all the same features as the workstation ones. The workstation ASICs could be screened for higher V/T margins, but that won't be important to most users.

      When you're talking about processor cores, caches, even shader units, you're talking about large chunks of a die that will have a large enough failure rate to matter. When you're talking about the little features that are made available in the workstation markets, they are too small for the failed parts to matter in the big picture. It would cost you more to bin those 0.1% of the parts than you would get by selling them to consumer market.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
  33. How come it took this long? by projector · · Score: 2, Interesting

    Could someone explain to me, and everyone else who doesn't know much about graphics acceleration, why it's taken Adobe so long to make use of GPUs in their flagship products when games have been using these features for over ten years?

    1. Re:How come it took this long? by Anonymous Coward · · Score: 0

      Its completely adobe's fault for how long this took. Adobe's user base consists mostly of professionals who are will to shell out $$$ for CS and even more for a top of the line system. The rest of us "consumers" are simply left in the dust with our inferior (>1 year old) systems.

      Note to the article this is not GPGPU processing, this is simply GPU processing. They use the GPU stuff to do Graphics. Its not like they are using the GPUs fast vector processor to compute anything else (like image compressions!!!).

    2. Re:How come it took this long? by ceoyoyo · · Score: 1

      Because those are 3D accelerators. Adobe has made use of 2D hardware graphics features for a LONG time. So long it's not even really recognized anymore.

      Using features designed for 3D graphics acceleration to do things in 2D, efficiently, isn't rocket science, but it's not entirely trivial either. Plus the higher level languages for programming things things have only fairly recently matured. Only a few years ago you had to program the things in assembly. Different assembly for the different manufacturers.

    3. Re:How come it took this long? by ihavnoid · · Score: 1

      In short - because tranditional generation GPUs weren't designed to process general workloads.

      The long answer : because GPUs traditionally were designed to generate real-time rendered scenes, which generates output for the desktop screen, with an adequate framerate and an adequate picture quality.

      To meet the constraints with the lowest cost possible, traditional GPUs were designed to do nothing else other than rendering real-time game scenes - we had pipelines with fixed amount of precision and fixed functionalities with little programmability, AGP buses which had enourmous bandwidth from CPU to GPU while bandwidth from GPU to CPU was somewhat pathetic (The CPU usually doesn't need to re-read what actually was renedered - it goes directly to the screen and nothing else), fixed APIs only for rendering real-time 3D scenes (since the hardware was only for that purpose, why bother to make a general-purpose computing engine?), etc.

      Now, things have changed. GPU designers have insane amount of silicon available. Game designers actually need all that general-purpose computing for implementing something other than rendering (such as physics simulation). The guys from nvidia and ATI found that their GPUs could handle many workloads that hammered the CPUs heavily more efficiently, with some modifications on the GPU hardware. Plus, both nvidia and ATI have grown up to 600 pound gorillas which can make it work. Thus, modern GPUs turned into something close to a large array of DSPs, unlike traditional GPUs with most features hardwired.

      So, it wasn't Adobe's fault - it was mostly because nvidia and ATI's didn't supply the hardware Adobe needed. However, I believe it was a right decision not to design general-purpose computing monsters five years ago, since there wasn't a market for what they could deliver five years ago.

    4. Re:How come it took this long? by Skuld-Chan · · Score: 1

      One of the most expensive parts of software engineering is testing or QA. By adding gpu support you multiply your testing suite by 15-20x what it normally was - because every feature now has to be tested against all supported adapters and a lot of these tests cannot be automated.

      Also another reason is under recently a lot of video cards didn't have the precision to do graphic processing (especially on photoshop). It wasn't until shader 3 that this became a true reality.

  34. If CS3 ran flawlessly under wine.... by zig007 · · Score: 2, Interesting

    ...installation and all...then the year of the Linux desktop would be here, for sure.

    I can't believe why that isn't the almost singular purpose of that project. It would make a huge difference since PS has no real alternative on Linux. At least one almost similar the to what users are used to. All other business applications, like word and others, has corresponding.
    Yeah, sure, maybe there aren't many CAD applications either, but engineers aren't the ones that need the super-easy transitions. And CAD-users are somewhat fever, at least afaik...

    I know I am not first one to say this, I just feel that it needs to be said again.

    --
    Baboons are cute.
    1. Re:If CS3 ran flawlessly under wine.... by JCSoRocks · · Score: 1

      ZOMG PONIES! If (insert random technological feat) happened then Linux would rule the desktop for sure! Yeah!

      Sorry... I couldn't resist. That post made almost no sense and there's always one post like that in every thread.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    2. Re:If CS3 ran flawlessly under wine.... by salmonmoose · · Score: 1

      AFAIK there is no alternative to Photoshop at all no matter what platform you're on; which is why it gets away with being such a sloppy product.

    3. Re:If CS3 ran flawlessly under wine.... by corychristison · · Score: 1

      I have CS2 running under WINE 1.1.4 (it's worked since 0.94 or so) as I type this. I have yet to come across any real issues.

    4. Re:If CS3 ran flawlessly under wine.... by mrchaotica · · Score: 1

      Yeah, sure, maybe there aren't many CAD applications either, but engineers aren't the ones that need the super-easy transitions. And CAD-users are somewhat fever, at least afaik...

      The thing that pisses me off about this issue is that AutoCAD USED TO run on Unix-like systems!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    5. Re:If CS3 ran flawlessly under wine.... by zig007 · · Score: 1

      Yep, however, CS3 was the version I was referring to..it is now more than 1 year old, and people are want to use the latest, there are lot's of goodies. Also, it feels smoother than it's predecessor.

      --
      Baboons are cute.
    6. Re:If CS3 ran flawlessly under wine.... by zig007 · · Score: 1

      Sorry... I couldn't resist. That post made almost no sense and there's always one post like that in every thread.

      Seems that there's always one reply like this in every thread, too.
      Anyway, I hadn't heard anything on this issue for more than a year. Had you?

      --
      Baboons are cute.
  35. Re:It's too bad that you need a $2300 mac to make by lysergic.acid · · Score: 1

    hrmm... i've never heard of this. aside from contrast ratio and luminance what other monitor specs would have an impact on professional design work? shouldn't saturation be adjustable via software? a high-saturation monitor can always be set to display with a lower saturation level, but a lower saturation monitor can't be set to display higher saturation than it's capable of producing.

    it seems to me that for color-matching the only thing you should be concerned about is choosing the right color profile in your graphics application. for print ads you'd obviously want to use a CMYK profile, but regardless of the profiles or monitor you use you won't be able to reproduce the CMYK colorspace on a computer screen because of the disparate gamuts of each system.

  36. Re:One major speedup's done, how about BILLBOARDS by Nom+du+Keyboard · · Score: 5, Interesting

    There's only a few fringe cases (people that do outdoor advertising images maybe that need to edit images larger than 4GB in uncompressed size) where the 64 bit processing is really needed.

    Actually this is a common misconception that large display sizes require large images. Get up close to a billboard (which is designed to be viewed from a minimum of 30 to 50 feet away, and usually much further) and you'll find that instead of pixels per inch, that it is measured in inches per pixel, and some pixels are the size of your fist. You don't need 64-bit addressing to make very attractive billboards, or may other large outdoor signs.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  37. Re:It's too bad that you need a $2300 mac to make by Telvin_3d · · Score: 2, Insightful

    Just about everyone who uses it professionally. In the great scheme of things, $2500 is not a large business expense. If you can't afford that, software costs are hardly your biggest business worry.

  38. VMWare by NaCh0 · · Score: 2, Interesting

    How well (if at all) will this work in VMWare?

    1. Re:VMWare by burning-toast · · Score: 1

      Considering your VMware client OS is using the VMware video driver to power a virtual video card and it doesn't support any graphical acceleration at all, it probably won't do anything faster than 2d frame buffer based video cards from 15 years ago would.

      VMWare video performance has been known to suck horribly for 3d accelerated graphics since it's inception.

      Someday maybe they will have some sort of driver translation to at least enable openGL or the like to pass instructions directly to the video hardware. Then again I understand that there may be multiple issues including security and reliability if your client OS has control over your video driver (at least in Windows where that can crash your host OS) where the client OS assumes that it has complete control over the entire screen real-estate.

  39. Re:It's too bad that you need a $2300 macPC'S ONLY by Nom+du+Keyboard · · Score: 3, Informative

    It's too bad that you need a $2300 mac pro to make use of it as the mini has a very weak video card and the imac screens are not good for photo work.

    Actually the 64-bit Photoshop CS4 currently only runs on PC's. The Mac version remains at 32-bit for now.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  40. I'd settle for it not behaving like a virus... by Anonymous+Brave+Guy · · Score: 2, Interesting

    ...and getting rid of the DRM that thinks it has the right to mess with my boot sector. That alone has made buying CS3 a show-stopper for me, even though I run on Windows and I would very much like to have several of the applications. For anyone who dual-boots Windows and Linux, it's pretty much fatal to even installing CS3 on the Windows persona even if you don't have moral objections to supporting DRM-laden software. Does anyone know whether Adobe have seen the light and removed this for CS4?

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:I'd settle for it not behaving like a virus... by sssssss27 · · Score: 1

      You'd think that would be illegal. I don't see how that is much different than the Sony Rootkit.

  41. Indesign ignored? by Jabbrwokk · · Score: 4, Interesting

    I agree with you that this is overdue for Photoshop. Pushing some of the workload over to the GPU is a great idea.

    I also agree that the upgrades are too expensive and that irritating bugs have not been fixed.

