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Diablo 3 Dev Talks Multiplayer Options, Long Dev Cycle

AusGamers spoke with Blizzard's Jay Wilson recently about Diablo 3's multiplayer experience. Among other things, Wilson said the developers were making an effort to encourage cooperative gameplay. For example, each player within a particular game will see different loot drops from monsters, which prevents competition over who can click an item the fastest, and encourages trading. He also mentions that a team is already working on methods to prevent cheating, and he discusses why Blizzard games tend to be announced so long before they're completed. "One of the reasons why we actually prefer a really long window before we release a game is because we want a lot of feedback; we want to hear what people like and don't like about it; we want to give them several opportunities to play it before release."

33 of 59 comments (clear)

  1. Re:Here's some fuckin feedback by Samantha+Wright · · Score: 1

    Maybe that produces a disappointingly small market, no? Keep in mind that WoW doesn't exactly have a small consumer base.

    --
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  2. Single Player please. by Smartcowboy · · Score: 4, Interesting

    I loved Diablo 1 and Diablo 2. However, I'm not really interrested in multi-player games. I only hope Diablo 3 will keep an enjoyable single player mode.

    1. Re:Single Player please. by Tenek · · Score: 1, Informative

      Diablo wasn't significantly different in multiplayer. D2 was even less different. In D3 you will presumably have the option of playing by yourself. Hell, you can even do that in "multiplayer" mode if you join a game by yourself and don't let others in. Alternatively, you could check out multiplayer and see if you like it any better in D3. *shrug*

    2. Re:Single Player please. by mqduck · · Score: 3, Funny

      Can a session really be "fag" if there's only one person playing?

      --
      Property is theft.
    3. Re:Single Player please. by AlpineR · · Score: 1

      You might get hooked.

      Well I think that's part of the problem! I quit playing World of Warcraft because I got to the point where I needed a group to make progress. But if you're part of a group of friends or a clan then you have to play whenever the group plays, whether you want to or not. Otherwise you get left behind levelwise.

      Multiplayer RPG is really fun if you and your friends have a ton of time to spend. But people who are busy, have scattered friends, or just want to play occasionally need a valid single-player mode.

    4. Re:Single Player please. by fgaliegue · · Score: 1

      >Diablo wasn't significantly different in multiplayer. D2 was even less different.

      D2X in single player is close to impossible in Hell difficulty. Only a few characters, with very high end equipment, can hope and complete the game.

      Also, a lot of items were available in multiplayer only, and that's a pity. Like Smartcowboy, I very much prefer single player.

    5. Re:Single Player please. by TheRaven64 · · Score: 1

      Diablo 2 was a lot of fun in multiplayer, but you really need a group of friends who are willing to play the whole game through with you, which was very difficult given the amount of time it took. When I was at school, it wasn't a problem - in the holidays we'd have LAN parties stretching over several days, which gave enough time to play at least a couple of acts of D2 in between Quake games. As a student, I didn't go to any LAN parties, but I could play for an hour or so a week with my housemates (although the temptation to do the quests in single player was high, and so it was easy to get out of sync). Now I pretty much only play it in single player, and generally get bored by around act 2 or 3.

      --
      I am TheRaven on Soylent News
  3. Re:Here's some fuckin feedback by bigstrat2003 · · Score: 4, Insightful

    If the only thing Blizzard does is to remove incentive for assholes to play the game, it will be a resounding success for the vast majority of players, and for Blizzard. Griefers ruin the game for everyone except themselves.

    Sorry you want to grief players to have fun. Go ahead and leave, because we won't miss you one fucking bit.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  4. Re:Here's some fuckin feedback by HBI · · Score: 1

    Actually, that's incorrect. That player type is a parasite, but a necessary one. Without the griefers, things are boring.

    --
    HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
  5. Re:Here's some fuckin feedback by afidel · · Score: 1

    Play HC if things are boring, much more fun and if you get in with a good group there are no griefers.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  6. Re:Here's some fuckin feedback by Anonymous Coward · · Score: 2, Insightful

    That's weird, I'm pretty sure that where you typed "boring" you meant "fun."

  7. Re:The biggest problem with D3 by afidel · · Score: 1

    That's funny, I play D2 with Glide wrappers so that I can have more of the pretty effects =)

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  8. No they aren't by Anonymous Coward · · Score: 4, Insightful

    All games get boring eventually, griefers or no.

    However, games that give plenty of room to griefers are only more interesting to griefers. Griefability does not make the games at all more interesting to the rest of us.

    Griefers always insist that their selfish and rude behavior is actually of benefit to those whom they make suffer, and it simply isn't true.

    Yes, anti-griefing rules makes the game more boring....to griefers. I say good. I hope they make it as boring as possible to griefers, because the fewer of them the better.

