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Mirror's Edge Planned As a Trilogy

Ausgamers interviewed Mirror's Edge senior producer Owen O'Brien at the recent Tokyo Games Show. He revealed some interesting information, including the fact that Mirror's Edge is planned as a three-story arc. He also said a level editor may appear in a sequel. The full video interview is also available for viewing. A full list of achievements for the Xbox 360 has been uncovered as well. We discussed the making of Mirror's Edge earlier this month.

5 of 33 comments (clear)

  1. Geewhodathunkit by OzPhIsH · · Score: 3, Insightful

    OMG what a surprise. I mean, aren't we just at the point where we can assume any new hyped up new IP is going to be milked for at least two more games?

    --

    "To lead the people, you must walk behind them"

  2. Re:What the fuck by teh+moges · · Score: 4, Insightful

    I would rather they 'plan' a trilogy, as opposed to releasing a game, and then deciding to milk it. Too many great games and movies have sequels that suck because of the post-planned trilogy.

    I do agree with you about the bullshit of not having a concrete ending. I would much rather a story in three distinct parts, or at least the first game 'ends' with the second and third more closely tied together.

    BTW: Your sig taught me about Saori Yoshida. Um, thanks?

  3. Not always a bad thing by jbacon · · Score: 3, Insightful

    I rather expected the knee-jerk franchise-milking whining, as this is of course an EA title, but let's step back for a moment. I was nothing short of blown away by the trailers for this game, and if it is even half as good as I'm hoping, I'd wait in goddamned line for Mirror's Edge 2 or 3.

    I mean come on, if Diablo I was going to be released in a month, and Blizzard stated plans for a three-part franchise, I doubt there would be this kind of reaction. Let's just wait and see, mkay?

    1. Re:Not always a bad thing by jbacon · · Score: 2, Insightful

      Turd's Edge? ... what? I can see you're the Halo type. (Translation: You're an idiot.)

      The guided-sandbox approach this game takes has got some serious potential, plus the fact it's incredibly simple. Few (optional) weapons, no vehicles, no "features" that too often end up as mere gimmicks, no HUD. Just you and the world. It's one of the best game designs I've seen for a very long time.

  4. Re:What the fuck by yotto · · Score: 3, Insightful

    I didn't play Gears of War or Bioshock, but you can't tell me you were disappointed with Mass Effect's ending, both from the play side and the story side. If they never came out with Mass Effect 2 I'd be totally happy with the complete story of Mass Effect 1.

    Just because they're planning a trilogy doesn't mean they're going to end the first installment with your character hanging from a cliff.