    But I also wonder where Indesign fits into this. I can imagine several ways Indesign would function better using the GPU -- no more grainy photo previews, smooth zooming in and out (a la Google Earth?) but I don't want eye candy at the expense of functionality. And I want them to fix things that are mind-blowingly irritating, like importing text files. It chokes on UTF-8 files and anything with even a hint of Unicode punctuation. It's incredibly frustrating and there's no way to add filters for importing that I can find.

    I think Indesign's text importing is actually worse now (CS3) than it was when it first came out. Don't neglect stuff like this in favour of the "shiny" factor, Adobe.

  42. no point using a mac by Anonymous Coward · · Score: 1, Informative

    CS4 is 64-bit for WINDOWS VISTA ONLY

    http://blogs.adobe.com/jnack/2008/04/photoshop_lr_64.html

    1. Re:no point using a mac by mjwx · · Score: 1

      For evreyone else who's too lazy to do a cut and paste,
      Behold, HTML
      http://blogs.adobe.com/jnack/2008/04/photoshop_lr_64.html

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  43. Re:It's too bad that you need a $2300 mac to make by billcopc · · Score: 5, Insightful

    As far as i know, all Apple laptops use 6-bit TN screens.

    The fun thing is Apple fanboys, when challenge, ignore/contest the quality reduction of using a 6-bit panel.

    I'm not a Mac fan, and yet I'm kind of irritated by the cheap LCDs. The whole thing with Apple is they market their computers as high-end pretty multimedia workstations, to justify the high prices. If they're going to throw cheap-ass 6-bit panels in there, how can anyone take them seriously ?

    There's not much in the way of "perceived value" when dealing with computers. You either have good hardware, or you don't. In an age where the difference between a cheap LCD and a very good one means a 20-25% premium, Apple's being absolutely moronic to go with the cheap stuff. At the OEM level it's maybe $50 more per unit, which is NEGLIGIBLE considering Apple's reputation is built on graphics.

    Idiots, amazingly smug idiots.

    --
    -Billco, Fnarg.com
  44. Re:One major speedup's done, how about BILLBOARDS by Anonymous Coward · · Score: 1, Funny

      Thats why I measure my images in pixels per fist, or fists per pixel when i'm feeling distant.

  45. Slashvertisement... by GarfBond · · Score: 2, Interesting

    Thing reads like an ad for nvidia GPUs, which doesn't come across as a huge surprise when all the quotes are from an nvidia PR rep.

    FWIW, as far as I can tell there's no reason why the Photoshop enhancements won't work on an SM3-capable AMD GPU like the X1000-series and up. Might even work on SM3 capable intel graphics, if such a beast exists.

    1. Re:Slashvertisement... by Kjella · · Score: 1

      Might even work on SM3 capable intel graphics, if such a beast exists.

      Technically the G35/GM985 and all G4x chipsets are SM3 capable, but I wouldn't try accelerating anything on the 8-10 shaders you get.

      --
      Live today, because you never know what tomorrow brings
    2. Re:Slashvertisement... by Randle_Revar · · Score: 1

      Intel GMA X3100, X3500, X4500 all support SM 4.0, and X3000 supports SM 3.0

      GMA 3000 and 3100 (no X) are 2.0 and won't work.

  46. Re:It's too bad that you need a $2300 mac to make by Free+the+Cowards · · Score: 1

    $100 for 4GB. Seems to compare favorably with other types of RAM.

    --
    If you mod me Overrated, you are admitting that you have no penis.
  47. Re:It's too bad that you need a $2300 mac to make by mollymoo · · Score: 1

    I'm not sure why Apple has gone so long without selling a middle-of-the-road headless tower in the $1k-$2k range. I think it would help them get more enterprise penetration.

    It's not coincidence that Apple don't sell a machine which is directly comparable to mainstream Windows PCs. Every one of their desktop machines is "different" to the mainstream. The extremely-high-end Pro; the tiny Mini; the sleek, integrated iMac. Not being directly comparable makes it easier to sell at a higher price than machines with similar headline specs. If you're trying to sell a premium product in a commodity market you have stand out.

    I don't think we'll see a standard mid-range tower, they just can't make that obviously different enough to justify a premium price. I'm hoping for something just a bit bigger than a Mini. Still small and quiet and pretty enough to be different, but at least with a couple of 3.5" drive bays and expansion slots.

    --
    Chernobyl 'not a wildlife haven' - BBC News
  48. Nice to see them using OpenGL by Trogre · · Score: 2, Informative

    From the article:

    "even though it's standard OpenGL, we didn't care - we still wanted to do it because we felt like it would bring a better experience to the end user... we believe that you should get a better experience and we're going to devote engineering resources to make that happen, even if it helps the competition."

    If this isn't just BS, then kudos to nVidia. Not that I actually use PS. I use the GIMP, and am eagerly awaiting 2.6 with GEGL. I'm told 2.5 builds now have multithreaded support which will be great for those heavy filters. I'd like to see an OpenGL frontend like this one for the GIMP some day.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  49. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    Definition: "enterprise penetration" - having sexual relations with a co-worker on top of your desk.

  50. Re:It's too bad that you need a $2300 mac to make by Free+the+Cowards · · Score: 1

    How little do you pay your engineers that the price difference between a $3000 machine and an $1800 machine is even noticeable compared to their salaries and benefits? How little do you pay them that the difference between a $2300 4-core Mac Pro and a $1800 mini-tower is noticeable?

    --
    If you mod me Overrated, you are admitting that you have no penis.
  51. Re:It's too bad that you need a $2300 mac to make by _merlin · · Score: 1

    Hey! I have a pair of 4408A studio monitor speakers attached to my living room stereo, you insensitive clod! ;)

  52. Re:It's too bad that you need a $2300 mac to make by Gilmoure · · Score: 3, Informative

    It's not the engineer's pay but their project funding. A lot of them would rather save $10k or $20k on new Macs for their department and spend it on other equipment or for time on some of our super computers. Part of their funding comes from gov't programs and customers and other part comes from selling their work to businesses, state gov'ts and NGO's. Sure, some orgs are flush and buy top line gear. Others are told they have a $2K cap on personal computing gear.

    As for me paying them, heh, I'm just a contract tech monkey who gets to unpack and set up kit.

    --
    I drank what? -- Socrates
  53. Adobe's ramping up the 3D by Almahtar · · Score: 2, Informative

    The next version of Flash (10) is supposed to have hardware accelerated 3D as well.

    At this rate I wouldn't be surprised if the Adobe Reader was leveraging the GPU in its next release.

    1. Re:Adobe's ramping up the 3D by slew · · Score: 3, Informative

      At this rate I wouldn't be surprised if the Adobe Reader was leveraging the GPU in its next release.

      Surprise! GPU acceleration is already in version 8.x

    2. Re:Adobe's ramping up the 3D by Almahtar · · Score: 1

      3 the taste of my foot. Guess I should have checked before I said that.

    3. Re:Adobe's ramping up the 3D by Skuld-Chan · · Score: 1

      Don't forget Reader and Acrobat 9 http://www.adobe.com/go/kb405218

  54. Re:It's too bad that you need a $2300 mac to make by postmortem · · Score: 1

    not really, if you have to buy a monitor. I bought entry level PC for my friends with decent 22" LCD (that is no way good for photo editing) at it costed them $880 after taxes.

    A decent, non-TN LCD of decent size is easily $600 dollars.

  55. Re:It's too bad that you need a $2300 mac to make by blcarmadillo · · Score: 2, Informative

    Not to mention that CS4 is only supporting 64bit instructions on Windows. There have been reports that there won't be a 64bit version of the Creative Suite for the Mac line till CS5.

  56. Re:It's too bad that you need a $2300 mac to make by Hurricane78 · · Score: 5, Insightful

    And yet, my e-penis is much larger than yours. ;)

    I have 7 buttons, a scroll ball and 2000 DPI at 1000 Hz on my mouse.
    And I actually know how to put it to use.

    The Mighty Mouse might look good... like 80s white-plastic-sci-fi.
    But in every other aspect it is as bad of a joke as 6-bit-LCDs.
    Ergonomics, precision, functionality... you name it...

    Apple is not selling a product. It's selling a dream.
    I'm sorry, but my fantasy exceeds that dream by far, and I'm not susceptible to professional lying like in religion, hypnosis, politics, marketing, etc.
    Luckily for Apple, I'm a rather rare kind of person on this planet.

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  57. Re:It's too bad that you need a $2300 mac to make by metalhed77 · · Score: 2, Insightful

    Maybe some people just have a problem wasting money?

    --
    Photos.
  58. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    And that's basically what's wrong with Apple!

    I've wanted a Mac for a long time. However, my needs aren't met by the mini, and the mac pro is serious overkill. The only option left, is that all-in-one :(

    A "normal" core 2 duo mid-tower (like a E8400, with 4GB or RAM, a decent radeon card, and a 750GB HD) would sell like crazy. My theory is, Apple doesn't want our money.

    Apple can whine about hackintosh'es, but they're the very ones creating the need for them.

  59. Re:It's too bad that you need a $2300 mac to make by Tubal-Cain · · Score: 3, Informative

    The extremely-high-end Pro

    Dell XPS

    the tiny Mini

    Dell Studio Hybrid
    Asus EeeBox

    the sleek, integrated iMac.

    Dell XPS One
    HP Touchsmart

  60. Re:It's too bad that you need a $2300 mac to make by myz24 · · Score: 3, Insightful

    The 20" iMac has the cheaper LCD, the 24" is a higher quality panel. You still can't choose a matte screen though.

