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24 Hours With LittleBigPlanet

We recently mentioned an event at the Parsons New School for Design and Technology in which students were divided into teams, given copies of LittleBigPlanet, and had 24 hours to develop levels for the game. GameSetWatch has the story of how the design contest went, what the winners and other notable finishers designed, and how the judges were surprised that "what they played could be completed in 24 hours." Further coverage is available at GameSpot, including a videos of several different levels. "Team Good Sportsmanship's level consisted of a single massive moving monster. SackBoy had to find his way up the monster, go through its digestive track while dodging stomach acid and eventually get on top of its head. The level featured an anatomical tour of the beast, complete with rib cage, beating heart even a dangling uvula. Once the player made it up to the brain, there was a hand-drawn animation of what the beast was thinking: eating SackBoy. Once the player got past the teeth and used the tongue to lob themselves on top of the monster's snout, the level was over."

3 of 30 comments (clear)

  1. LittleBigDisappointment by sexconker · · Score: 0, Flamebait

    LittleBigDisappointment

    1. Re:LittleBigDisappointment by Anonymous Coward · · Score: -1, Flamebait

      Take it to Adult Friend Finder, we don't care about your personal life.

  2. Re:Looks... frustrating by Anonymous Coward · · Score: -1, Flamebait

    Very impressive, considering it's an old build.

    Which means they've had plenty of time to fuck it up. And knowing Sony (NGE, anyone?) that's almost a guarantee.

    They actually had to cut out sections of the movie because they couldn't get the controls to work well enough to make simple jumps. Now I suppose it could just be a badly designed level ... but the video I watched was of the "grand prize" winner. And it consisted mostly of the creepy Sack, uh, thing either getting stuck or dieing.

    The other videos weren't much better.

    Time will tell, I suppose. Definitely a "wait and see" game. Definitely not a reason to blow $500 on a PS3.