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Stardock Evaluates DRM Complaints, Updates Gamer's Bill of Rights

Earlier this year, we discussed the Gamer's Bill of Rights, a document put forth by Stardock CEO Brad Wardell to address what he felt were the unacceptable characteristics of the gaming industry. ShackNews reports that Wardell has taken feedback from gamers, developers, and publishers, and updated the document accordingly. One particular area on which he focused was DRM. Stardock also published a customer report that examines the issue in greater detail (PDF). MTV's Multiplayer Blog fans the flames of the debate by asking if anyone is embarrassed about pirating video games.

48 of 279 comments (clear)

  1. So... by Anonymous Coward · · Score: 2, Insightful

    When are they going to add another important point to the bill of rights:

    11. Gamers shall have the right to play the game on the platform of their choosing.

    Obviously, this whole bill of rights deal is for PC's and not consoles.

    1. Re:So... by Cassius+Corodes · · Score: 3, Funny

      I'd like to see WoW on the commodore 64...

      --
      Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
    2. Re:So... by MrMista_B · · Score: 4, Insightful

      Or have limited funds and resources, and want to put those funds and recources into games for your biggest market.

    3. Re:So... by azuredrake · · Score: 2, Informative

      Stardock started not as a game publisher but as a Windows Application publisher. They have some desktop productivity products or something... but have become more famous for their consumer-friendly approach to PC gaming. Brad Wardell is taking advantage of the anti-DRM hype going on post-spore to build up a lot of respect for himself in the hardcore gamer community.

      I suspect that this heiritage of developing for Windows only, as well as their relatively small scale as a publisher, leads them to a.) keep the people they have hired already and b.) not want to hire more people if at all possible. These two concerns definitely lead to publishing only for Windows in the foreseeable future.

      Though I would argue that it's getting sillier and sillier to stick to one platform, especially with the addition of discrete graphics cards to entry level Macbooks as well as the Pros and the proliferation of Apple marketshare. Put simply, people who are writing apps from the ground up should be doing it in an environment where porting between Mac, PC, and Linux is easy, or they're not being responsible to their duty to maximize returns on their investment, especially given the relative dirth of good game titles on Mac and native Linux.

      --
      Quis custodiet ipsos custodes?
    4. Re:So... by Nightspirit · · Score: 2, Insightful

      We'll they're pretty small, and shuts up the "will you develop for x" requests/complaints.

    5. Re:So... by Spikeles · · Score: 2, Informative

      It might have something to do with the fact that in their survey(see page 30 of the pdf 72% of people said they wanted Stardock to keep working on Windows programs, and only 4% asked them to work on MacOS.

      --
      I don't need to test my programs.. I have an error correcting modem.
    6. Re:So... by Mad+Merlin · · Score: 4, Informative

      Stardock started not as a game publisher but as a Windows Application publisher.

      No, Stardock started as an OS/2 game publisher in 1993, they didn't touch Windows until 1998. See: http://www.stardock.com/stardock/articles/article_sdos2.html

    7. Re:So... by Scott+Kevill · · Score: 3, Insightful

      Majority of customers of a Windows-only publisher want them to do Windows software? Now that's a startling revelation.

      --
      GameRanger - multiplayer gaming service for PC and Mac games
    8. Re:So... by Pvt_Ryan · · Score: 2, Insightful

      12. If a gamer owns a copy of a game for 1 platform they shall be able to download versions for all other platforms at no extra cost. (I.e. I buy a game for windows and they release a linux version, I should not have to buy the game twice).

    9. Re:So... by Grr,+Arg! · · Score: 3, Insightful

      I really want to drive a Murcielago but I only like railways, I don't use roads. However, Lamborghini don't make Murcielagos for railways. Those bastards!

      Oh well, they better not complain when I steal one and mod it to work on a railway track. They don't support my platform, why should I pay a company that doesn't think I'm important enough?

      --
      CAPS LOCK: Are you ready to unleash the fury?
    10. Re:So... by rhsanborn · · Score: 2, Insightful

      Alright. But don't start complaining if I pirate the game. If there is no official support for my platform, why should I pay a company that doesn't think I'm important enough.

