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Saving the Street Fighter Franchise

Gamasutra did an in-depth interview with Yoshi Ono, producer of Street Fighter IV, about trying to bring the series back to the quality and popularity of the '90s. Ono also talks about broadening the market to include casual players, who were slowly driven away from the game by the increased focus on competitive play. Quoting: "If you think about chess for instance, a kid and a grandfather can play the same game, with the same ruleset, and understand what's going on. I think through our competitive spirit back then; we were always out to out-complicate each other, and make our systems deeper and deeper. It was ok then because there was a wide player base who understood how to play these games, but that's not true anymore. What we're trying to do with Street Fighter IV is bring them back in. There's not a whole lot of other fighting games out there to compare it to, but hopefully, if we play our cards right and get people back in to the genre, we can blossom the genre itself again and spread things out and get it back to the way it was."

2 of 76 comments (clear)

  1. I recently stopped developing my fighter by CrazyJim1 · · Score: 0, Offtopic

    The reason I paused development is that no one wants to help me develop a NAT punch through. My game plays fine as long as you're not using your router.

    I bring a new thing to the table with my fighter: Up to 1,000 players can fight in the same place, up from the traditional 2. The reason this is cool is that you have new dynamics like FFA, Team attacks, and giving one fighter increased statistics so he is like a boss vs everyone else.
    And the only reason I wanted to do a fighter was to put me in a position to make an action paced MMOG.
    And the reason I want to make an action based MMOG is that traditional MMOGs make me yawn.

    To be honest: I'm at a stand still now. I don't know if I want to finish my fighting game or move on to a math teacher. The math teacher is cool in that most people can sit down behind it and learn math. It has many cool features that will make it the WOW of math teachers. The main difference is that not many people foresaw a computer teaching most levels of math and for it to figure out what math you don't know yet.

    It is like... I want to make the game because it will be cool... But I also want to make the math program because it will educate people. Anyway my fighter is at: www.roamingdragon.com but it has no fun demos at the current time.

  2. Re:Saving by Creepy+Crawler · · Score: 1, Offtopic

    NOOB saibot wins! Fatality!

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