Perfecting a Tron Game
Rock, Paper, Shotgun has a review of an old but entertaining freeware Tron game called Armagetron . The author heaps praise on the game for its "beautiful simplicity" and its exciting multiplayer options. More screenshots and a wiki are available on the game's website. Quoting:
"It's all about speed, really. You might think driving in clever geometric patterns would win you the game, but speed is the real the alpha and the omega of Armagetron. See, if you can drive parallel to old enemy trails for long enough to get your speed up to two times, three times or even four times more than your starting speed then you become a hunter of men. It becomes within your power to dart off towards other players, overtake them, and take a couple of quick turns that mean your trail boxes them into a tiny space."
I know that editing a news site is a difficult job, but you might have wanted to start by looking up "news" in a dictionary.
Make player 1 red and player 2 blue.
proud caffeine whore
I discovered Armagetron during college. We used to play it over the LAN. Single player was fun, too. I tried it again not too long ago, and they must have revamped the AI because I got _destroyed_.
The camera options added a lot to the game, too. You had chase, fix, smart, and in-car which is the most exciting and quite usable once you get used to it.
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So who it hotter? Ali or Ali's Sister?
Back in my days we called this game Snafu! We played it on an Intellivision that had a disc for a joystick... except you didn't spin the disc (even though you could)... you pushed on it like a regular joystick.
And it sucked, but that was the way it was and we liked it that way! (2nded only to the abominable Atari 5200 stick)
Dagburned Disney steals another idea because they couldn't come up with an original concept and you kiddos call it "Tron" now!
Now where's my teef...
Armagetron is not freeware. It's free software that happens to be distributed for zero dollars.
Everybody seems to do Light Cycles. There are 3 other games in the arcade game - Grid Bugs, Tanks and MCP Cone. Anybody doing an update of those?
Invalid Checksum. Retrying.
> Dagburned Disney steals another idea because they couldn't come up with an original concept and you kiddos call it "Tron" now!
It wasn't Disney, it was Dillinger stole it!
Back in my day, we didn't bad mouth the intellivision! It was awesome. I'd sometimes pretend it was a ultra futuristic phone where you could press buttons instead of using a dial. Plus some games came with special overlays that told you what the numbers did.
Well.. maybe. Or Maybe not. But Definitely not sort of.
In my day, the Intellivision was the "rich man's" atari. We all played the Atari 2600, the rich kids got the Intellivision, the poor kids got pong or Sears TeleGames, the weird kids got Odyssey and the Cool kids got Colecovision.
LK
"Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
Poppycock! Colecovision kicked its butt! Not only did it have overlays but its stubby mushroom stick was far superior!
Now the Sears Super Video Arcade! Now THERE was a system...
'Nuff said.
Seriously, I think I got that game for Christmas 2004. First modern FPS I'd ever played, and goddamn if I didn't play it for 20 hours straight. There were obviously some corny aspects, but for a tron nerd it was an eye-candy feast and a wonder to behold.
Now I just need to get myself digitized and synthesize new voices for everyone. Really, the one thing that really intruded on my suspension of disbelief in that game was the voice acting. They must have made last-minute changes or something, because it vascillates between decent and "how can anyone this wooden get a job voice acting?" At least Wendy Carlos did the music and they got the real Alan One to do a cameo in the end.
I remember some strange orange console from when I was really young (probably about 3), can't even remember what games it had. Could have been something like this.
The first console I remember probably was our Commodore 100 when I was 3 or 4, I used to type in programs from the manual to draw circles and triangles..
which is totally what she said
Wasn't the movie about more than just riding lightbikes?
My first thought about a Tron game: if I want to fight my CPU, I'll just install Windows.
and its on sourceforge... I could come up with a link... lets see...
http://www.gltron.org/
Hooray!
I used to really be into Armagetron, until I realized that... speed or not... the people who were winning all the time were doing it with keyboard macros to make those tight boxing turns repeatedly.
RCA Studio II 4-evah! It didn't need controllers, it had the keypads built into the console! The tag game was awesome! And it had a real cool chirp sound effect too!
#naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
Also see here: Full Throttle
Does anyone remember playing this game? I used to have it for my Intellivision as a kid and have never been able to find a ROM or a clone of it. Is there a newer version of this game floating around? http://en.wikipedia.org/wiki/Tron:_Deadly_Discs
According to my girlfriend, a stubby mushroom stick is NEVER, in fact, superior to a normal joystick.
SJW: Someone who has run out of real oppression, and has to fake it.
The movie Tron came out in 1982. The Intellivision came out in 1980. Snafu came out in 1981. Seeing how long it takes from script to movie release, I seriously doubt Tron was a ripoff of Snafu.
Especially considering that Tron was a Disney movie and SNAFU stands for "situation normal, all fucked up". Of course, Disney did miss the drug references in Tron, too, but I seriously doubt it was more than a coincidence.
Free Martian Whores!
Much love to the Intellivision.
I miss Sewer Sam, Stampede, and Donkey Kong on there.
Check out my sysadmin blog!
You're right, Tron did not rip off snafu, it ripped off the arcade game Blockade from 1976, which started the long line of ripoffs including Worm for the TRS-80 in 1978 (and then for the Apple ][ and the Commodore PET,) a retail version for the TI-99/4A by Milton Bradley in 1980 called Hustle, and Snake for the BBC-Micro.
Now get off my lawn.
everything in moderation
The 2600 had "Surround" first and IT was the inspiration for the Lightcycles. So Meh.
http://www.thelogbook.com/phosphor/atari26/q1-05/s.htm
If you wanna get rich, you know that payback is a bitch