  61. Re:It's too bad that you need a $2300 mac to make by terjeber · · Score: 4, Interesting

    This is entirely the fault of Apple. Apple was touting Carbon as a viable solution until last year. Moving a huge app like PPro or Photoshop to Cocoa will take a lot of time. If Apple hadn't told everybody that Carbon was a viable platform for 64 bits Adobe would have started switching a long time ago.

    Obviously Apple encouraged everybody to go Cocoa, but for Adobe and most other large apps that would have been an absurd choice. If Carbon was viable, why would they port to Cocoa at the expense of fixing application bugs and adding real features? Moving from Carbon to Cocoa would not give Adobe any new features but the cost would be significant. Staying with Carbon was the only sane solution no matter what the zealots claim.

    Apple screwed everybody on that one. Not an unusual move for Apple really...

    Now, many Apple fan-boys and dummies will state that Adobe should have moved a long time ago. It was the way of the future (despite Apple stating Carbon was too). Every sensible company should move to Cocoa according to these zealots. Problem is, not even Apple has done that. Final Cut Pro is a Carbon app and will need a significant re-write if it wants to go 64 bit. Perhaps the FCP team also believed Steve when he BS'ed about Carbon also being the future.

  62. Re:It's too bad that you need a $2300 mac to make by myz24 · · Score: 1

    I drive a BMW and maybe you're happy with a Yugo, to each their own. I like Apple's products but I do agree there are better products. Then again, non of the mice or keyboards included with PCs I've bought from Dell or seen from HP in the past 6 months have been nearly as good as what Apple provides.

  63. Re:It's too bad that you need a $2300 mac to make by nawcom · · Score: 1

    Yep, thats why people like me install OS X on the PCs and laptops instead of the elite labeled shit Apple sells.

  64. Re:It's too bad that you need a $2300 mac to make by myz24 · · Score: 1

    Personally I find the XPS one to be ugly. That's a personal preference though.

    I think the Studio Hybrid is probably one of the first little computers to really compete with the mini in size and looks. It looks ok, has better specs than the now ancient mac mini. A year ago it wasn't a terrible deal, today it is.

    I also think you should compare the Mac Pro to the Precision line, but you're point still stands.

  65. Re:It's too bad that you need a $2300 mac to make by ednopantz · · Score: 1

    Everybody bitches and moans about the fact that Office costs $400 but somehow nobody minds getting completely raped by the Adobe monopoly.

  66. Re:It's too bad that you need a $2300 mac to make by ednopantz · · Score: 1

    I'm not sure why Apple has gone so long without selling a middle-of-the-road headless tower in the $1k-$2k range.

    Because people keep giving them $3000 for $800 worth of parts.

    If you could use commodity hardware, you could buy that midrange machine for $700.

  67. Re:It's too bad that you need a $2300 mac to make by Free+the+Cowards · · Score: 1

    That "you" was the plural you, meaning your organization. I didn't mean to imply that you paid them personally.

    A friend tells a classic story of consulting. He shows up for a job, getting paid $BIGNUM/hour writing software. They sit him down in front of the crappiest computer you could imagine and tell him to go to work.

    The thing takes so long to build the project that he finds himself spending more time by the coffee machine than in front of the computer. Meanwhile the manager has a shiny new multi-kilobuck machine collecting dust as his personal computer.

    At the end of day 1 he points out that he's wasting a ton of time because his computer is so slow, and that the cost of a shiny new machine like the manager's would, at his hourly rate, pay for itself in something like two business days out of his multi-week contract.

    The request is of course denied.

    So yeah, there are dysfunctional organizations out there that are penny wise and pound foolish, paying top-notch people a lot of money and then not paying relatively trivial amounts for the equipment they need to be most productive. But I think we need to realize that the major fault there lies with the organizations, not in equipment suppliers who don't offer a slightly cut-rate version of their stuff.

    And I don't think it has anything to do with being "flush". At the rate a decent engineer makes, counting benefits and other overhead, buying him a shiny new Mac Pro every two years would come out to be something like one half of one percent of the total cost of that engineer. It's also likely to make him more than one half of one percent more productive compared to some cut-rate machine, so the cost pays for itself. This is true no matter how much money the organization has.

    --
    If you mod me Overrated, you are admitting that you have no penis.
  68. What about filters and things? by MobyDisk · · Score: 1

    I just watched the videos showing panning with and without the GPU, and the difference is irrelevant. Who cares if Photoshop can only pan and zoom at a few FPS? That's not important.

    They make no mention of GPU accelerated filters, which seems to me like where the real benefit would be. Why would I need GPU accelerated zooming in Photoshop? I'd much rather have a GPU-accelerated Gaussian blur, since that can often take minutes to hours.

    When you see performance comparisons between machines, like when Jobs was showing-off the power of the PowerPC, they didn't measure how good a pan and zoom looked. They did a filter, and watched one system take 5 minutes and another take 15 minutes. It looks to me like Adobe is just trying to get "GPU accelerated" onto their box, even if it is some minute and irrelevant detail.

    (Vista now supports GPU-accelerated BSOD!)

    1. Re:What about filters and things? by Fri13 · · Score: 1

      They make no mention of GPU accelerated filters, which seems to me like where the real benefit would be. Why would I need GPU accelerated zooming in Photoshop? I'd much rather have a GPU-accelerated Gaussian blur, since that can often take minutes to hours.

      Yes, GPU accelerated filters would be really IT.

      But... It is then on CS5 from what you pay $1699 ;-)

      They need to save SOMETHING to next mainproduct.
      Now just 64bit and Accelerated zoom and padding... later more... Mayby a release by release they add GPU accelerated filters ;-)

  69. Re:It's too bad that you need a $2300 mac to make by Jorophose · · Score: 1

    Wait for a dual-core VIA Nano? The single-core version is likely similar to an Athlon 64 just at lower speeds...

    Already the CN896 has PCIEx16 support. nVidia wants to get PCIEx16 as a popular option for VIA boards, hoping to have at least one last niche in case it needs money. (right now nvidia is getting abused by everyone, it's very likely they'd launch extremely-low-power cards and market them with miniITX to dig into a different market)

  70. Re:It's too bad that you need a $2300 mac to make by SoupIsGoodFood_42 · · Score: 1

    iMac screens are not good for photo work? Someone should have told me! BS.

  71. Re:It's too bad that you need a $2300 mac to make by MidnightBrewer · · Score: 1

    I wouldn't gripe about the mini (you get what you pay for), but I agree that the glossy-screen-or-else option is really annoying. It seems like everybody has forgotten the original reason why glossy screens were bad for computer work (eye strain, and useless when you're trying to judge an image and confusing details with glare). :P

    --
    "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
  72. Re:It's too bad that you need a $2300 mac to make by afabbro · · Score: 5, Insightful

    That's because Adobe's software works really well. Seriously. Yes, it's being raped, but it's the difference between raped by a professional dominatrix (Adobe) and a prison-yard gangbanger (Microsoft).

    Well, there you have it. I've reduced the professional software market to a comparison between bondage and prison rape.

    --
    Advice: on VPS providers
  73. Re:It's too bad that you need a $2300 mac to make by Hadlock · · Score: 0, Flamebait

    Something tells me you don't do anything involving graphics and these details don't concern you, as you can't spell matte correctly.

    --
    moox. for a new generation.
  74. Re:It's too bad that you need a $2300 mac to make by Spy+der+Mann · · Score: 1

    Since when does anyone *buy* Adobe Creative Suite?

    I'm joking, of course. Sort of.

    No, no, NO! You must say "According to a friend of a friend". Legally that will get you out of any legal trouble... well, according to a friend of a friend.

  75. Re:It's too bad that you need a $2300 macPC'S ONLY by Hadlock · · Score: 0, Offtopic

    Zomg apostrophe only on contractions and possessives. Never, ever plurals.

    --
    moox. for a new generation.
  76. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 3, Interesting

    No. In most cases you would be correct (Macbook, iMac, Macbook Pro), but the Mac Pro uses memory that is expensive no matter where you get it from. It's pretty much the one case where it's better to just buy the ram upgrades along with the machine.

  77. Re:It's too bad that you need a $2300 mac to make by TJamieson · · Score: 3, Interesting

    The fun thing is Apple fanboys, when challenge, ignore/contest the quality reduction of using a 6-bit panel.

    While I don't consider myself a fanboy, I do love my MacBook. That said, I agree with you completely, and absolutely hate the cool-temp TN in this thing. It really takes away from what is otherwise a great machine. I understand Apple's obsession with product differentiation, but come on -- is there really such a need for them to use such cheap-ass parts? Is it all their name that sells the computers still?

    As I said, I love this MacBook but I would be over-the-top about it if it had a quality screen and even a mediocre graphics chipset.

    --
    For the last time, PIN Number and ATM Machine are redundancies!
  78. Re:It's too bad by mevets · · Score: 1

    you couldn't find the mini-dvi output on the imac. You can sit on a pillow on the iMac and have a seat warmer, workstation combo....

  79. Too Expensive - Especially 'abroad' by Animaether · · Score: 4, Informative

    Of course it's too expensive - it's what people will pay for it, and it's what people will pay for it because it's the defacto standard and they have no proper choice.

    Yes, yes, I know.. you can use The Gimp! Or Paint Shop Pro! And while many home users most certainly could - no, they do not give a rats' ass about CMYK separation - they also hear that it is -the- choice among professionals.. and will thus go for it anyway. And professionals don't really need Photoshop most of the time either. What CG shop uses CMYK? What web developer uses the Panorama stitching function? Come on, give me a few anecdotal cases, and I'll show you thousands that make drop-shadows for buttons.
    Until something or somebody can break through that defacto standard stuff, Photoshop (as buggy, archaic, and overpriced as it is) will remain the #1 choice... and will remain as expensive as it is.

