Stardock Evaluates DRM Complaints, Updates Gamer's Bill of Rights
Earlier this year, we discussed the Gamer's Bill of Rights, a document put forth by Stardock CEO Brad Wardell to address what he felt were the unacceptable characteristics of the gaming industry. ShackNews reports that Wardell has taken feedback from gamers, developers, and publishers, and updated the document accordingly. One particular area on which he focused was DRM. Stardock also published a customer report that examines the issue in greater detail (PDF). MTV's Multiplayer Blog fans the flames of the debate by asking if anyone is embarrassed about pirating video games.
Or have limited funds and resources, and want to put those funds and recources into games for your biggest market.
But what's keeping all those gamers out there who don't pirate their games from standing up and saying they pay for what they play? From making not being a pirate a point of pride?
I paid for Spore. The DRM crashed my game. The seemingly incomplete game was enjoyable for as much as it accomplished. But I feel like a sucker for having paid money on it. I don't feel pride; I feel a small twinge of something akin to shame. I helped Electronic Arts dumb down a game (so they can piecemeal add-ons to eventually yield a complete game, sometime in the future) and distribute it with DRM (which interfered in my gameplay, which the pirated version would not have done). I helped them because I can't control my addiction to gaming.
That's why the cultural front would be a losing battle. To do the "legal" thing, I have to feel slightly embarrassed and used and out of control.
It's be fucking nice if they did release source code. What's the harm? Carmack did it.
How we know is more important than what we know.
I have good news. I found someone who stole one of your games, and he has agreed to mail you back the bits you're missing. I just need a return address.
occultae nullus est respectus musicae - originally a Greek proverb
I love it when Americans make the tipping analogy, because it's so apt. You are aware that the American system of tipping is insane, right? The rest of the world think you're all fuckin' nuts when you go on about this stuff. There's nothing normal about refusing to pay your staff a reasonable rate and then demanding the customer get involved in compensating them.
How we know is more important than what we know.
Not to nitpick, but I was pirating WAY before I had internet access (actually, more then than now). As to your question: C) No demo=no purchase.
I won't pay for something unless I know I want it. If I buy meat from a butcher and it's not good, I'll get my money back. That option is not available to me as a consumer with software, so I try before I buy.
If I purchase a copy of the game, I *DO* own it. Otherwise, I have the right to get a replacement and or refund if my CD or DVD gets scratched. Does that really happen? I don't think so.
If we gave money and got a CD, it's not a license. It's a sale. Especially when you go to the website and see the words "purchase", "order" and "buy". See Vernor v. Autodesk. A good review of the decision is available at http://arstechnica.com/news.ars/post/20080523-court-smacks-autodesk-affirms-right-to-sell-used-software.html
So what DRM is really about, is an attempt at circumventing the first sale doctrine. Therefore, it should be declared illegal.
There's a significant lack of respect for my work inherent in the statement they make by stealing a game I've worked on. The way it comes across to me is, "I know you spent hours of your life working on the thing that's entertaining me right now, and I think those hours were worth a total of zero dollars."
That is not their statement, that's your assumption.
Most hardcore pirates that I know are very much into promoting cool stuff and sharing it with others because they think it is really cool. They don't waste energy on crap. In part it gives them status in their community when they are able to turn people on to something impressive. This behavior seems to be normal human nature - sharing cool stuff regardless of what it is - is an inherent part of the human social animal.
You can choose to feel insulted by it, but feeling that way won't change anything and it makes you unhappy in the process.
When information is power, privacy is freedom.
The parent is correct. Their games do require you to run their Impulse client to download game updates.
A recent update to Impulse did actually install background services without asking the user's permission. This was their solution to slow app launch times, by invisibly launching the service at boot time, rather than actually fixing the problem.
GameRanger - multiplayer gaming service for PC and Mac games
When an game is sold $60, it is sold here in Europe for 60 Euro. You do the change back and tada: $100. :(
Now "Hundreds of dollard of games" start with only 1
I already have a DRM Bill of Rights.
It's called Thepiratebay. No DRM. Working cracks and good serials. No anti-user crap.
Why pay to get punished when pirating works better?
It's funny. Because here tipping is not considered mandatory, there is no *expectation* of a tip, and thus, if I really like the service I got, I can give an average tip.
The tipping system in the US is insane. Waitresses should be paid normal wages, and should get tips only as reward for good service (or physical contact, for those so inclined).