    Go grief each other somewhere else. And good riddance.

  9. Re:The biggest problem with D3 by CronoCloud · · Score: 4, Insightful

    There shouldn't be colors involved with every sword and axe swing.

    I disagree. If I'm wielding a sword with fire attributes I want to see the sword flaming when I'm carrying it. When you play a tabletop game, and your character has a badass magic weapon, don't you imagine the weapon glowing/sparking/flaming?

    Realism and atmosphere is what immersed the gamer into D1,

    It was? I thought it was the fun of nonstop hacking and the ability to fire tons of arrows without having to carry any and the ability to cast walls of fire on all who oppose you. That doesn't sound realistic to me.

  10. Re:Here's some fuckin feedback by runlevelfour · · Score: 1

    "One of the reasons why we actually prefer a really long window before we release a game is because we want a lot of feedback; we want to hear what people like and don't like about it; we want to give them several opportunities to play it before release." Or it could be the fact they want their marketing machine ample time to get the hype running....

  11. Re:The biggest problem with D3 by PMuse · · Score: 1

    There shouldn't be colors involved with every sword and axe swing.

    There should be swords and axes that don't have colors involved with every swing. And not just ones that suck.

    There. Fixed that for you.

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  12. Re:The biggest problem with D3 by Anonymous Coward · · Score: 1, Insightful

    If I'm wielding a sword with fire attributes I want to see the sword flaming when I'm carrying it.

    Yeah, me too. But look at the first part of the gameplay video--the weapons are two regular hatchets, and nearly every swing is a bright red streak, and every stomp creates a blue and yellow effect. There's nothing magical about a barbarian's stomp on enemies, so adding colorful effects kills contrast from actual magic and hurts realism.

    nonstop hacking and the ability to fire tons of arrows without having to carry any and the ability to cast walls of fire on all who oppose you. That doesn't sound realistic to me.

    There are degrees of realism. Not counting the number of arrows you shoot, or casting a magical fire wall, are obviously part of the fantasy game. That doesn't nullify the advantage of realism in other aspects. Lord of the Rings was an awesome movie, in spite of its fictional components, but it was awesome because it was all made to appear realistic.

  13. Re:More skill combinations by KDR_11k · · Score: 1

    Those bosses better be optional or multiplayer-only then, it'd suck to run into something you cannot fight in singleplayer and get stuck.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  14. Re:More skill combinations by Merls+the+Sneaky · · Score: 1

    Bowzon/summoner was kick ass aswell.

  15. Re:Here's some fuckin feedback by Kane+Devaid · · Score: 1

    I disagree. If you announce too early, people get fed up of waiting and move on - the excitement dies down. After that, people start saying "Vapourware" etc. The trick is to announce at just the right time so the game is released just as the hype reaches its apex. Unfortunately, games get delayed so much you end up either missing this, or releasing an unfinished game. Usually both.

  16. Griefer by AlpineR · · Score: 3, Insightful

    Wow, at first I thought you were complaining that Diablo 2 is filled with jerks who just click and cheat and make your games unfun. Then I realized that you're that jerk and don't want your own fun spoiled!

    I'm not very impressed by your ability to click a mouse or to download hacks that somebody else wrote. But I've learned that different folks get their jollies in different ways. It'd be nice if Battle.net could set aside a server just for all the jerks and hackers. Call it "Thunderdome". Or "Hell". They can go click, exploit, scam, and spam to their hearts delight. The rest of us will go play something fun and friendly.

    1. Re:Griefer by garylian · · Score: 2, Insightful

      There is only one problem with your suggestion.

      Griefers don't want to have fair competition, and don't really want to fight other griefers. It's why UO died such an ugly death. They were hemmoraging subscribers at a pretty awful rate before they made the whole "light/dark shards". That just happened to get rid of the rest of the players. (And while the UO fanbois always recall how absolutely GREAT the game was prior to that change, I noticed that after the change, the PvP side of things was a barren wasteland with no players.)

      Their whole game enjoyment comes from making others miserable. That's why they call it GRIEFing. It's all about them and how much they can annoy another player. These people are simply anti-social. They don't care about making friends, or enjoying the game with others. They want to see how much frustration they can cause, and what it takes to make other players log out and/or quit.

      So, trying to get these knuckleheads to a server where they can exploit and grief each other to hell and back won't work, because they won't want to play there either. They'll be trying to get away with stuff on the regular servers, just so their e-penis will grow bigger and they can strut around talking about how awesome they are. And when they do get banned, they will go insane on the Blizzard forums for that game.

  17. Re:What kind of cooperative gameplay? by doctrbl · · Score: 2, Insightful

    How can you encourage cooperative gameplay if the players who want to cooperate live together?

