Publishing a Commercial iPhone Game, Start To Finish
Niklas Wahrman writes with this "motivational story on how a student and part-time developer was able to take an idea and turn it into an Android project and then port to iPhone for commercial release in less than a year. In the article, he focuses on how to get a game done — a problem many independent developers face. During the development of the game, Asterope, he took a lot of screenshots from many of the development stages that show how the game gradually came to life."
But this is a great post-mortem about how to go from idea to finished game.
That was an interesting read. He was very motivated and got to make and release a commercial game, practically all by himself; that's quite outstanding when you think of it, and inspiring too. The hard work paid off, kudos to his dedication (I'm envious)!
Troll...HAHAHA... So funny to throw something up into the air actually have it hit something. Chalk up another fanboi smacked on the head :-)
What?