      Why is this such a popular response? If [Game Company] doesn't do [whatever it is I want] then I'm going to pirate the game.

      If you have issues with certain things these companies do be it lack of Linux support, or excessive DRM, you aren't granted some right to get it without paying for it. If you feel that strongly about it, please, don't pay for it. I refuse to buy music by the big labels for exactly this reason. But if you are going to boycott a product you don't get to have it anyway just because you want it.

    11. Re:So... by chrish · · Score: 2, Interesting

      I've got no funds, and I'm targetting Mac OS X and Windows initially, and maybe XBLA/WiiWare later. The first step is choosing a multiplatform framework (I'm using Playfirst's Playground SDK) or even a cross-platform library to develop your own framework (like SDL, OpenGL and OpenAL as appropriate).

      Limiting yourself to one platform limits your potential customers. If you start with multiplatform at the beginning of development, it doesn't take much more time/effort (look how Blizzard works, they ship Mac and Windows binaries on the same disc).

      There are other advantages to working multiplatform, too. Different compilers flag different errors and warnings, reducing your post-release support costs (for code bugs, at least). Different platform behaviours and expectations will point out UI and game play issues earlier. You've always got at least one current-ish backup of your code/assets on your "other" platform. ;-)

      But, for the love of gaming, if you're not going to work multiplatform, don't make it impossible for third-party porting houses to do the work for you. And I'm not talking about your code here, I'm talking about wanting piles of cash up-front to "let" the third parties do the porting for you, or simply ignoring them.

      --
      - chrish
    12. Re:So... by Cookie3 · · Score: 3, Funny

      >I'd like to see WoW on the commodore 64...

      Done:
      http://www.worldofwarcraft.com/moltencore/

      Enjoy it while it lasts!

      --
      present day... present time... hahahaha...
  2. Embarrassed? by ludomancer · · Score: 2, Informative

    Embarrassed? No. I know that I will gladly purchase a game that I feel deserves my money, but I have a great appreciation of piracy for allowing me to preview a product freely in advance. Developers are not losing any money on Piracy from me. I truly wish that were the case for everyone, and we probably wouldn't be in this predicament.

    But who can honestly say those who pirate rampantly are going to buy the damn games anyway? Most of them I assume are kids who don't even have an income in the first place.

    Regardless, though I'm certainly not embarrassed by that, I am increasingly afraid of losing my job, or suffering some other form of corporate backlash. I WORK in the damn game industry. Pretty much everyone I know downloads games, and buys the ones they like. But in the last few years it's gone from something that "everyone does", to something "everyone does unofficially".
    Something that still confuses me are the kids nowadays that come in chanting copyright slogans and poo-pooing on people who bit torrent stuff. That grade-school brainwashing really does work wonders...

    1. Re:Embarrassed? by azuredrake · · Score: 3, Insightful

      When I got my first job in the game industry, I stopped pirating anything. It was in my contract that I wouldn't, and even though they obviously never would have found out, it still wasn't something I would have felt good about.

      I still hassle my roommates for pirating games that I worked on. While I'd never see any of the revenue myself (it's not like we get royalties or anything), it still really bothers me.

      --
      Quis custodiet ipsos custodes?
    2. Re:Embarrassed? by Anonymous Coward · · Score: 5, Interesting

      Honestly, I'd be embarrassed to admit I'd bought a copy of Spore considering the limitations of the DRM and the fact that it's installed malware like SecureRom. The people who have torrented DRM-free copies are already laughing at the people who have already hit their 5-install limit.

      Just like I'd be embarrassed if I had bought music from Microsoft or Yahoo a few years ago, then found out that they're shutting down the license servers so that I have no way of listening to copies of songs I've purchased. People who listen to copies of those same songs downloaded from Kazaa are laughing at them.