    Any time I've ever lived with people who game, all of us had their own PCs. Network them together and off you go.

    PS: Some friends bought Kane & Lynch for the PC and were shocked to discover that cooperative multiplayer was not available by using 2 PCs; you had to both huddle over 1 PC with a split screen, one player using an XBox gamepad. For this reason I won't trust any title with the "Games for Windows" MicroSoft tag...

  18. Re:The Case Against Barack Hussein Obama by EmperorKagato · · Score: 1

    Terrorists regimes around the world have said that they want Obama to be president. Would you take advice from people who want to kill you and elect the person they want elected?

    Yes, they would be more receptive to negotiations.

    --
    ----- You know you have ego issues when you register a domain in your name.
  19. Re:The biggest problem with D3 by Sibko · · Score: 1

    When you play a tabletop game, and your character has a badass magic weapon, don't you imagine the weapon glowing/sparking/flaming?

    No, actually. My DM personally prefers to have the particularly powerful items/artifacts rather mundane. Sometimes you'll get something flashy, usually it only extends as far as Sting glowing in close proximity to orcs in the LoTR.

    There are times where we've almost thrown an item away [ie an old rusty dagger] but decided to cast an identify spell on just in case, and it turns out to be [in this weapons' case] a +2 dagger of levitation or similar.

    More importantly, if we run a campaign in a particularly low-magic setting we don't typically ever see a magic item at all, let alone something flashy. If we do, even a +1 butter knife becomes a long lost artifact sitting inside a jungle tribe's ancient catacombs.

    So, to answer your question, no I don't imagine every magic weapon or even most magic weapons in my D&D games to be constantly glowing/sparking/flaming. Sometimes gaudy and flashy works in a particular setting, other times it doesn't. Depends on the setting and what kind of world the players want to be in.

  20. Re:Here's some fuckin feedback by genghisjahn · · Score: 1

    You're right. Blizzard usually doesn't time things right which ultimately screws up their games. WOW and Starcraft are two prime examples. Those went NO WHERE. In case you couldn't tell I was being sarcastic.

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    Sorry about the mess.
  21. Re:A sufficiently large monitor by doctrbl · · Score: 1

    I clicked your link from your previous post, had a quick read of the Mana series wiki; that, together with the ideas you espouse of single-box multiplay on a large screen suggest that you want Diablo 3 to be a console release. After all, a console is a computer purpose-built for gaming, connected to the TV (usually), and with controllers for multiple simultaneous players.

    So are you wanting it to be a console release?

  22. Re:A sufficiently large monitor by morari · · Score: 1

    Besides, two copies of a $40 game without single-screen multiplayer are more expensive than one copy of a $60 game that includes it.

    This has only ever been a problem with Steam games. Unfortunately, family-oriented LAN play is almost impossible byway of Valve's idiotic DRM.

    Diablo shouldn't have to split anything if both players' characters stick within a few meters of each other. Secret of Mana didn't.

    No. Just no. The Playstation version of the first Dialbo forced you to stick together and it was horrid. Not being able to go off on your on severely gimps everyone.

    It sounds to me as if you just need to buy a console, dude.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  23. Re:Here's some fuckin feedback by narcberry · · Score: 1

    Don't care if I'll be missed, and I'll find a way to grief you in game. If we can interact, I will find a way.

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    Modding me -1 troll doesn't make me wrong.
  24. Re:The biggest problem with D3 by narcberry · · Score: 1

    When my leather-bound he-elf dances through the trees he calls his friends, something will be flaming.

    --
    Modding me -1 troll doesn't make me wrong.
  25. Re:The Case Against Barack Hussein Obama by Jekler · · Score: 1

    Wow, I haven't played Diablo 2 in quite some time, I guess I missed a lot of content. This Barack Hussein Obama character has really extended the Diablo mythology quite a bit, I didn't even know there were cars, internet, and government in the game now. I guess that's cool and all, I just wished they would have balanced the Paladin a little better.

  26. Re:Here's some fuckin feedback by Kane+Devaid · · Score: 1

    Perhaps those games were successful in spite of bad timing? I wouldn't say the success of WOW was based on an early announcement.

    Just for the record, I have no idea what the announcement lead time was for those games, only I, as an individual get less interested the longer I have to wait. Will I play DNF? Not likely.

  27. Re:The biggest problem with D3 by CronoCloud · · Score: 1

    They probably gave special effects to the stomp because it is probably a "spell like feat type" ability, even if it's not truly magical. Charge attacks in the PS2 Diablo clones have similar effects.

    As for the red streaks, I didn't notice those. Ahhh, if you pay close attention the red streaks don't happen for every axe strike. Bet those are specials too, notice how the mana doesn't go down? Bet he's using feats all the time with an umlimited mana cheat to show off the eye candy.