    In fact, things got more expensive... Compared to April 2008 for the same CS3 products ('same' in name, not in featureset, I suppose).
    CS4 Design Standard: $1399 vs $1199
    CS4 Web Premium: $1699 vs $1599
    Contribute CS4: $199 vs $169
    Photoshop CS4: $699 vs $649

    But if you think that's bad, be glad you - at least, if you're in North America/United States - don't have to pay the "You love us so much, we'll let you to pay extra!"-charge. This is for the NL store as of September 22, exchange rate USD / EUR: 0.677620 (xe.net, indicative only), all prices excluding VAT (BTW) sourced from Adobe online store, all prices calculated back to dollars.
    PRODUCT / USD US / USD NL
    CS4 Design Standard / $1399 / $1873
    CS4 Design Premium / $1799 / $2950
    CS4 Web Standard / $999 / $1474
    CS4 Web Premium / $1699 / $2507
    CS4 Production Premium / $1699 / $2802
    CS4 Master Collection / $2499 / $4131
    After Effects CS4 / $999 / $1622
    Contribute CS4 / $199 / $294
    DreamWeaver CS4 / $399 / $663
    Fireworks CS4 / $299 / $441
    Flash CS4 / $699 / $1032
    Illustrator CS4 / $599 / $958
    InCopy CS4 / $249 / $367
    InDesign CS4 / $699 / $1105
    Photoshop CS4 / $699 / $1017
    Photoshop CS4 Extended / $999 / $1578
    Premiere Pro CS4 / $799 / $1253
    Soundbooth CS4 / $199 / $294

    On average, that's a price increase that seems to have no good reason* of 53.76% on average, with DreamWeaver CS4 taking the crown at 66% and CS4 Design Standard as the least increase at 34%.

    * I should qualify the 'no good reason' bit, as otherwise there will be a slew of responses on why there's a price increase.. localization, local support, bla-dee-bla. Thankfully, I don't have to qualify it myself - another person made an excellent set of pages on this matter, and I suggest those who feel like posting such reasons first read them:
    http://www.amanwithapencil.com/adobe.html - Adobe is ripping off European (and other non-US) customers
    It deals with the most common 'reasons' and debunks them. I'll add one - most of the products do not have native Dutch versions and those that do are hardly sold. It's slightly dated (being for the CS3 launch), but the same things still apply. It also gives one very true answer that the author dug up from an interview, and serves as the basis for my earlier "You love us so much" statement:

    Burkett said that the second criterion Adobe uses to establish pricing is "market research that establishes the value customers place on the products"; in other words, what the market will bear.

    "We do testing in each region and get feedback from customers," Burkett explained. "We have not found that the value fluctuates much over the years. The value associated with CS3 is incredible, and customers react to that. What I've been hearing from customers is that they see the value and appreciate it."

    I don't have anything against Adobe, or their products**, but I most certainly do take issue with their pricing in the various markets. Oh, and I also take

    1. Re:Too Expensive - Especially 'abroad' by Anonymous Coward · · Score: 0

      What web developer uses the Panorama stitching function? Come on, give me a few anecdotal cases, and I'll show you thousands that make drop-shadows for buttons.

      If they're making drop-shadows for buttons, they shouldn't be calling themselves Web developers.

      Point though.

    2. Re:Too Expensive - Especially 'abroad' by Anonymous Coward · · Score: 0

      that's partially what I was getting at, and I completely agree; but in the real world, now more than ever, there's people who call themselves 'web developers' when all they do is follow a quick guide on how to get Joomla! up and running, and then add 'graphics design' as their skills when all they do is open up Photoshop to make drop-shadow buttons to replace the stock Joomla! set.

      Now if a person is an actual graphics designer and they have chosen Photoshop for good reasons, and as part of their services they make graphics for the web, then by all means they should make their drop-shadow buttons in Photoshop.. that's another matter entirely.

      But far too often people will buy (or download without buying) Photoshop (not even Elements, but the full thing) only to do things they could have done, and often more easily, in a smaller package from a developer that could use the investment (be it money or simply installed userbase) much better than Adobe. /nokarma

  80. That's a hell of a lot of work by Anonymous Coward · · Score: 0

    That's a hell of a lot of work to do for twelve people. I'm sure they are very grateful. Of course the marketing department is happy to have something to gush about also.

    Everybody ready to pony up a few hundred for HDR tone mapping? Financial crisis? What crisis? I really need this stuff!!

  81. Re:It's too bad that you need a $2300 mac to make by antifoidulus · · Score: 1

    I still don't understand why Apple is so secretive about APIs and why they don't give fair warning when they are about to drop one. Its not like its an iMac, nobody is going to wait till the new API comes out to start using your products(for the most part). And when they do drop one, they give almost no notice. For instance, we use quicktime for Java at work, and they deprecated it, but only told people at the 2008 WWDC(which is technically under NDA). Even before that you could see the writing on the wall(no 64 bit, no QT7 features). The info is pretty easy if you search for it, but Apple's website still promotes the thing as viable on their website. Come on, you are only going to piss people off by doing stuff like this.

  82. Re:It's too bad that you need a $2300 mac to make by Have+Blue · · Score: 1

    The iMac has a DVI port, so this doesn't have to be a dealbreaker.

  83. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    Are you trying to prove his point? Those would almost never be found in a studio.

    (Btw, I meant this more as teasing - I'm waiting until I get a place with better reduction of outside sound to buy monitors myself.)

  84. up-mod parent by Animaether · · Score: 1

    There's a -lot- of nice 64bit-only instructions that you can use for a lot of common calculation tasks, many of which apply to graphics processing.

  85. How is this GPGPU? by Anonymous Coward · · Score: 0

    Somebody tag this !gpgpu.

    The Adobe suite are all graphics applications. The whole point of GPGPU is to use graphics hardware for something other than graphics, otherwise you're not really breaking that barrier. Nothing but plain old "hardware acceleration" to see here, and yes, that makes it "about time" for users of these apps.

    1. Re:How is this GPGPU? by Braedley · · Score: 2, Interesting

      I would tend to agree with this. There is nothing general purpose about using hardware the way it was specifically designed to be used. Unless there's something that CS4 will be using the GPU for that isn't mentioned in the article, then there's nothing really exceptional for the GPU to do that it wouldn't normally be doing before. You would be expect most of these features to be supported in any 3D game produced in the last 5 years or so. There's nothing really special about using a GPU to do anti-aliasing, after all.

  86. Re:It's too bad that you need a $2300 mac to make by porl · · Score: 1

    yeah, my main 'hifi' is based on a studio monitor setup as well. i would never go back :)

  87. Re:It's too bad that you need a $2300 mac to make by Nimey · · Score: 4, Informative

    Apple never said Carbon was the future. Carbon was always a compatibility fudge so that it was easier for OS9 apps to run on OSX, and to make porting apps to the new OS easier. Cocoa was always the way forward, it's just that Adobe never bothered to switch.

    I'm not a Mac fanboy, I just use one at work.

    --
    Hail Eris, full of mischief...

    E pluribus sanguinem
  88. Re:It's too bad that you need a $2300 mac to make by hairyfeet · · Score: 1

    That is why my customers that make their living with graphic artwork and photo editing refuse to let go of their CRT monitors. While they have LCD screens on their "goof off" machines,according to them you just can't beat a CRT for color reproduction. Me I just think FEAR looks nicer on my 19in CRT than it does on the LCD. Of course the only bad part is when your CRT dies you pretty much have to buy local as the shipping on one of those monsters will kill you,that is why I always keep a spare.:-) But as always this is my 02c,YMMV

    --
    ACs don't waste your time replying, your posts are never seen by me.
  89. Re:It's too bad that you need a $2300 mac to make by Bryansix · · Score: 1

    That kind of defeats the purpose of an iMac. Just get a MacMini then.

  90. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    I started developing in Cocoa very early on - 10.1, if not before. I took a break after a couple of years and have recently come back to it.

    It really struck me how different things are now compared to then in terms of projected attitude towards Cocoa. If you went on to the official mailings lists for specific APIs (rather than general help or such), Obj-C and Cocoa were definitely second class citizens. If it was a less-covered subject, any samples written by Apple were for Carbon with possible Cocoa support added later. Hell, all the GUI support for AudioUnits was Carbon-only for quite a while there. It felt like Cocoa was more of an advertising buzzword meant to attract newbie developers into making cute little simple programs, whereas Carbon got all the effort put into it and it seemed like all the Apple employees preferred to work in it.

    Now they're all about Cocoa in public and in general, although there's still some marks of the old guard. Some APIs are still only in the Carbon world, and their docs on using Carbon APIs from Cocoa are not as obvious as they should be. (It's one of those things that once you know it, it's simple for most cases, but they don't bother to note it in useful places such as in APIs that look like they are Carbon-only.)

    Hopefully it's a long, long time before Apple does a major platform change like that, because it definitely was not handled well.

    (Btw, one reason I stopped for years was because after an OS update - probably a later 10.2.x release - I was buried in errors that I couldn't get out of with several days of effort. When I brought the project back to life under 10.5, the number of errors I got were minimal and all solved in a few hours. I guess I hit a bad release way back when.)