      Pay attention to the lesson here folks. If you buy something that comes with copy protection, you are being scammed just as surely as if you were to send your life savings to the nice man from Nigeria that sends you so many emails. If there is no legitimate method of buying it that doesn't include DRM, then don't buy it at all.

    3. Re:Embarrassed? by Psychotria · · Score: 2, Interesting

      Piracy adversely affects the PC Game industry by providing a disincentive to publishers to publish on the PC platform, and indirectly affects the lives of game company employees whose companies receive lower revenues due to pirated copies

      As you said yourself: no substantial data exists. If you believe that you're getting paid less because of piracy then it may just be because your employer wants you to believe that. An employer who doesn't pay you what your worth? That's unheard of. And, no disrepect, but to even guess that "30-40% of pirated copies are lost sales" is just that... a guess. My personal guess would be about 1%. So, who's right?

    4. Re:Embarrassed? by dsanfte · · Score: 5, Insightful

      I have good news. I found someone who stole one of your games, and he has agreed to mail you back the bits you're missing. I just need a return address.

      --
      occultae nullus est respectus musicae - originally a Greek proverb
    5. Re:Embarrassed? by shinmai · · Score: 5, Insightful

      Not to nitpick, but I was pirating WAY before I had internet access (actually, more then than now). As to your question: C) No demo=no purchase.

      I won't pay for something unless I know I want it. If I buy meat from a butcher and it's not good, I'll get my money back. That option is not available to me as a consumer with software, so I try before I buy.

    6. Re:Embarrassed? by Jah-Wren+Ryel · · Score: 5, Insightful

      There's a significant lack of respect for my work inherent in the statement they make by stealing a game I've worked on. The way it comes across to me is, "I know you spent hours of your life working on the thing that's entertaining me right now, and I think those hours were worth a total of zero dollars."

      That is not their statement, that's your assumption.

      Most hardcore pirates that I know are very much into promoting cool stuff and sharing it with others because they think it is really cool. They don't waste energy on crap. In part it gives them status in their community when they are able to turn people on to something impressive. This behavior seems to be normal human nature - sharing cool stuff regardless of what it is - is an inherent part of the human social animal.

      You can choose to feel insulted by it, but feeling that way won't change anything and it makes you unhappy in the process.

      --
      When information is power, privacy is freedom.
    7. Re:Embarrassed? by Danse · · Score: 2, Insightful

      No, what bothers me is that I intimately understand the direct connection between piracy of a PC title en masse and the ensuing lack of employment of people who worked on said title if it underperforms "as a result". I'm not saying I agree with that proposed causal relationship, and I certainly understand that not every stolen copy is a lost sale - actually, almost everyone I've talked to in the business agrees - but piracy does hurt real people who make games, and therefore also dampens the quality of PC titles and the enthusiasm for the platform across the board.

      It's a real problem out there.

      The counter-argument to that is that DRM hurts your customers in very real ways as well, while it has little to no impact on pirates. Hell, I can't even play my copy of UT2004 now because I lost my CD key last time I moved. What else do I own that I could permanently lose just because I can't find a little card with like 16 characters on it?

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    8. Re:Embarrassed? by Chatterton · · Score: 4, Insightful

      When an game is sold $60, it is sold here in Europe for 60 Euro. You do the change back and tada: $100.
      Now "Hundreds of dollard of games" start with only 1 :(

    9. Re:Embarrassed? by Danse · · Score: 3, Insightful

      Thought exercise:

      If the internet did not exist and you could not pirate any given game, would you

      A.) Not buy a game you were fairly interested in but not positive about?

      or

        B.) Buy a game you were fairly interested in but not positive about?

      If you're like most people, I'm guessing the answer is that sometimes you would do A, sometimes B.

      If you're like me, you've been burned too many times in the past to ever trust most developers again. With only a couple of exceptions who I give the benefit of the doubt to, I have to try a game before I will decide whether to buy it or not. Even if I get home and it won't run at all, I can't return it.

      Developers think that all they have to do is entice you with enough bullshit hype about how awesome their game is to get you to buy it, and then when you realize that they were bullshitting all along, they already have your money and you can't return it.

