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Blizzard Awarded $6M Damages From MMOGlider

dw604 writes "The makers of MMOGlider have been found in breach of the World of Warcraft terms of service and are forced to pay Blizzard $6M in damages." There's a lot of sticky issues on this one. Mostly I'm amazed that MMOGlider had that kind of cash.

5 of 460 comments (clear)

  1. Re:Desperation by Jaysyn · · Score: 5, Insightful

    World of Warcraft - A game so fun that people pay for programs to play it for them.

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    There is a war going on for your mind.
  2. Re:Finances & Conflict by mollymoo · · Score: 5, Insightful

    In the end, he could claim he was just selling software that users happened to use to violate Blizzard's TOS and EULA with. I've heard the same arguments about BitTorrent and would probably side with the software makers in this case ...

    It's not the same as BitTorrent at all. BitTorrent has legitimate, legal uses. Glider can only be used, and can only have been developed, in violation of The WoW licence. People don't just happen to use it to violate the licence, the very thing Glider is designed to do is in violation of the WoW license.

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    Chernobyl 'not a wildlife haven' - BBC News
  3. Re:Finances & Conflict by MightyYar · · Score: 5, Insightful

    That a computer can play the game better than a human is a good sign of a bad game.

    Computers can (and have) beat the best chess players in the world. Chess is not a bad game, even though I can never beat the computer on the hardest levels. I'm not defending WOW, since I've never played it - but I disagree with your premise.

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    W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  4. What you're missing by Moryath · · Score: 5, Insightful

    is that WoW killed this for the wrong reasons.

    The ability to set this to run completely unattended? BAD. I totally agree that botting is no good, it's killed a lot of MMO's.

    However, the ability to set this up to do ordinary tasks for users who have disabilities would be GOOD. It would enlarge the potential WoW audience. I'm not saying make it fine as-is, I'm saying that a "semi-unattended" setup where people playing the game just set up and monitor their macros isn't any worse than the normal mode of play (hell, wasn't that the entire control system of Final Fantasy 12?).

    A lot of potential WoW players (potential gamers in general, actually) have problems. Someone who has partial paralysis or has had a hand/arm amputated has trouble using the standard game controllers. Now think about the game systems that get around this. If you've got two good legs, you can do DDR or Wii Fit without arms. If you only have one good arm, you can use the Wiimote and at least 50% of the Wii's games (though you still can't play Zelda). On the other hand, if you go near the Xbox360 or PS3, you're pretty much fucked.

    Older titles didn't have this problem. If you have one hand, or even one of those face-stick setups with a single button, you can play Space Quest, King's Quest, and probably map the joystick to play single-button arcade games. If you have a working thumb and two fingers, you can get a two-button joystick and play NES titles.

    Do I really care if someone who has disability problems, or even carpal tunnel, is able to set off macros to do the same thing I would do in multiple steps? Not really. I can still group with them, or play the game without them.

    For some reason, however, the WoW designers don't want disabled gamers playing their game. They have ignored REPEATED entreaties from the disabled community to program in ways to make it feasible for disabled gamers to play. For quite a few, programs like WoW Glider were the fix. This is just one more symptom of the gaming industry not getting it when it comes to making their titles and systems accessible.

  5. Re:Finances & Conflict by Jim_Maryland · · Score: 5, Insightful

    Actually, bots usually play much much worse then real players.

    While leveling my priest alt, I ran several instances with players (amazingly mostly hunters...guess the "huntard" term is more appropriate than I had expected) that I would argue are worse than bots.

    I think the damage to the game is that by allowing the economies to be influenced by bots and players to gain a high level character without actually learning to play it, real players become disappointed with the game. While playing a character doesn't necessarily make you a good player when you hit level 70, it certainly helps. I could sell my mage (wearing a lot of T6 gear) to a new player to the game and I'm sure people could easily tell that they have no clue how to play. If the server were heavily populated by "bad" players, I'd either transfer to another realm or quit playing the game. This is one of the forms of damage that Blizzard can claim (not sure if they can back it up, but at least they can claim it).