  91. Re:It's too bad that you need a $2300 mac to make by Bryansix · · Score: 5, Interesting

    Nobody pays retail! You go down to your local community college and register for a class which will cost you like $90 and then you save almost 50% off the retail price of Creative Suite.

  92. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    -1 Fanboy

  93. Re:It's too bad that you need a $2300 mac to make by rgo · · Score: 5, Insightful

    Personally I find the XPS one to be ugly

    Hey! You're on Slashdot, not Engadget! We don't care if a computer is fugly or not if it can perform well. :)

  94. Re:It's too bad that you need a $2300 mac to make by Bryansix · · Score: 1

    I agree. Sadly the Apple fanboys got to your post and moded you down. I'll never pay the Apple premium. It just doesn't get you as much as it should. You get a PC and you can put Linux on it or XP or that godforsaken Vista but the choice is yours. Not Apple's.

  95. Re:It's too bad that you need a $2300 mac to make by Bryansix · · Score: 1

    slap on some e-SATA ports and I'd call it ready for primetime.

  96. Re:It's too bad that you need a $2300 macPC'S ONLY by rgo · · Score: 1

    Yes you are right, but your parent poster if talking about GPU acceleration, not 64 bit support. Macs also support OpenGL you know.

  97. Re:It's too bad that you need a $2300 mac to make by bursch-X · · Score: 2, Insightful

    You can get a better screen and a better graphics card. It's called MacBook Pro. You get what you pay for.

    --
    There are two rules for success:
    1. Never tell everything you know.
  98. CUBE by xbytor · · Score: 1

    If they bring it back they need to make it Black.

  99. Re:It's too bad that you need a $2300 mac to make by Hurricane78 · · Score: 1

    Cars? Eeewww. Don't tell me you still live in the 20th century where you actually need cars. Pervert!

    We ride on flying hot women with internet access and fuckstick-2.0-port. (I bet you're still on 1.0.)
    You can't even *imagine* the number of... ehrm... "buttons" they have. O:-)

    Don't try to win against me in fantasizing. You don't stand a chance! :D

    On a serious note: Included? PCs in a whole? I haven't seen someone buying a PC as a whole for a looong time. Especially not including a keyboard and a mouse. On the other hand... We have a very nice community of people here that actually know how to build a PC out of the devices and help others with it. They usually get something nice in return. :D

    To me "PC" always was a word for a set of devices for generic computing use. The CPU is a device. The DVD drive is a device. But a PC - here - is not a device.

    P.S.: *Never* try to take me too serious. :D

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  100. Adobe reinventing the wheel (again) by bursch-X · · Score: 1

    What's wrong with Quartz extreme? At least on the Mac they could save themselves a lot of work if they

    a) got their shit together, bite the bullet and after 8 years finally move PS over to Cocoa and make this application fit for competition on OS X again

    b) used all the nice technology that is in OS X and Quartz for a change.

    --
    There are two rules for success:
    1. Never tell everything you know.
    1. Re:Adobe reinventing the wheel (again) by Anonymous Coward · · Score: 0

      Umm. Haven't they basically fired all their US engineers and out-sourced all development?

    2. Re:Adobe reinventing the wheel (again) by BitZtream · · Score: 1

      There are two basic problems as I see it, but my experience in this is rather limited.

      Portablity - Its far easier to write some shaders than to use QE on OSX and something else on Windows. You can use the shaders in both places and just have to make sure the abstraction layer is easy enough to implement.

      QE to me seems a pain to work with. At the time I dealt with it, my graphics programing experience was very limited, basically non-existent. Now that I've done a fair amount of playing with OpenGL, it may make a lot more sense to me. OpenGL was a pain when I started because I slept in one too many math classes, but now while I can't tell you the formulas used, I know the idea behind everything so it makes a lot more sense. QE may be the same way, but thats certainly not what I recall.

      What I don't understand is why they skipped out on OpenGL shaders completely. Here again my experience with them is limited, but from the sound of it, they aren't doing anything particularly difficult and OpenGL shaders should handle it with no problem. One could argue the other shader methods may be faster, but I just can't imagine for this kind of stuff that its that big of a deal due to its simplicity

      --
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  101. Re:It's too bad that you need a $2300 mac to make by DAldredge · · Score: 1

    You forgot to add in the price of the house to keep it in, the price of the car to pick it up and the cost of the education required to use it.

  102. Re:It's too bad that you need a $2300 mac to make by Achromatic1978 · · Score: 1
    Apple makes sure you have to buy at least SOME RAM from them, for which they have no problem charging upwards of four times retail pricing. I love it. Usual fanboy rejoiner? "Oh, but everyone knows you don't buy RAM from Apple."

    Apparently in Fanboyworld it's an acceptable part of the Apple Tax to buy RAM to replace in a system you've just bought (because they do make sure that they use as many slots as they can).

  103. Re:It's too bad that you need a $2300 mac to make by Achromatic1978 · · Score: 1

    Definitely agree on the Precision. Much nicer, no tacky lights, etc. Though my wife loves being able to change the light color by software control panel. Me, I'm waiting for my Precision M4400 to arrive.

  104. Re:It's too bad that you need a $2300 mac to make by Free+the+Cowards · · Score: 1

    Yeah, if you were going to max out all eight RAM slots on your new Mac Pro that might actually be a problem here. Given the $1800 you'd have to spend to do that, having to remove the $50 worth that comes with the machine doesn't strike me as all that significant.

    --
    If you mod me Overrated, you are admitting that you have no penis.
  105. Re:It's too bad that you need a $2300 mac to make by multimed · · Score: 2, Insightful

    Damn and I just blew through 15 mod points the other day.

    Though they haven't really improved Photoshop in like a decade. OK maybe slight exaggeration. And let me make no bones about it, I'm still really pissed Macromedia sold out to them. Life was much better with both Adobe & Macromedia in it.

    --
    Vote Quimby.
  106. Re:It's too bad that you need a $2300 mac to make by ozmanjusri · · Score: 1
    Some of the individual apps are really good, but the CS3 suite is one of the most annoying and intrusive pieces of crap ever foisted on the buying public. It constantly interrupts what you're doing with update messages, and demands that everything else be shut down while it does.

    I won't be upgrading. Time to look for alternatives.

    --
    "I've got more toys than Teruhisa Kitahara."
  107. Re:It's too bad that you need a $2300 mac to make by registrar · · Score: 1

    There's not much in the way of "perceived value" when dealing with computers. You either have good hardware, or you don't. ....

    While you are presumably right about Apple's LCDs being inferior, this comment of yours is way wrong. I'm no benchmark expert so I can't really tell whether my Mac Pro is fast or my Diamond screen has nice colours. But I think they're good, so they work for me.

    Perceived value is far more important than actual value. Here are some reasons why perceived value is important:

    • If I perceive quality in my tools, I know that I cannot blame my tools for failure.
    • If something looks good, I am not instantly reminded of its faults.
    • When my computer takes a while, I think "wow, it sure is doing a lot" instead of "cheap computer sucks".

    So, the criteria for my purchases are: (1) will it do the job? (2) will it irritate me? (3) can I afford it? Unpacking that a bit: (1) sufficiency is the first criterion, and optimal doesn't even appear; (2) perceived value and subjective measures of quality allow me to distinguish between the sufficient options.

    It turns out that people using Macs are able to produce good work /despite/ the quality of the screens or the speed of the OS. That's because they are happy using them---otherwise, most of us would be off bitching over lattes.

    Objectively, I'm perfectly aware that I could do the most important parts of my stuff on a stable 486. But (objectively) the subjective factors make that impractical.

    Idiots, amazingly smug idiots.

    From one smug idiot to another, don't sneeringly ignore subjective factors like perceived value. They're more important than you realise and they're why Steve Jobs is a billionaire and you are not. Of course, you shouldn't buy Macs because they would irritate you.

  108. Re:It's too bad that you need a $2300 mac to make by AvitarX · · Score: 1

    The XPS does not compare to the Mac Pro.

    That is the problem. I have twice doen price comparisons, and the standard Mac Pro (the first was with Power Mac G5) is consistantly less that an equivelent from Dell (low-mid range Precision)

    The device below, a quick and sloppy comperable to the Mac Pro for 2800, comes to 3,300.

    Now if I remove the second CPU from both, they are very similar for $2300 (Apple) and $2400 (Dell).

    The Apples are real nice to work on too.

    My System Details
    Quad Core Intel® Xeon® Processor E5430 (2.66GHz,2X6M L2,1333)
    Quad Core Intel® Xeon® Processor E5430 (2.66GHz,2X6M L2,1333)
    Genuine Windows Vista Business Bonus-Windows XP Professional downgrade
    3 Year Limited Hardware Warranty with Next Business Day On-Site Service
    256MB PCIe x16 nVidia NVS 290, Dual Monitor DVI Capable
    2GB, DDR2 SDRAM FBD Memory, 667MHz, ECC (2 DIMMS)
    16X DVD+/-RW w/ Cyberlink PowerDVDâ and Roxio Creatorâ Dell Ed
    C1 All SATA drives, Non-RAID, 1 drive total configuration
    80GB SATA 3.0Gb/s,7200 RPM Hard Drive with 8MB DataBurst Cacheâ
    No Monitor
    Resource DVD - Contains Diagnostics and Drivers
    My Accessories
    USB Entry Quietkey, No Hot Keys
    Dell USB 2-Button Mechanical Mouse with Scroll
    No Floppy Drive
    Internal Chassis Speaker,Dell
    My Software
    My Services & Warranties
    No Onsite System Setup
    Also Included
    Vista Premium Sticker

    --
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  109. Re:It's too bad that you need a $2300 mac to make by lostguru · · Score: 1

    You can still plug an external display into a macbook, macbook pro, or imac. With all of photoshop's windows and tool panels you kinda need one anyway.

