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Age of Conan Dev Talks Problems, Future Plans

Jørgen Tharaldsen, Funcom's product director, recently spoke about some of the problems with Age of Conan and how they are planning to make the game better. "I think it's okay to say that we simply didn't deliver as good as we should have on all the launch features." He goes on to talk about how they're working on improvements to the PvP system, tradeskills, and class balance. Tharaldsen also spoke with Strategy Informer about the development of the Xbox 360 version of the game, which he said was "not our key priority as there are a massive amount of PC gamers already playing the game, and we rightly have the focus on them."

10 of 83 comments (clear)

  1. Re:And why would you make a 360 version a priority by TheLuggage2008 · · Score: 3, Insightful

    "...there are a massive amount of PC gamers already playing the game, and we rightly have the focus on them".

    As stated, Funcom is choosing to work on improving the product already delivered to PC gamers, people he notes are already playing the game, rather than dropping what they admit is a less than perfect product simply to whore out a console port to be a large, mediocre fish in a small pond. Any company willing to improve the lot of their existing customer base over turning a quick buck at the same customer's expense is to be applauded in my opinion. Frankly, I'm surprised that you could be so snide about a company taking action that speaks to values other than devotion to the all-mighty dollar.

  2. You will never see a 360 version or DirectX 10 by utahraptor · · Score: 5, Insightful

    Funcom lies like the truth tastes bad. If you purchase the game it says it features DirectX 10 and 64 bit enhancements and in game drunken brawling as well as dual core optimizations. All of those features are missing.

  3. Re:And why would you make a 360 version a priority by Anonymous Coward · · Score: 5, Insightful

    With the PC version, you get to compete with hundreds of other MMO's, including World of Warcarft. With a 360 version, all you would have to compete with would be a crappy Final Fantasy MMO.

    Thats exactly the problem. Console MMOs end up being a watered down crap attempt at making some console game into an MMO so you're competing with every other console MMO out there.

    There are a lot of different PC MMOs out there. They're generally much better and not just some watered down crappy console game made into an MMO. They're also not all the same. World of Warcraft doesn't compete with Eve Online or a lot of the other MMOs out there. They're very different games from different genres targeting people with different needs & interests.

    Also, the Xbox 360 has sold 20 million units? of those, how many are connected to the internet? A tiny number compared to how many hundreds of millions of PCs are on the internet. The PC has been helping people communicate with one another online for years. Theres enough PC users around for AoC to becomes 10 times the size of WoW.

  4. AoC early bugs lol by myowntrueself · · Score: 4, Insightful

    My personal favorite was a patch note to the effect that:


    Coins taken from the bank will now be added to the coins in your inventory instead of replacing them.

    I mean even with drunken, meth-addict monkeys doing testing how does THAT make it into the live game????

    I gave up.

    He, funcom? You want to know how to get people back into the game? Everyone who actually went out and bought the game, give them 2 free months. I'll come back if you do that and not before.

    --
    In the free world the media isn't government run; the government is media run.
  5. one word.. by spiffmastercow · · Score: 3, Insightful

    keyboard.

    What's the point of being in a fantasy world with millions of other people if you can't communicate effectively with any of them?

    And yes, I know there are keyboard attachments of various kinds for the consoles, but have any of them ever really taken off? They defeat the purpose of the console.

  6. It's dog eat dog in MMOs by bugnuts · · Score: 3, Insightful

    ... and any new MMORPG is wearing milk-bone underwear.

    It takes 2-3 years to get a product designed, written, art and models done, network code debugged, levels and scripting designed, UI and plugin code writtent, infrastructure installed, and anti-cheat security implemented. It's a lot of crap, and takes a LOT of money.

    The competition has 3+ years of polish and debugging.

    Is your new game really going to justify all the expense above? Is your new game going to be polished? Because a fanboi can claim "oh, it's a new game, of course there are bugs." So... uh, why play it when you can play an older, polished one without as many bugs?

    New games have to deliver polished, bug-free code, and it has to be fun to play.

    AoC did not deliver those things... Instead they got a lot of the requirements right such as cool models and art for the 1-20 range, but dropped the ball heavily on content, bugs, and "fun factor".

    If there was no competition, they would've done fine (like they did with a horrible Anarchy Online launch with tons of bugs, unplayable lag, etc). They do not have the same privilege to screw the pooch like they did with AO.

    I'm not sure AoC can recover, but they do have many parts of a potentially excellent game.

    Consumers rightfully should not buy craptastic ship-now-patch-sometime online games. Yes, you can patch it as you go, but AoC demonstrates that shipping crap and trying to patch it into something good doesn't get rid of the consumer disillusionment of opening a shiny new box of crap.

    1. Re:It's dog eat dog in MMOs by Aereus · · Score: 3, Insightful

      I think the major baffling thing to this is Funcom did it AGAIN. You think they would have learned from Anarchy Online, that you just can't release a buggy and/or content-lacking game and hope to "patch it in later".