      Even a demo can be made to seem awesome, and make you think that if you could just keep playing a bit further you'd get to experience the awesomeness that they've been telling you about for the last couple years. But you'll probably be wrong. Maybe I'm jaded now, but it's asshole developers (and really publishers more often than developers) that have made me that way.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    10. Re:Embarrassed? by Goldberg's+Pants · · Score: 3, Interesting

      Without getting into the absolute nonsense of industry piracy figures (I mean I'd be counted in the figures for pirating Spore, except I bought it as well. I just wanted the crack to avoid the DRM.) Piracy currently offers a more attractive product. I've read LOADS of people having problems with Spore when used from the legit copy. Not ONE problem with the cracked version.

      Sure, I can understand developers wanting to protect their titles, but it has to be transparent, and it seems with each passing phase of software protection, more and more people are being screwed out of playing the game they've bought due to the DRM. And of course the pathetic irony is you can't return the game, "because you may have pirated it".

      I started using cracks regularly when Neverwinter Nights wouldn't load for after a certain patch. (1.27 I think. Maybe 1.29.) That was where I basically said "Enough" and have cracked every piece of software I've bought since. (Except in the case of Stardock and the like who don't use DRM.)

      It really is at the point though where I'm about done with the PC gaming industry. And I have no interest in the consoles, so mainstream PC gaming is pretty much "game over" for me now. Endless lack of imagination, endless expansion packs, endless DRM... It's just not worth it anymore.

    11. Re:Embarrassed? by Zironic · · Score: 2, Insightful

      3-40% of pirated copies is a silly number, where would that kind of money come from? All the pirates I know already spends alot of money on games/movies/music, they can't materialize money out of thin air to pay for the content they're currently pirating.

    12. Re:Embarrassed? by Creepy+Crawler · · Score: 3, Interesting

      My rule:

      If it piques my interest (and most games dont), I'll go get a pirate friendly copy.
      If reviews indicate that you infest DRM or other anti-user techniques in the software, I will NOT buy. I will instead spread the pirate copies that are fixed versions.
      If I can ruin your business by reducing the money you will make, you MIGHT get the idea. If you dont, too bad. Not my problem.

      If you respect the user in the regular copies, I'll make sure that others know about it and encourage them to buy. I'll most likely buy when I get the chance... if it's in reasonable grasp (box stores, your website with a CC) and a good game. Some times, what I think might be a god game, just isn't. They get deleted.

      The key here: crackers and piraters here will not stop at anything to "do a challenge". You cannot defeat them. Instead, you can rally support by treating your paying customers honorably and respectfully. Many companies think that since they pay, they deserve crap treatment. Instead, the pirate copy users have less crashes due to drm and overall better user experience.

      I've been burnt by crippleware that I couldnt return, nor could I play. I see no reason other than to download and try ON MY TERMS, as your industry has forced that upon us. And once I have the better quality pirate copy, why even buy?

      --
    13. Re:Embarrassed? by shish · · Score: 2, Interesting

      When an game is sold $60, it is sold here in Europe for 60 Euro.

      Or in the UK for £60 = 70eur = $120 :(

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    14. Re:Embarrassed? by mollymoo · · Score: 2, Interesting

      My PlayStation (original) games have DRM, have worked for over a decade and I have no reason to expect they won't continue to work for as long as my hardware holds out. Not all DRM is bad. For dedicated gaming platforms (where you're never going to have the need to use the media on a different device) DRM is a good thing as a locked-down platform makes cheating drastically harder. I wouldn't even want to play a game on-line without a platform with strong DRM. I gave up on PC gaming because of the cheaters. I've never seen anything other than an occasional lag switch and the odd glitch on the PS3.

