Age of Conan Dev Talks Problems, Future Plans
Jørgen Tharaldsen, Funcom's product director, recently spoke about some of the problems with Age of Conan and how they are planning to make the game better. "I think it's okay to say that we simply didn't deliver as good as we should have on all the launch features." He goes on to talk about how they're working on improvements to the PvP system, tradeskills, and class balance. Tharaldsen also spoke with Strategy Informer about the development of the Xbox 360 version of the game, which he said was "not our key priority as there are a massive amount of PC gamers already playing the game, and we rightly have the focus on them."
The only thing they got right over WoW on launch was their server capacity. It was a very stable experience with no lag. This is because of their very nice instancing architecture. It works really really well. While WoW may set the standard for polish and finish on games, AoC definitely did a great job on server capacity. Hats off to your ops team.
However, Funcom managed to screw up almost every other aspect of the game, from UI layout to weapon speed, at launch. Itemization at low levels, lack of quests in middle levels, guild housing that just plain didn't work, and so on. Females had a lower weapon speed than males, because it took more time to animate the jugglies. I have a very hard time believing there was any QA done on the game despite the long beta period.