    --
    Jayne: "These are stone killers, little man. They ain't cuddly like me."
    98% of America's teens drink alcohol, smok
  110. Re:It's too bad that you need a $2300 mac to make by Plantain · · Score: 1

    The really sad thing is that the typical /. misinformation is, in fact, misinformation.

    The only Apple laptops which ship with the TN screen are the MacBooks... the consumer laptop.

    All the Pro laptops are 8bit (I tested this last week in an Apple store.)

    Idiots, amazingly self-righteous idiots.

    --
    No, but I did throw granola at a deaf person once
  111. Re:It's too bad that you need a $2300 mac to make by Achromatic1978 · · Score: 1
    I'm thinking more on laptops. I get a MBP with 2GB memory (2 x 1GB), and I can upgrade it at time of purchase to 4GB (2 x 2GB), for $200, from Apple. 4GB of laptop memory costs 2 x $31.99. $64 for for 4GB, and yet Apple wants to charge you OVER SIX TIMES that, or waste 2 1GB memory chips because you refuse to pay the full Apple tax (though you can be sure that you're paying partly for this).

    What I still don't - and never will - understand is how this even comes close to being either acceptable, let alone defensible by the Apple crowd. Apple is charging you FOUR HUNDRED DOLLARS for SIXTY FOUR DOLLARS worth of memory, and yet you're still all over the internet talking about how price point comparable Apple is to regular PC parts.

  112. Re:It's too bad that you need a $2300 mac to make by vux984 · · Score: 1, Informative

    Something tells me you don't do anything involving graphics and these details don't concern you, as you can't spell matte correctly.

    "matt" is the UK spelling.

    http://dictionary.cambridge.org/define.asp?key=49278&dict=CALD

  113. Re:It's too bad that you need a $2300 mac to make by vux984 · · Score: 1

    The iMac has a DVI port, so this doesn't have to be a dealbreaker

    Why would I buy a 20" iMac to put a 20"+ screen in front of it? Or do you mean I could use both? Dear god, no, the two screens could NEVER be properly color matched, and it would completely suck to have the color visibly shift as I dragged an image around the expanded desktop. No thank you.

  114. Re:One major speedup's done, how about BILLBOARDS by Anonymous Coward · · Score: 1, Informative

    Sorry, but I call bullshit.

    I used to print and sell billboard banners in a previous life, and we printed at either 60 DPI or 110 DPI. Outrageous clients would require 300 DPI, and we'd happy laugh and charge them 4x the cost for being dumb. And they couldn't tell the difference.

  115. Re:It's too bad that you need a $2300 mac to make by Free+the+Cowards · · Score: 1

    That's nice, except we're talking about the cost of third-party Mac Pro memory, not first-party MacBook Pro memory.

    --
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  116. Re:One major speedup's done, how about BILLBOARDS by BitZtream · · Score: 1

    This is especially true when you use things like Illustrator which are vector based. They really only need enough memory to display it nicely on your display. Rending it to even a massive bitmap for some sort of 'high resolution' billboard would still only be done a few times, once perhaps for a large scale pre-production prototype, and the final output, assuming the billboard company can't deal with vector graphics based formats anyway. I don't really know how that particular industry works.

    When you get into video editting or very large photos, or even some smaller ones with a large under buffer, memory starts to become a lot more important. Too bad thats one of those things where a lot of the people who do it prefer Macs.

    --
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  117. Re:It's too bad that you need a $2300 mac to make by zobier · · Score: 1

    No no, you need to provide a car analogy. It's like going to pick up the groceries in an F1.

    --
    Me lost me cookie at the disco.
  118. Re:It's too bad that you need a $2300 mac to make by plasmacutter · · Score: 3, Interesting

    even the pro models have crappy TN panels.

    This is ubiquitous though, and the bits per pixel are scarcely if at all documented.

    This means it's pretty improbable that anyone will come eat their lunch any time soon, leaving them "safe" to do it, not that I don't despise them for it.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  119. Re:It's too bad that you need a $2300 macPC'S ONLY by Nom+du+Keyboard · · Score: 1

    Zomg apostrophe only on contractions and possessives. Never, ever plurals.

    Technically you are completely correct. Aesthetically, however, PC's is better read by a plurality than PCs. One must try to speak to one's audience.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  120. Re:they use glossy screens and apple does not let by tyrione · · Score: 4, Informative

    they use glossy screens and apple does not let you pick if you want one or not like they do with the mac pro.

    Screen finish has nothing to do with the screen panel.

  121. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    Do they actually document that spec somewhere (you know, a quality screen would be a selling point), or does it depend on the manufacturing batch?

  122. There is one thing in pshop missing from the gimp. by plasmacutter · · Score: 1

    At least in the last build i tried, and this is what keeps me away from the gimp.

    all transform and move options do not provide feedback until they are completed.

    This makes stitching and reconstruction of images/scans very difficult and frustrating.

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  123. Re:It's too bad that you need a $2300 mac to make by mikael_j · · Score: 1

    I suspect you're being sarcastic but in case you're not; I run a 24" iMac with a 32" 720p TV connected to it, the colors are obviously different since the TV isn't quite as good as the iMac at color reproduction but this is actually a good thing when doing anything that's supposed to end up on a TV since you can see a lot more accurately what it will look like.

    Even back in college we'd use special workstations with high-end TVs hooked up to them whenever we were editing video, of course this was back in the days of oversaturated CRT TVs but there is still a difference between the image quality on a 32" LCD TV and a 24" LCD monitor (although in some cases there shouldn't be).

    /Mikael

    --
    Greylisting is to SMTP as NAT is to IPv4
  124. Re:It's too bad that you need a $2300 mac to make by tyrione · · Score: 1

    The higher end iMacs, the Mac Pros, and the MacBook Pros all have real graphic cards.

    But do they have real SCREENS?

    I mean a proper 8-bit color space, instead of 6-bit dithering? I mean the ability choose matt vs glossy.

    Obviously the Mac Pro lets you attach whatever you want to it, but the imacs and macbook pros stick you with the choice of exactly the one LCD screen apple chooses. (although the mbp used to let you choose between matte and glossy; i don't know if it still does; but that's just the finish not the technology.)

    As far as i know, all Apple laptops use 6-bit TN screens. And there is a fair bit of information out there that iMacs have switched to 6-bit TN screens too, at least for 20" models. The 24" model is apparently an 8-bit S-IPS... but its not like apple makes this info readily available and the specs are subject to change, so you've got to pay constant attention.

    Wow! You state the current scene for the entire PC market space and act as if Apple is an anomally.

    Take a look at the 22/24 inch screens from all vendors and you'll be hard-pressed to find an S-IPS display under $600.

    HP just finally released their:

    HP LP2275w Black 22" 6ms(GTG) Widescreen LCD Monitor with DisplayPort input 300 cd/m2 1000:1 - Retail

    http://www.newegg.com/Product/Product.aspx?Item=N82E16824176098

    $379.99

    for a S-PVA panel.

    Personally, it's a great monitor and one I'd add as a secondary display on an iMac for a secondary display. Most video editing setups deal with dual displays.

  125. Re:It's too bad that you need a $2300 mac to make by wootest · · Score: 1

    Unless you wanted a competent GPU which is what this whole article and thread is about. The GMA in Mac mini and the "regular" MacBooks is about on par performance-wise with a cardboard replica.

  126. Re:It's too bad that you need a $2300 mac to make by Skuld-Chan · · Score: 1

    Have you read the website for the product?

    http://developer.apple.com/carbon/

    Where is the notice (like you'd see in some msdn api's and methods) that this is a deprecated feature/api?

    Also you're forgetting at the previous wwdc apple said that carbon was coming with them in the move to 64 bit - it was long after that when they announced that it wasn't.

    You can't blame Adobe for that - moving to cocoa it a pretty huge endeavor for a really big project like photoshop or after effects.

    Oh and for the Mac zealots - I'm typing this on a G4 powerbook.

  127. Re:It's too bad that you need a $2300 mac to make by Arterion · · Score: 4, Funny

    And you got modded Insightful.

    That's the funniest part.

    Because it's so true.

    --
    "That which does not kill us makes us stranger." -Trevor Goodchild
  128. Huh?!? by dargaud · · Score: 1

    You mean the oldest and most famous graphic application didn't make use of a graphics processor before ? That can't be serious. Even before the time of 3D GPUs, there was a time of simple 2D acceleration. Why would you even want to write a graphic app if you are not using those features ?!?

    --
    Non-Linux Penguins ?
  129. Re:they use glossy screens and apple does not let by Anonymous Coward · · Score: 0

    screen panel has noting to do with the week gpu

  130. Re:There is one thing in pshop missing from the gi by Fri13 · · Score: 1

    Last build what you tried was 1.2.x?

    Since 2.0.x the GIMP has shown you the preview of layer/area/image what you are transforming.

    Bad side is, it is not in best quality, but enough to tell how it goes.

    If you tried 2.3-2.4.x series, then you just need to look the tool option and "Preview:" part where you can choose "Outline", "Grid", "Image" and "Image + Grid"

    It might be so that GIMP does not show the image preview by default, but just grid or outline. Then check out the "Normal" and "Corrective" options too if needed. And use zoom (Ctrl+wheel) to get closer if needed and you get better quality for the transforming. If you cant do it with GIMP, then you have not actually tried... so then go back and use Photoshop.

