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Server Structure in EVE Online

Massively takes an interesting look at the server model used by EVE Online. It's unusual for a MMOG because it doesn't divide the player load among different servers or "shards." Instead, the same cluster handles the entire EVE universe and all 300,000 subscribers (total; record concurrent load is around 40,000). The EVE Dev Blog recently announced some upgrades to keep things running smoothly and allow for battles involving over 1,000 ships. They call the technology StacklessIO.

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  1. Re:The elephant's tail by Jack9 · · Score: 5, Informative

    [I]n WoW about 99% of the content is for levels 1 to 69, and all there is to do at level 70 is a repetitive grind to give you _something_ to do until the next expansion pack comes. It used to be the same at 60, before Burning Crusade.

    This is a common misconception. The content is for all levels. A common personality type wont use any content that doesn't measureably increase their usefulness at the highest tier. I submit you feel there is nothing gained from trying to solo Uldaman at level 70 or speed level or any of the non-traditional achievements that any person can imagine other than getting a sword that's +12 instead of +11. This personality type helped codify "a repetitive grind". In the asian markets, this does not exist (which is interesting from a sociological standpoint). If repetition was the problem with enjoyment, there would be a much higher suicide rate.

    I have stated, many times, that the type of personality that does well with MMORPGs is not the exact same market that is assumed. Teenaged boys are tempermental, have shifting expectations, and are bored easily. You'll find the people that do well over years, are middle-aged and employed or otherwise fulfilled outside of game accomplishments.

    What's worse, the content that BC came out with was LARGELY level 70 content. 1%? How do you come to that figure? The multiple subsections of zones devoted to 70-only (Skywing quests, comes immediately to mind) and specific holiday events. The entire zones geared for level 70s? No less than a dozen instances. Shattered Halls, Steam Vaults, Shadow Labryinth, Caverns of Time, The Arcatraz, Mount Hyjal, Serpentshrine Caverns, Tempest Keep, Black Temple, and EVERY Heroic version of the 5-mans? People see what they want to see.

    You need to examine how you play the game, not make false criticisms based on an obvious personality quirk that prevents you from enjoying them more than one way. Yes, other people complain as well for the SAME EXACT REASONS (while there are millions who do not), but they complain because they are unable to be introspective, not because there's anything wrong with 'the original wheel'.

    --

    Often wrong but never in doubt.
    I am Jack9.
    Everyone knows me.