      For music and movies, DRM is a bad idea because you want to be able to play the media on different devices and transcode to different formats just to make use of it. Games? Not so much. You may want to play it on a different Windows PC, but it'll still be a Windows PC - you're not going to "transcode" it to the PS3 as you might transcode FLAC to MP3. The main reason DRM on the PC is so obnoxious is that to do DRM on an open platform you have to do pretty obnoxious things. If Windows and PCs had hardware support for DRM it wouldn't "have to" (in the eyes of the publisher) be nearly so obnoxious. Console games don't have a 5-install limit or activation, yet they're all DRM-ed up the wazoo. Inserting the original media (and it being a single point of failure) is the full extent of the DRM hassles for non-PC gamers.

      --
      Chernobyl 'not a wildlife haven' - BBC News
  3. pride shame by MellowTigger · · Score: 5, Insightful
    From the article...

    But what's keeping all those gamers out there who don't pirate their games from standing up and saying they pay for what they play? From making not being a pirate a point of pride?

    I paid for Spore. The DRM crashed my game. The seemingly incomplete game was enjoyable for as much as it accomplished. But I feel like a sucker for having paid money on it. I don't feel pride; I feel a small twinge of something akin to shame. I helped Electronic Arts dumb down a game (so they can piecemeal add-ons to eventually yield a complete game, sometime in the future) and distribute it with DRM (which interfered in my gameplay, which the pirated version would not have done). I helped them because I can't control my addiction to gaming.

    That's why the cultural front would be a losing battle. To do the "legal" thing, I have to feel slightly embarrassed and used and out of control.

  4. I want my Halo 3-on-C64 port by LrdDimwit · · Score: 3, Informative

    I can see where you're coming from with this, but that isn't a 'right'. It's a 'demand', and a fairly selfish one at that. Nintendo should be forced to license their IPs out to their arch-nemeses? (I mean, aside from Sega ;) Companies should be forced to release ports even for systems that can't handle the load?

    Not a bad idea, but needs a rethink.

    1. Re:I want my Halo 3-on-C64 port by Haeleth · · Score: 2, Funny

      Nintendo should be forced to license their IPs out to their arch-nemeses?

      Why not? They could use NAT, and free up some IPs for the rest of us to use. It would be a nice gesture of support for the Internet.

    2. Re:I want my Halo 3-on-C64 port by MobileTatsu-NJG · · Score: 2, Informative

      Nintendo should be forced to license their IPs out to their arch-nemeses? (I mean, aside from Sega ;) Companies should be forced to release ports even for systems that can't handle the load?

      I think he already addressed that when he said PC and not console.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  5. Their stuff sounds worse than DRM by Animats · · Score: 2, Interesting

    Their games require you to run "Impulse", and the "Impulse Dock", which is a browser-like client that only talks to Stardock. It has blogs, downloads, and such, and is required for updates to their games. It's like one of those background services required to run many games, only it's in your face.

    This is progress?

  6. Re:Face it by QuantumG · · Score: 4, Insightful

    It's be fucking nice if they did release source code. What's the harm? Carmack did it.

    --
    How we know is more important than what we know.
  7. Re:I am embarassed! at the mtv article by QuantumG · · Score: 5, Insightful

    I love it when Americans make the tipping analogy, because it's so apt. You are aware that the American system of tipping is insane, right? The rest of the world think you're all fuckin' nuts when you go on about this stuff. There's nothing normal about refusing to pay your staff a reasonable rate and then demanding the customer get involved in compensating them.

    --
    How we know is more important than what we know.
  8. Hello, first sale doctrine? by Spy+der+Mann · · Score: 5, Insightful

    If I purchase a copy of the game, I *DO* own it. Otherwise, I have the right to get a replacement and or refund if my CD or DVD gets scratched. Does that really happen? I don't think so.

    If we gave money and got a CD, it's not a license. It's a sale. Especially when you go to the website and see the words "purchase", "order" and "buy". See Vernor v. Autodesk. A good review of the decision is available at http://arstechnica.com/news.ars/post/20080523-court-smacks-autodesk-affirms-right-to-sell-used-software.html

    So what DRM is really about, is an attempt at circumventing the first sale doctrine. Therefore, it should be declared illegal.