  131. Re:It's too bad that you need a $2300 mac to make by terjeber · · Score: 1

    Apple always said Carbon was a viable future, and Apple also believed it since they never started porting FCP to Cocoa. Apple encouraged people to move to Cocoa, but for an application like PPro, FCP or similar that would have been insane given that Carbon was 100% viable. That is, until Apple, in a rather typical manner, screwed everybody, including the FCP team actually.

    it's just that Adobe never bothered to switch

    Adobe never switched because they are not insane. There was never any reason to switch to Cocoa. Why would they? Switching to Cocoa would have meant thousands of man-hours spent on porting an application and gaining nothing whatsoever. Adobe should focus on making their apps better, and porting it to Cocoa would have gained them or their customers nothing at all.

    As long as Apple said that Carbon was going to be there any product manager advocating moving an application the size of PPro to a new API for no reason whatsoever should be fired instantly for gross incompetence. Adobe did exactly what they should and needed to do for a sane company, and Apple rammed a big stick up their ass just for laughs.

  132. Re:There is one thing in pshop missing from the gi by plasmacutter · · Score: 1

    interesting. I will give it another try.

    it's a shame i have yet to see a good color calibration tool for linux.. or maybe i'm also not looking hard enough there? I spent a week and a half searching for that though : /

    --
    VLC FOR MAC IS DYING! IF YOU DEVELOP, PLEASE SAVE IT!!
  133. Re:One major speedup's done, how about BILLBOARDS by Fri13 · · Score: 1

    You are correct.

    On these days when 64bit is coming, it sounds funny when people still speaks that 300DPI all the places. No matter what you do it is 72DPI, 300DPI and sometimes usually 150DPI. And then they try to get such "quality" from photo what is taken from 8Mpix camera and they want it to be size of 1x2 meters.

    So the question is for them... how did professionals manage to do such prints 10 years ago with Macs (2-4Gb RAM) and photoshops when 64bit was "just a dream"?

    Mayby the 64bit commercial effect is actually biting people because so many is believing that when then get 64bit CPU and software what supports it, they can get twice as fast computer... even they would play CS and type office documents and download torrents..

  134. Too expensive - great! by SigNick · · Score: 2, Interesting

    This is why I can make a nice living for my entire family just by importing software from the USA.
    Shipping costs are very low, and margins are quite high for a computer related product.
    I resell most software 10-30% below localized prices, keeping the remaining difference of 10-40% for myself.

    So, you can either complain, or profit. I chose the latter after the former didn't change anything.

    --
    Capitalization is the difference between "Helping your uncle jack off a horse" and "Helping your uncle Jack off a horse"
    1. Re:Too expensive - great! by dedazo · · Score: 1

      Out of curiosity, where are you? I know that in many countries, attempting to do this would be dumb because of import tariffs on software (and everything else).

      --
      Web2.0: I love when people Flickr my cuil and digg my boingboing until my google is reddit and I start to yahoo
  135. Re:It's too bad that you need a $2300 mac to make by mkbosmans · · Score: 1

    I would like to propose an addition to the meta-moderation system so that the parents 5, insightful mod can be meta-modded funny.

  136. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    I may agree or disagree on your points but your comparison is a modern work of art.

  137. Re:It's too bad that you need a $2300 mac to make by g-san · · Score: 1

    You have obviously never heard of an external monitor port.

  138. Re:they use glossy screens and apple does not let by phillips321 · · Score: 2, Funny

    weak gpu has nothing to do with screen finish...

  139. Re:Then you need a efix to run mac os on it or osx by Loibisch · · Score: 1

    Why would I want to run OSX on my PC? And why would I have to to run any Adobe software?

  140. Now Photoshop can crash as often as my 3D games... by cherokee158 · · Score: 1

    Woohoo!

    WTF?

  141. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    Except for those outside the US who will probably pay in the region of $5000 for the same thing!

  142. and crashy by yabos · · Score: 1

    What almost always crashes Safari for me is the flash plugin and not actually Safari itself.

  143. Seems like the summary may be wrong. by dilvish_the_damned · · Score: 1

    Isn't this simply 'tapping into the GPU' like any other openGL application?

    --
    I think you underestimate just how much I just dont care.
  144. Re:It's too bad that you need a $2300 mac to make by Reservoir+Penguin · · Score: 3, Insightful

    Can you use soft you obtained under academic license for commercial (paid) work? If not and you are still going to do why not just dl it of the torrentz?

    --
    US-UK-Israel: The real Axis of Evil
  145. Re:It's too bad that you need a $2300 mac to make by mjwx · · Score: 1

    As far as i know, all Apple laptops use 6-bit TN screens.

    The fun thing is Apple fanboys, when challenge, ignore/contest the quality reduction of using a 6-bit panel.

    I'm not a Mac fan, and yet I'm kind of irritated by the cheap LCDs. The whole thing with Apple is they market their computers as high-end pretty multimedia workstations, to justify the high prices. If they're going to throw cheap-ass 6-bit panels in there, how can anyone take them seriously ?

    There's not much in the way of "perceived value" when dealing with computers. You either have good hardware, or you don't. In an age where the difference between a cheap LCD and a very good one means a 20-25% premium, Apple's being absolutely moronic to go with the cheap stuff. At the OEM level it's maybe $50 more per unit, which is NEGLIGIBLE considering Apple's reputation is built on graphics.

    Idiots, amazingly smug idiots.

    The real irony comes in when you learn that all Apple monitors are just rebadged Samsung monitors.

    Not that I dislike Samsung monitors (best consumer grade LCD panels out there in my opinion) its just that I've had arguments with Mac fanboys that their "Apple" monitor is better than my Samsung (2243BW) when its the same brand and an older model. It's also hilarious that a Mac fanboy pays about 20-40% (depending on store, in AU) more for an "Apple" Samsung than an actual Samsung (often using the exact same panel).

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  146. Re:It's too bad that you need a $2300 mac to make by Nimey · · Score: 1

    Well, I'd like to ram a big stick up Adobe's ass too, because of their older Windows apps that I have to support requiring administrator rights to even work (yeah, I know, I could set custom permissions on the part of hkey_local_machine they use, but I don't know /where/), and also because of Dmitri Sklyarov.

    --
    Hail Eris, full of mischief...

    E pluribus sanguinem
  147. Re:It's too bad that you need a $2300 mac to make by mollymoo · · Score: 1

    $3000 workstations and touch-screen, all-in-one machines are mainstream? Uh, yeah, perhaps on your planet. I didn't say nobody else sold similar machines, but those you listed aren't mainstream, they're all niche, which is exactly my point. Mainstream PCs are mid-range towers which cost $500-$2000, which is exactly why Apple don't sell a mid-range tower.

    --
    Chernobyl 'not a wildlife haven' - BBC News
  148. Re:It's too bad that you need a $2300 mac to make by mollymoo · · Score: 1

    Oh, before you wilfully misinterpret what I've written again, the HP is the touchscreen machine I was referring to.

    --
    Chernobyl 'not a wildlife haven' - BBC News
  149. Re:It's too bad that you need a $2300 mac to make by mblase · · Score: 1

    It's too bad that you need a $2300 mac pro to make use of it as the mini has a very weak video card and the imac screens are not good for photo work.

    Why should it be "too bad" that you need a professional computer to make good use of professional software? I mean, that $2300 Mac Pro is still cheaper than the Adobe software suite to which you're referring.

  150. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    Keep telling yourself you are not susceptible to professional lying. That's what the professional liars want you to believe.

  151. Re:It's too bad that you need a $2300 mac to make by TJamieson · · Score: 1

    Apparently you missed the part where I said I understand their differentiation goals. Yes, I am well aware that I can drop $3,000 on a laptop and get (1) a still-shitty TN screen and (2) one of those lovely GeForce 8600 chips that fail in batches. Whoopee.

    --
    For the last time, PIN Number and ATM Machine are redundancies!
  152. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    The problem here is that Apple doesn't offer a normal mid-range machine. There's the Mac mini, which isn't very powerful and isn't expandable, and then you have the Mac Pro, which is a serious professional level workstation. The only thing in between is their all-in-one machine, which isn't suitable for everyone (including serious professional designers).

    This is why after a dozen or more years as a dedicated Mac user, I decided to set up a Hacknitosh tower. I now have a Quad Core 2 Duo with 6GB of RAM, 512MB GPU and over a terabyte of (combined) storage. Total price paid was less than $700. That's a $100 more than Apple's base model Mini which features a Core2Duo, 1GB of RAM and an 80GB hard drive and integrated graphics (so no dual monitors for me).

    I didn't want to make the jump but it seems I'm just no longer in Apple's target demographic. As many other Mac users have been quick to point out, if I can't drop $2500 on a computer then I'm not actually a professional and Apple doesn't want my business. Fair enough. But I've been self employed as a web designer for over a decade and it's not that I can't afford a new $2500 Mac (though lately it has been hard), it's that I can't justify the purchase of one. I need dual (upgradable) monitors, plenty of RAM slots and some hard drive bays. If I could get that for under a grand in PC Land should I really pay 2X as much just for the Apple logo?

    Simply put, I'd go back to Apple in a heartbeat if they brought back the mid range tower. But until they do that I'm stuck with the Hackintosh. And, I hate to say this, but so far it's more stable than my wife's iMac so I'm in no hurry.

  153. Re:It's too bad that you need a $2300 mac to make by Hijacked+Public · · Score: 1

    From what I've seen they can be beaten with OLED panels, but those aren't yet available in the necessary size.

