Diablo 3 Dev Talks Multiplayer Options, Long Dev Cycle
AusGamers spoke with Blizzard's Jay Wilson recently about Diablo 3's multiplayer experience. Among other things, Wilson said the developers were making an effort to encourage cooperative gameplay. For example, each player within a particular game will see different loot drops from monsters, which prevents competition over who can click an item the fastest, and encourages trading. He also mentions that a team is already working on methods to prevent cheating, and he discusses why Blizzard games tend to be announced so long before they're completed. "One of the reasons why we actually prefer a really long window before we release a game is because we want a lot of feedback; we want to hear what people like and don't like about it; we want to give them several opportunities to play it before release."
If the only thing Blizzard does is to remove incentive for assholes to play the game, it will be a resounding success for the vast majority of players, and for Blizzard. Griefers ruin the game for everyone except themselves.
Sorry you want to grief players to have fun. Go ahead and leave, because we won't miss you one fucking bit.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
That's weird, I'm pretty sure that where you typed "boring" you meant "fun."
All games get boring eventually, griefers or no.
However, games that give plenty of room to griefers are only more interesting to griefers. Griefability does not make the games at all more interesting to the rest of us.
Griefers always insist that their selfish and rude behavior is actually of benefit to those whom they make suffer, and it simply isn't true.
Yes, anti-griefing rules makes the game more boring....to griefers. I say good. I hope they make it as boring as possible to griefers, because the fewer of them the better.
Go grief each other somewhere else. And good riddance.
I disagree. If I'm wielding a sword with fire attributes I want to see the sword flaming when I'm carrying it. When you play a tabletop game, and your character has a badass magic weapon, don't you imagine the weapon glowing/sparking/flaming?
It was? I thought it was the fun of nonstop hacking and the ability to fire tons of arrows without having to carry any and the ability to cast walls of fire on all who oppose you. That doesn't sound realistic to me.
If I'm wielding a sword with fire attributes I want to see the sword flaming when I'm carrying it.
Yeah, me too. But look at the first part of the gameplay video--the weapons are two regular hatchets, and nearly every swing is a bright red streak, and every stomp creates a blue and yellow effect. There's nothing magical about a barbarian's stomp on enemies, so adding colorful effects kills contrast from actual magic and hurts realism.
nonstop hacking and the ability to fire tons of arrows without having to carry any and the ability to cast walls of fire on all who oppose you. That doesn't sound realistic to me.
There are degrees of realism. Not counting the number of arrows you shoot, or casting a magical fire wall, are obviously part of the fantasy game. That doesn't nullify the advantage of realism in other aspects. Lord of the Rings was an awesome movie, in spite of its fictional components, but it was awesome because it was all made to appear realistic.
Wow, at first I thought you were complaining that Diablo 2 is filled with jerks who just click and cheat and make your games unfun. Then I realized that you're that jerk and don't want your own fun spoiled!
I'm not very impressed by your ability to click a mouse or to download hacks that somebody else wrote. But I've learned that different folks get their jollies in different ways. It'd be nice if Battle.net could set aside a server just for all the jerks and hackers. Call it "Thunderdome". Or "Hell". They can go click, exploit, scam, and spam to their hearts delight. The rest of us will go play something fun and friendly.
How can you encourage cooperative gameplay if the players who want to cooperate live together?
Any time I've ever lived with people who game, all of us had their own PCs. Network them together and off you go.
PS: Some friends bought Kane & Lynch for the PC and were shocked to discover that cooperative multiplayer was not available by using 2 PCs; you had to both huddle over 1 PC with a split screen, one player using an XBox gamepad. For this reason I won't trust any title with the "Games for Windows" MicroSoft tag...