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Game Distribution and the 'Idiocy' of DRM

In light of the increased focus on the DRM controversy in recent days, Ars Technica did an interview with execs from CD Projekt's Good Old Games about where the problems are with current DRM implementation. "For me, the idiocy of those protection solutions shows how far from reality and from customers a lot of executives at big companies can be. You don't have to be a genius to check the internet and see all the pros and cons of those actions." Penny Arcade is also running a three-part series on DRM from game journalists Brian Crecente and Chris Remo. Crecente talks about how some companies are making progress in developing acceptable DRM, and some aren't. Remo recommends against a trend of overreaction to minor gripes.

24 of 271 comments (clear)

  1. First thing I do with every game I buy. . . by krunk7 · · Score: 5, Insightful

    Is crack it.

    1. Re:First thing I do with every game I buy. . . by NitroWolf · · Score: 5, Interesting

      I usually do as well, unless it doesn't require any interaction on my part after it's installed. I especially hate when the CD/DVD has to be in the drive... it's www.gamecopyworld.com immediately after install if that's the case.

      The only games I currently play that I haven't cracked are Steam games... their DRM is barely acceptable, so I haven't felt the need to do away with it.

      I've been playing Spore recently, I would love to go out and buy it, but I refuse due to the DRM involved. It's a pretty good game and I'm happy to pay for it, but I won't pay for DRM.

    2. Re:First thing I do with every game I buy. . . by Spatial · · Score: 4, Informative

      Relatedly: if there's no crack available for a game, I won't buy it.

      I bought Far Cry, I had to crack it to play it. I bought Doom 3, I had to crack it to play it. I've also had problems with overzealous measures such as the one used in Operation Flashpoint activating and making the game unplayable. Guess who didn't have any problems? That's right, the people who pirated them! Great job retards.

      Nowadays I don't even bother trying to run a game without cracking it first. There's no point - the cracked version is almost always superior.

    3. Re:First thing I do with every game I buy. . . by electrictroy · · Score: 5, Insightful

      >>>Remo recommends against a trend of overreaction - "-look how many people buy music through iTunes, whose DRM mechanics are hardly lenient."

      Over-react? I still play games that are nearly 25 years old (Pirates, Silent Service, and Tom Clancy's Red Storm Rising). Any system that effectively makes the game unusable after just 5 years is not acceptable in any way, shape, or form.

      Itunes? How about Google or Walmart? When they deactivate their services, and make my rather-expensive music suddenly stop working, I think I have a right to act peeved about it.

      --
      The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    4. Re:First thing I do with every game I buy. . . by NitroWolf · · Score: 5, Insightful

      Who said anything about returning it?

      I buy games I play to support them. If the CD in the drive thing is easily fixable and I still retain full functionality then it's something I'm willing to deal with *most* of the time. If it's something as hostile as to how many machines i can install it on and it phones home every time I fire it up for no reason other than to verify it's authorized, then it can piss off.

      Although, as time wears on, I'm getting tired of having to play a cracked (and thus having to jump through hoops to patch) version - it's becoming not worth the money to buy even those games. Stardock seems to do rather well without copy protection - I bought their games, so did many others.

      The problem is not pirates, as Stardock clearly demonstrates. There are many other factors that are far larger problems than pirates. DRM inconveniences the legitimate users far, FAR more than it causes a problem for the pirates. That being an indisputable fact, why have it?

      The only copy protection that is really needed is of the physical media. Make it so Joe-Sixpack can't burn off a quick copy for their buddy and you've done all you can possibly do to prevent piracy. Anything beyond that is completely, utterly meaningless. This is an absolute, it is not an opinion or a theory. Once Joe-Sixpack graduates from the baseline "I put CD in drive and click copy, if it doesn't work, I can't copy it," to the "I go online and download this crack," or "I go online and download this torrent," Joe-Sixpack is already far, far beyond the effects of DRM.

      It's a small step, but once that step is made, you can't stop that person. You can appeal to their sense of morality, but you can't physically stop them. Game developers need to put no, or bare minimum copy protection on their games. Then use that money saved from not having to develop useless DRM and make a good game. Works for Stardock!

    5. Re:First thing I do with every game I buy. . . by MagdJTK · · Score: 4, Insightful

      look how many people buy music through iTunes, whose DRM mechanics are hardly lenient

      Remo saying "iTunes is popular, so maybe you should get over DRM" is a bizarre argument. I would bet that most people who buy 128kbps tracks from iTunes wouldn't even know what filetype they were receiving and, if pushed, would probably guess mp3 because they don't know better.

      I'm not having a go at non-geeks, but if iTunes had a massive warning on every page about how you'll have difficulty playing your music on anything but iTunes and an iPod, I'm sure sales would plummet.

    6. Re:First thing I do with every game I buy. . . by LingNoi · · Score: 5, Informative

      I'm confused as to what the hell you're talking about because the quote is correct. Spore now gives you 5 activations. If you activate once on your laptop and reinstall it still counts as one activation because it's the same PC. Essentially it lets you install it on 5 unique PCs.

