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Publishing a Commercial iPhone Game, Start To Finish

Niklas Wahrman writes with this "motivational story on how a student and part-time developer was able to take an idea and turn it into an Android project and then port to iPhone for commercial release in less than a year. In the article, he focuses on how to get a game done — a problem many independent developers face. During the development of the game, Asterope, he took a lot of screenshots from many of the development stages that show how the game gradually came to life."

3 of 38 comments (clear)

  1. The title's a bit off by verbalcontract · · Score: 4, Insightful
    The postmortem is mostly about how an independent developer developed a game for Google Android, and has a blurb about developing for the iPhone. From TFA:

    I won't discuss the details of developing for the iPhone. I'm a bit unsure of the NDA so I better keep my mouth shut.

    But this is a great post-mortem about how to go from idea to finished game.

  2. Well done by FornaxChemica · · Score: 2, Insightful

    That was an interesting read. He was very motivated and got to make and release a commercial game, practically all by himself; that's quite outstanding when you think of it, and inspiring too. The hard work paid off, kudos to his dedication (I'm envious)!

  3. Re:Start to finish... by iminplaya · · Score: 2, Insightful

    Troll...HAHAHA... So funny to throw something up into the air actually have it hit something. Chalk up another fanboi smacked on the head :-)

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    What?