Spore Expansion Announced, Another Coming In 2009
EA announced this week what many suspected for a while, now: Spore expansions are on their way. The first, due out in November, will be an addition to the creature creator, offering more parts for players to use. The next, due in Spring 2009, will provide new gameplay:
"The expansion will give space-faring species the ability to beam down from their ships to explore other worlds and complete missions. And along with this, the expansion will include an Adventure creator, in which players can build — and then share — their own customized missions."
Personally I'm not interested until my creatures can have IKEA furniture and Starbucks coffee. Then again, given the rate at which EA expansion packs come out, I won't have to wait too long. ;)
Rootkit?
Just looking at the state of the game out-of-the-box, it was clear that there would be multiple expansions. I believe we'll see at LEAST one expansion for each stage (in order to make them more "complete"), plus an outrageous amount of spare parts. The first expansion's a parts one, since that's easy to do. Second's a space overhaul, which is a given considering this is the game's best aspect right now.
What will we see next? A Spore: Sim City expansion for the Civ stage? A Spore: The Sims expansion for the Creature stage? Either way, I bought the game and now I'm feeling like I got a bit raped there. Was I to want to buy any of those expansions, I'd wait for the Deluxe pack that's bound to appear.
Oh and, what about a DRM-removing expansion? 5 bucks to get a DRM-free game... I'm sure people would buy into this wicked, twisted scheme right now, despite how evil and money-hungry it is.
I downloaded the pirated version, played it until i got to the space level - played a few missions in there and felt that i played enough. I personally didn't feel the fun of creation that was expected. The entire game felt quite directed.
The molecular stage i found fun, even though it was quite simple. The creature stage got quite boring since it was quite directed - you wouldn't be going anywhere unless you completed the stupid collection quests. It would be more entertaining if they went a WoW route with that - making other peoples creatures your AI-powered neighbors isn't enough.
The tribal stage was warcraft. Nuff' said.
The civilization stage was frustrating, because depending on the type of society you pick, you are limited with what you get. I picked the capitalism-based one (instead of a militaristic or religious one from what i remember), and i could only buy and sell things; make deals. If someone attacked me I didn't have tanks that could take them out - I would have to buy myself out of a war. Now that I think about it - it definitely made it interesting.
In the end I go to space, get little quests, etc. I felt like I was getting no where. So I finally turn the game off so I can go "browsing" at YouPorn - it was then when I realized that it was 9pm and I didn't go to work that morning.
yeah I looked it up online, on your desktop shortcut add "-jobPriority:0" to the path and it fixes everything the newest patch broke.
And yet, their casual audience will never find that nor understand what I just said meant.
They also nixed the Plant Editor that they showed off at E3 so it can be sold later as a $20 add-on.
ASCII stupid question, get a stupid ANSI
EA is the anti-Midas: they touch gold and it turns to shit.
Quidquid latine dictum sit, altum sonatur.
The plant editor apparently can be enabled but isn't worth much: "copy your shortcut to Spore - in the copy of the shortcut, go to "properties" and at the end of the filename (after the -locale:en-us switch), add -state:FloraEditor" I am interested to know if any more is available with the right cmd line whatnot.