    7. Re:First thing I do with every game I buy. . . by dinther · · Score: 5, Insightful

      Where did the guy say he owns it?

      "I've been playing Spore recently"

      doesn't say he has a copy. Maybe this guy has friends who own it and let him have a go.

      But don't let that get in the way of you making your moral speech mate.

    8. Re:First thing I do with every game I buy. . . by Fweeky · · Score: 4, Insightful

      Essentially it lets you install it on 5 unique PCs.

      There's no standard for defining what makes a "unique PC". Anything from a HD/GFX card upgrade to an OS reinstall or BIOS update could make one of these ad-hoc systems decide it's no longer on the machine it was installed on.

      And guess what gamers tend to do quite a bit?

    9. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 4, Interesting

      Once Joe-Sixpack graduates from the baseline "I put CD in drive and click copy, if it doesn't work, I can't copy it," to the "I go online and download this crack," or "I go online and download this torrent," Joe-Sixpack is already far, far beyond the effects of DRM.

      Joe Sixpack has long known where to download cracks and torrents (and that shoudln't surprise anyone here anymore). DRM has been since it's inception been an annoyance only to customers. I can understand that companies try to curtail piracy, but its measures have been ineffective and have delayed cracks for a week or two at most. Joe Sixpack gets his cracks from the same torrents that non-Joe Sixpacks do.

      Then use that money saved from not having to develop useless DRM and make a good game.

      I was at a company that had produced some software and decided to implement a form of copyprotection about a year and a half ago. Their number of customers was very limited and they were selling it for a very high price. They decided to go with an existing solution (a commercial off the shelf copyprotection requiring an authentication server, mac addresses (lol) of the client PCs and a USB key on each client).

      They sold their software for 100K$ to three companies. The copyprotection had cost them a flat fee of 10K$. It was after they had released their software they realized that the authentication server (which was to be locally or remotely installed as a service) had some strange bugs if a computer had more than one network card, and would stop legitimate users from authenticating. This of course affected 2 out of their 3 customers who had opted to install the authentication server on a server.

      This was of course a bug in the copyprotection software, and was fixed in an update. A few months after the whole fiasco I had heard from one of their customers that they had installed the software on terminal server. Now everyone used the software on the terminal server, thus circumventing the mac address and USB key issue and violating the EULA without any real technical knowledge.

      The worst part of it all was that it was a company with a headcount of 5 that developed the software, but they had an internal procedure regarding the copy protection that was overly paranoid and bureaucratic at best. It took them 3 weeks to hand me a key for porting the software to linux, and after 2 days of waiting I had #ifdef'd all of the copyprotection stuff so I could at least do my job. This of course led to internal debate about if this violated procedure or not (fyi: it did, and I was sternly asked to wait for a key next time and remove the #ifdef COPYPROTECTION wherever it occurred).

      The company went out of business a couple of months ago, effectively leaving customers stranded if they buy new hardware, which they eventually will. As to why the company went out of business? Poor management, enormously small market, bureaucracy in a small company, bad ideas, in-house developers knew where the company was going and were actively looking for another job two or three months after they were hired.

    10. Re:First thing I do with every game I buy. . . by Stormwatch · · Score: 4, Insightful

      Just buy it, put it on your shelf still sealed and continue playing your cracked version.

      Which sends EA the message: "sheeple are accepting DRM, we can keep doing it."

    11. Re:First thing I do with every game I buy. . . by Anonymous Coward · · Score: 4, Funny

      Then obviously his friend is raping EA and should be given prison time.
      Sharing with your friends is clearly violating the spirit of the implied DRM agreement which you seal with your blood when you get a paper cut from opening the box.

      It's practically wife swapping here, these people have NO MORALS!

    12. Re:First thing I do with every game I buy. . . by dinther · · Score: 4, Funny

      Just a novel idea here but uh. Ever heard of socialising where you actually get off your butt and visit in person. I mean actually leave the house and see him... for real?

      And then with a total disregard for your germs he allows you to play his copy of Spore?
      I mean, I know visiting other people is quite an outrageous thing to do but... It could happen..right?

  2. well yes by thermian · · Score: 5, Interesting

    There are now two games I *really* wanted that I can't get because I don't want their DRM infesting my machine. Nor do I want to use pirated games (being a programmer myself I don't like to download illegally, I really would prefer to pay), so I don't get to play at all.

    I've been a computer gamer since 1983, and this not being able to buy things because of stuff put there to stop piracy is a new experience for me.

    I hope its short lived, or the number of new games I buy is going to plummet.

    --
    A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    1. Re:well yes by Anonymous Coward · · Score: 5, Insightful

      Because if you do that you send the signal you accept DRM. Do that, and we'll never be rid of it.