      First impressions matter in games just like with people. Releasing a game missing content or with major mechanics like banks, mail, and stats not working is virtual suicide.

  7. R.I.P. by archen · · Score: 4, Insightful

    Age of Conan is a dead man walking. World of Warcraft is solid and polished, although getting a bit... drab if you've been playing it for a while. While I haven't played it; most people I've talked to thought Lord of the Rings Online is a pretty good game. Aside from that you still have EQ2, Eve, and FF Online. So what exactly is this game going to give us that these other games don't? Alright... boobies.

    Anyway, it's easy to see that you're going to have to go for some sort of niche and as it just so happens World of Warcraft is dropping the ball big time in PvP. Warhammer is all over this, and I think this is why that game will survive. Age of Conan? Just having a game online isn't going to cut it anymore. You've got to offer something better or different, and Age of Conan offers neither.

  8. Rearranging deck chairs on the Titanic by Hausenwulf · · Score: 4, Insightful

    You really only get one chance to impress gamers. If you lose that initial wave of players, it's almost impossible to get them back. Reports indicate AoC has lost nearly half their initial players.

    So, no matter what they do to the game, it's like rearranging deck chairs on the Titanic. It's still going down.

  9. Age of Conan is OLD by SmallFurryCreature · · Score: 3, Insightful

    I am a player who still longs for Star Wars Galaxies pre-'doc buff', tried Everquest 2, a bit of WoW, varioues Free-to-Play and is currently a lifer in Lord of the Rings Online. I tried AoC for 3 months, or rather, I bought 3 months, tried it for two.

    The game was started BEFORE WoW came out. Remember that WoW by now is a very old game indeed. MMORPG's ain't all that old to begin with and AoC was pretty much started in the early days.

    The best explenation I have come up with for AoC is that the dev's locked themselves up five years ago and never came out. The game just didn't learn from the developments that happened. Not from WoW, but also not from the SWG NGE, Dark&Light, SOE's constant misses, Lotro smooth launch etc etc, Vanguards dismall failure.

    AoC launched with almost year 2000 like values. The screenshots look pretty but the interface is... well crap. Crap tastic. So crap that crap doesn't even begin to describe it. It doesn't do anything for game, it ain't just ugle, is unwieldy, makes the game hard to control and doesn't give the players the options they have come to expect.

    The odd thing is that the map display is very useful, precisly indicating where each quest area is. Clearly someone at AoC went into the development dungeon 5 years ago having looked at the MMO's and their pisspoor maps of that age and came up with a clearly superior solution. But with no outside contact for all those years, they didn't learn that uses would expect a better UI in all areas in 2008.

    Other problems like the famous female attack speed, (females attack slower because their animation is longer) show that the game really had no testing. Did NO dev notice that female toons needed longer to kill enemies?

    While the game is pretty, most dungeons looked like the first amateur levels designed for the first Doom game. Nothing but HUGE square corridors filled with enemies, all the same. No setup, no scripts, settings, no atmosphere.

    And then the real killer. The game was bugged, resource hungry, memory leaking, with a lousy interface but hey, that never stopped an MMO before.

    No, what killed the game was Funcom. They denied all problems. Female attack speed quickly identified? If you mean two months after launch, yeah sure, that is quick. NOT.

    Problems were ignored, things that didn't need fixing nerfed and solutions introduced that just took all the fun out of the game. The "grey elite" has to be one of most ill advised nerfs in the history of gaming. To stop gold sellers (Funcom came up with a far better way to kill them, no more players and all in game items being WAY to expensive in real money, 1500 euro for a horse) they made enemies below your level HIT HARDER. They also made every enemy in group content an elite. This meant that a game that is OUTSIDE about you slaughtering waves of enemies suddenly becomes a 6 players on 1 enemy type game. No fun. The messy finishing moves disappeared and every dungeon just became a long boring crawl. Because of the way healing works in the game none of the elites was a challenge, just of staying awake.

    And now, the server merges. So much for all the fanboys claiming that there are still plenty of players and nobody has left. Server merges are the death of any MMORPG. If you number slightly decrease people just move on their own, you only need to merge servers if their is an exodus and you can no longer afford to keep redundant servers running. It is basically saying, the people left and we ain't going to get them back.

    No, AoC is the third failure of Funcom and this makes me sad, because The Longest Journey developer is working on his own MMORPG and it is also being done by Funcom. Luckily not by the goat who has been shown the door but still. Funcom has had its three strikes (they had a cancelled MMO between Anarchy Online and AoC) a fourth is hardly likely to be different is it?

    Hint to anyone working on a MMORPG. PLAY OTHER MMORPG's and LEARN FROM THEM! You don't have to make a WoW clone, but understand WHY people play WoW.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.