Game Distribution and the 'Idiocy' of DRM
In light of the increased focus on the DRM controversy in recent days, Ars Technica did an interview with execs from CD Projekt's Good Old Games about where the problems are with current DRM implementation. "For me, the idiocy of those protection solutions shows how far from reality and from customers a lot of executives at big companies can be. You don't have to be a genius to check the internet and see all the pros and cons of those actions." Penny Arcade is also running a three-part series on DRM from game journalists Brian Crecente and Chris Remo. Crecente talks about how some companies are making progress in developing acceptable DRM, and some aren't. Remo recommends against a trend of overreaction to minor gripes.
That's THEIR products. Not the stuff they resell for other people.
Apple iPhone - twice the price of comparable Windows Mobile phone.
Apple iPod - twice the price of comparable Creative player (disclaimer, I bought an iPod Touch because I despise Creative, and therefore that makes the iPod best value for my specification. Not because I like Apple. Because I don't)
Apple MacBook - twice the price of comparable Dell.
Apple Mac Pro - twice the price of comparable Dell.
But of course, I don't expect you to consider this stuff, because it doesn't fit with your world view.
For a site about things like basic rights, Slashdot users sure do like to censor "dissent".