A Look At the Warhammer Community
Gamasutra is running a story examining the development of the Warhammer Online community since its recent launch. The author explains how the gameplay and rules tend to affect social interaction. GamerDNA has a related piece looking at numbers for actual players involved with Warhammer's launch, and how it's affecting populations in other MMOs.
"Getting on the computer to play WAR apparently reminded the WAR fanatics that they had a computer, because overall, their gameplay went up as a whole. They logged in more often to titles like COD4, Oblivion, and even AOC. But the MMO bug bit hard, and logins to LOTRO and EVE more than doubled after the launch of WAR."
In an ironic twist of events, WAR became sentient, logged on to world of warcraft, created a forsaken rogue, killed a player named "wow", and then used cannibalism on its corpse.
The resulting paradox crashed the server.
If you can read this, I forgot to post anonymously.
I haven't seen this argument since 2001, and it's just as wrong now as it was then. First, the market is not saturated by any means.
Second, looking at WoW's numbers as a benchmark is lunacy. The average subscription-based MMO has between 100,000 and 300,000 subscribers, not the flat millions that WoW does. An MMO can survive with a player base in the tens of thousands, handily.
Third, MMO subscriptions are not utilities-- there is nothing stopping anyone from subscribing to multiple games simultaneously, and many players do so. Even with the economy tanking, two $15 subscriptions is a better deal than going to the movies a few times a month, and it's discretionary expenses like movies (or going out to dinner, or what have you) that usually get cut before quietly repeating ones like cable bills or MMO subs get canceled.
WoW is a prodigy. Treating it as competition is foolish-- it's too big to notice the smaller games, and its sheer popularity has secured the whole goddamn industry a space in the pop culture landscape. It hasn't cannibalized other games, it's singlehandedly expanded the whole damn hobby by orders of magnitude, and continues to draw in people who wouldn't have touched Asheron's Call, WAR, City of Heroes or anything else.