    2. Re:well yes by Spatial · · Score: 4, Insightful

      Yeah, that's the problem. It's why they don't give a shit in the first place - they've already got your money, so why improve or even care?

  3. They're starting to get it... by Naughty+Bob · · Score: 5, Insightful

    I saw a good quote from a games company's enlightened Chief Executive recently -

    "DRM can encourage the best customers to behave slightly better. It will never address the masses of non-customers downloading your product."

    Why the others haven't understood this I don't know. And note the 'DRM can encourage...'. I'd say I'm a good customer (I spend a bunch anyway), but I'm increasingly drawn to warez, because they - and I can't believe I'm writing this - are less likely to screw my gaming PC. What is the world coming to?

    --
    "Be light, stinging, insolent and melancholy"
  4. There is no acceptable DRM. by NotInfinitumLabs · · Score: 5, Insightful

    DRM takes control of the product away from the consumer and put it in the hands of the media owner. When you buy any DRM-encumbered media, you don't control that media. The way you use that media is determined by the content owner. Don't have an HDCP-compatible monitor? Well, I guess you can't view these discs in HD the way they were intended. Don't have a fairplay-compatible MP3 player? Tough, you can't listen to the music you bought and paid for. The hilarious thing is that every single DRM scheme ever invented has been circumvented by pirates, and only legitimate, law-abiding consumers have to put up with this. Why buy media which is just going to impede your efforts to use it, when you can download it and play it any damn way you want to?

  5. Re:Pick one: DRM or logging&prosecution for pi by Creepy+Crawler · · Score: 5, Insightful

    Talk about false dichotomy.

    It'd be like "Either I can rape my kids, or have no children". Guess what? There's a third, and very palatable answer. We'll let YOU figure that out, if you are mentally able.

    --
  6. DRM: the precious by DECS · · Score: 5, Interesting

    "Remo recommends against a trend of overreaction to minor gripes"

    That, in a nutshell, is why the industry isn't taking all the bleating about DRM seriously. DRM is a business decision. It's not there because they hate your freedom, it's there because they think it will help stop or at least slow piracy. If the world wasn't full of thieves, there would be no DRM.

    Acting like DRM will go away if you cry about it is childish. It will only go away by becoming invisible. Nobody seems to know that iPhone apps are protected with DRM, nor that it helps bring prices down (although it certainly doesn't have to; PSP DRM hasn't had any effect on software prices).

    The real issue is that DRM doesn't work well in the hands of software producers (audio/video/apps), because their monetary conflict of interest pushes them to wield the power of DRM to extort hight prices.

    The only successful DRM comes from hardware makers (read: Apple) who balance the power to govern sales without extortion prices and without runaway piracy, because their interests are aligned with both consumers and intellectual property content producers.

    That's why Microsoft's DRM didn't work; the company only cared about producers because it wasn't selling its DRM products directly to consumers, and subsequently stacked the deck against end users.

    Apple carries DRM like the Ring.

    The Japanese iPhone Failure Myth

    1. Re:DRM: the precious by DanWS6 · · Score: 5, Insightful

      To quote someone...

      "Modern DRM isn't about stopping piracy. It's about stopping the game from being resold at used games stores so EA doesn't have to compete against their own games with the average customer."

  7. The notion of "moderate" DRM is a curious one. by fuzzyfuzzyfungus · · Score: 5, Insightful

    The idea that DRM can be moderate seems fairly sensible on the surface(some DRM schemes are more restrictive than others, therefore the less restrictive ones must be moderate, and everybody knows that moderation is good!); but in a more important way, it is nonsense.

    A DRM system consists of a locked box and a key. In order to be effective, the system must simultaneously know the key, while preventing the user from knowing it. This means that the DRM system must deny the user access to some or all of his own system. There is absolutely nothing "moderate" about being locked out of parts of your own memory space. In this sense, all effective DRM systems are absolute. If DRM is working, it isn't your computer, period. Some DRM systems are more indulgent than others about what and how they restrict; but that isn't the same thing as moderation.


    Note: there are some DRM systems that don't control the user in this way, and might be said to be genuinely moderate; but none of them are effective. Further note: my opposition to DRM is no more an endorsement of piracy than my opposition to mass surveillance is an endorsement of murder.

  8. DRM encourages customer to download cracks. by guidryp · · Score: 5, Insightful

    "DRM can encourage the best customers to behave slightly better. It will never address the masses of non-customers downloading your product."

    Seriously, WTH is that supposed to mean? By better it means, not loaning it to your brother, it means not being able to sell it. All perfectly reasonable things.

    DRM definitely does encourage customers to visit the pirate sites to get proper usability back by downloading cracks (AKA no cd cracks). Eventually you are going to lose a number of customers who get fed up and cut out the middle man (the producer) and start with the cracked version. After all you trained them for years this is where you get the full value product.

  9. Re:Pick one: DRM or logging&prosecution for pi by Digital+Vomit · · Score: 4, Funny

    I could...eat them??

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.