Game Distribution and the 'Idiocy' of DRM
In light of the increased focus on the DRM controversy in recent days, Ars Technica did an interview with execs from CD Projekt's Good Old Games about where the problems are with current DRM implementation. "For me, the idiocy of those protection solutions shows how far from reality and from customers a lot of executives at big companies can be. You don't have to be a genius to check the internet and see all the pros and cons of those actions." Penny Arcade is also running a three-part series on DRM from game journalists Brian Crecente and Chris Remo. Crecente talks about how some companies are making progress in developing acceptable DRM, and some aren't. Remo recommends against a trend of overreaction to minor gripes.
There are now two games I *really* wanted that I can't get because I don't want their DRM infesting my machine. Nor do I want to use pirated games (being a programmer myself I don't like to download illegally, I really would prefer to pay), so I don't get to play at all.
I've been a computer gamer since 1983, and this not being able to buy things because of stuff put there to stop piracy is a new experience for me.
I hope its short lived, or the number of new games I buy is going to plummet.
A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
I usually do as well, unless it doesn't require any interaction on my part after it's installed. I especially hate when the CD/DVD has to be in the drive... it's www.gamecopyworld.com immediately after install if that's the case.
The only games I currently play that I haven't cracked are Steam games... their DRM is barely acceptable, so I haven't felt the need to do away with it.
I've been playing Spore recently, I would love to go out and buy it, but I refuse due to the DRM involved. It's a pretty good game and I'm happy to pay for it, but I won't pay for DRM.
"Remo recommends against a trend of overreaction to minor gripes"
That, in a nutshell, is why the industry isn't taking all the bleating about DRM seriously. DRM is a business decision. It's not there because they hate your freedom, it's there because they think it will help stop or at least slow piracy. If the world wasn't full of thieves, there would be no DRM.
Acting like DRM will go away if you cry about it is childish. It will only go away by becoming invisible. Nobody seems to know that iPhone apps are protected with DRM, nor that it helps bring prices down (although it certainly doesn't have to; PSP DRM hasn't had any effect on software prices).
The real issue is that DRM doesn't work well in the hands of software producers (audio/video/apps), because their monetary conflict of interest pushes them to wield the power of DRM to extort hight prices.
The only successful DRM comes from hardware makers (read: Apple) who balance the power to govern sales without extortion prices and without runaway piracy, because their interests are aligned with both consumers and intellectual property content producers.
That's why Microsoft's DRM didn't work; the company only cared about producers because it wasn't selling its DRM products directly to consumers, and subsequently stacked the deck against end users.
Apple carries DRM like the Ring.
The Japanese iPhone Failure Myth