    --
    "Sacrifice for the good of The State" - The State
  154. Re:It's too bad that you need a $2300 mac to make by vux984 · · Score: 1

    I suspect you're being sarcastic but in case you're not; I run a 24" iMac with a 32" 720p TV connected to it, the colors are obviously different since the TV isn't quite as good as the iMac at color reproduction but this is actually a good thing when doing anything that's supposed to end up on a TV since you can see a lot more accurately what it will look like.

    I'd say that's something of a special case, given that you are actually targeting TV.

  155. Re:It's too bad that you need a $2300 mac to make by vux984 · · Score: 1

    Wow! You state the current scene for the entire PC market space and act as if Apple is an anomally.

    Apple is an anomally.

    The ENTIRE PC market space lets you buy an inexpensive core 2 duo tower and attach whatever monitor you want to it. Sure there are all-in-ones in PC land, but not one vendor forces you to choose to buy a xeon based system just to get into a tower.

    There are also a number of options out there in PC land if you don't want a TN based laptop.

  156. Re: Never try to take me too serious by Anonymous Coward · · Score: 0

    How is is possible for anyone to take you seriously when fully 2/3 of your paragraphs end with smileys? :-O

  157. Re:It's too bad that you need a $2300 mac to make by vux984 · · Score: 1

    You have obviously never heard of an external monitor port.

    Of course I have. So I can attach a 2nd monitor to an imac? big deal. Why would I want a good screen and a bad screen? With a PC I could (and do) have two good screens, that match.

  158. Re:It's too bad that you need a $2300 mac to make by Slashdot+Parent · · Score: 1

    raped by a professional dominatrix (Adobe)

    How did I miss that option? I guess Adobe doesn't offer that with Photoshop Elements. :(

    --
    They don't grade fathers, but if your daughter's a stripper, you fucked up. --Chris Rock
  159. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    And neither of you twits can spell "anomaly"

  160. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    costed is not a word. You were looking for "cost", where the past-tense is the same as the present tense.

  161. Re:It's too bad that you need a $2300 mac to make by gpalyu · · Score: 1

    I just upgraded from 2gb to 4gb on my MacPro. Didn't get 4gb when I got the PC cuz it was 800$+ for 2gb more, a year later bought it from 3rd party for $200.

  162. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    I think Mac is a kind of griffe computing. Ok, I know, PPC is RISC, and as far as I know, RISC is much better than CISC or "CRISC". But all Mac products are expensive and sometimes as I see, they are "Hypening the common (my newly invented term :D)" such I-Phone and IPod. I don't see any great step toward the innovation. And more, is an elitized brand (you know dude, just follow the news such apple store :D). But I don't have anything against apple, but for me, who lives in an emerging country (Brazil), buying a mac is close to pay $2500 for a "Prada" sunglasses which a $100 "generic-but-good-brand" sunglasses does the same.

  163. Re:It's too bad that you need a $2300 mac to make by terjeber · · Score: 1

    their older Windows apps that I have to support requiring administrator rights to even work

    This is an annoyance, and a significant part of the blame belongs with Microsoft for the way they handled the move from the Win 9x world to the Win NT/2000/XP World. A lot of what was common practice, even in Microsoft documentation for quite some time, meant that you had to run as an Administrator on NT-based operating systems. The fact that this has been fixed by most software vendors today shows that it was a minor issue. It pales compared to Apple screwing over all of the third-party developers for Mac OS X.

    and also because of Dmitri Sklyarov

    Why would you be pissed about this? Because Adobe advocated his release from just a few days after his arrest? Under US law Adobe had a valid reason for complaint against Elcomsoft, but it wasn't Adobe who arrested Dimitri.

  164. Re:It's too bad that you need a $2300 mac to make by Fred_A · · Score: 1

    Obviously Apple encouraged everybody to go Cocoa, [ ... ]>

    [ ... ] but all those damn fanbois stuck to their lattes.

    --

    May contain traces of nut.
    Made from the freshest electrons.
  165. Re:It's too bad that you need a $2300 mac to make by LWATCDR · · Score: 1

    Mac iCube.
    Core2Duo, One PCI-e X16 slot filled with an ATI 4670 and an e-SATA slot.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  166. Re:It's too bad that you need a $2300 mac to make by Anonymous Coward · · Score: 0

    That'll get you a student license. You want to do anything professionally with it and you have to rebuy it.

  167. Re:It's too bad that you need a $2300 mac to make by julesh · · Score: 1

    Though they haven't really improved Photoshop in like a decade. OK maybe slight exaggeration.

    I still haven't upgraded from Photoshop 5.0. That was released in, what, 97? 98?

    There are a few problems with it that really show. The lack of layer grouping makes working with other people's files problematic (although not impossible -- the file format change was backwards compatible). It completely refuses to work with OpenType fonts (have to convert 'em all to truetype for it to even realise they're there). Kerning gets screwed up with small fonts at low resolutions.

    It does, however, work nicely on systems with not very much memory, only uses up 40MB of disk space, and works fine without installation (i.e., I can keep a copy on my USB memory stick).

    I'm thinking of an upgrade. I hear version 7 was a particular leap forward. :)

  168. Re:It's too bad that you need a $2300 mac to make by pdusen · · Score: 1

    AHAHAHAHAHAHA

  169. Re:It's too bad that you need a $2300 mac to make by pdusen · · Score: 1

    Uh. Maybe you are.

  170. Re:It's too bad that you need a $2300 mac to make by billcopc · · Score: 1

    IMO, subjective value flew out the window the moment real competition moved into the neighborhood.

    I realize people want something that gets the job done, but these days just about any new PC is more than capable of doing most any job a normal user can throw at it. If the $1500 Macbook is made of the same cheap Flextronics-made junk as the $500 Dell, suddenly the Macbook doesn't look like such a great machine anymore. The Mac OS is certainly a contributing factor to Apple's success, but few people work with the operating system, they work with the 3rd party apps like Photoshop and Cubase and Office, apps which run just fine on the cheap Dell.

    Perceived value only works when there is no obvious value indicator to trump it.

    --
    -Billco, Fnarg.com
  171. Re:It's too bad that you need a $2300 mac to make by billcopc · · Score: 1

    They get even more pissed off when you tell them your cheap Dell LCD uses the same guts as their Apple LCD that costs twice as much, and never goes on special.

    The problem is that Apple LCDs used to be the hotness. They cost an arm and a leg, but they looked better than the competition, in part due to better backlighting yielding more vivid colors. Eight years ago, when someone bought an Apple Cinema Display, it came with bragging rights. That is no longer true in 2008.

    If you don't mind having iPhones thrown at your face, feel free to tell your favorite Mac freak that Mac motherboards are made by Foxconn, which also makes Dell motherboards, and it generally regarded as one of the cheapest, junkiest brands in the industry.

    --
    -Billco, Fnarg.com
  172. Re: Never try to take me too serious by Hurricane78 · · Score: 1

    Maybe they are like me, and can't stand the ambiguity of emotionless text.

    I know that slashdot is dominated by logic-dominated humans. But there is much more out there, and many logic-dominated humans have a deficiency in emotional communication, which is rather sadm because they see it as something good. (We are no Vulcans, and pure logic is the opposite of ideal for humans.)

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  173. Re:It's too bad that you need a $2300 mac to make by Hurricane78 · · Score: 1

    You mean like you? :D

    Well, I do not take *anything* by the above groups, fanatic or extreme people seriously, and normally I do not even listen to it.
    And if they insist, I throw them trough some hard-core logic reasoning shit, where they usually lose pretty quickly. ;)

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  174. Re:It's too bad that you need a $2300 mac to make by Bryansix · · Score: 1

    Says who?

  175. Re:It's too bad that you need a $2300 mac to make by pdusen · · Score: 1

    Midrange machines hardly count as "the crappiest computer you could imagine"...

  176. Re:It's too bad that you need a $2300 mac to make by Free+the+Cowards · · Score: 1

    That comment might make sense if i ever did count it as such, but I did not.

    The story was a stronger version of the situation. A guy making a whole lot of money with a really terrible computer, such that the ROI for something better would come in literally days. In the case of the midrange computer versus a high-end one, the ROI may be weeks or months, but the net result is the same: an overall savings in money.

    --
    If you mod me Overrated, you are admitting that you have no penis.
  177. Re:It's too bad that you need a $2300 mac to make by Doctor+O · · Score: 1

    And I guess your $999 PC you're comparing to the "expensive" Apple also has eight cores, a very cleanly designed and case optimized for low noise and all the other stuff you get for those $2K, right? Right?

    Unless you're talking video editing or retouching large images (in the multi-GB range), 2 GB of RAM are quite okay. OSX 10.5 needs a mere 180 MB or so of RAM when booted, not the GB or so Vista needs (or so I heard), so there's more space for applications on OSX. I agree that more RAM is always better, but the 2 GB in the minimal configuration are OK. If you're doing bad-ass stuff, you're reconfiguring the machine anyway.

    --
    Who is General Failure and why is he reading my hard disk?
  178. Re:It's too bad that you need a $2300 mac to make by multimed · · Score: 1

    For one contract job I have, I have company laptop that's really locked down. It had PS 7, and when CS came out, they installed that version. Due to the anti-piracy/activation stuff, they were never able to get CS to work - activation just wouldn't stick. I finally said, the hell with it, I'll just use 7 when I need it and truthfully, I barely notice. I use my own machine with CS3 for 90% of the stuff I do, but when I just need to do something quick while working on the other machine, version 7 does the job just fine.

    --
    Vote Quimby.