  9. Why marked as troll? by Scott+Kevill · · Score: 4, Insightful

    The parent is correct. Their games do require you to run their Impulse client to download game updates.

    A recent update to Impulse did actually install background services without asking the user's permission. This was their solution to slow app launch times, by invisibly launching the service at boot time, rather than actually fixing the problem.

    --
    GameRanger - multiplayer gaming service for PC and Mac games
  10. Re:Hello, first sale doctrine? - it gets worse. by thesupraman · · Score: 3, Insightful

    Go read up on copyright, as part of the 'deal' that is copyright, the rights to the item are supposed to become public after copyright runs out (which is getting longer and longer, but that aint the point).

    With DRM, how exactly is the public going to get their free access that has been bought and paid for by supplying (through the state..) the protection of the product during its copyright life?

    Any copyright holder who uses DRM that does not time out at the end of copyright is reneging on their half of the contract that is copyright, so why should they get any protection through it?

    State Copyright OR Private DRM, I say. No state protection for DRM!

  11. Re:I am embarassed! at the mtv article by DeadChobi · · Score: 2, Interesting

    I like the tipping system here.

    I've been at restaurants where waitresses invade my personal space by touching me or rubbing on me while handing other diners their food, and I just refuse to tip them because of that. Usually they do it because they think it gets them more tips if they make me want to have sex with them. That kind of manipulation really pisses me off. Remember that this is an example of why I like the tipping system.

    Another reason why I like the system here is that if I really like the service someone gave me, I can say so by giving them a larger than average tip.

    --
    SRSLY.
  12. I stray into off-topic land by Macthorpe · · Score: 2, Informative

    There's nothing normal about refusing to pay your staff a reasonable rate and then demanding the customer get involved in compensating them.

    I can only quote you in the name of truth. The moment the UK government found out that was happening here they started taking steps to make it illegal, as it damn well should be.

    --
    "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
  13. Re:I am embarassed! at the mtv article by vadim_t · · Score: 3, Interesting

    If you go to a restaurant, you don't have to tip your waiter anything. Yet many people would feel bad if the
    waiter was decent and they left nothing.

    No, being a decent waiter is the waiter's job, and they don't deserve any extra for doing what they're supposed to do. If they don't earn enough then they should go and demand more from their employer.

    A tip is not a tip if it's mandatory. A tip is used to reward exceptional service. Simply serving food or mechanically pouring a beer or cup of coffee is not exceptional service. Now, when a taxi driver spent a while figuring out how to fit the large CRT I had bought into the car and helped me carry it up, that was very exceptional service and appropiately rewarded.

  14. Re:I am embarassed! at the mtv article by spasticfraggle · · Score: 4, Interesting

    You realise if they were getting paid a reasonable wage they wouldn't feel the need to demean themselves like that, right?

  15. How about a DRM Bill of Rights by Somebody+Is+Using+My · · Score: 5, Interesting
    I want a DRM Bill of Rights, an agreement between Publishers and End-Users about what their DRM software can and cannot do. It needs to be palatable to both the Publishers -who want to protect their copyright and investment in the software- and to the users, who want to be able to use software they paid for not only today but in the future.

    1) Right of Free Use: If you limit number of installations, the publisher MUST provide a "revoke" tool.

    What it entails for the publisher:

    The Publisher is allowed to limit the software's installation to one or more computers based on their hardware configuration and registered online ("Activation"). They must provide a free stand-alone tool, preferably on the same distribution medium, that the User can use to de-authorize previously activated computers. The total number of Activations and De-activations must be unlimited in number, but can be limited as to number of uses in a particular time period.

    How It Would Work:

    When you install a game, the software must be activated online as is the standard practice today. However, what this Right provides is a method for the User to de-activate an installation so the software can be transferred to another computer, either due to hardware failure, upgrade or resale. This tool needs to be provided free to the user, preferably on the CD/DVD with the game (or downloaded if the game is purchased through digital distribution) and must be stand-alone. De-activation would require proof of ownership (the CD in the drive and the CD-key should be enough), and would display a list of all computers authorized to run that software. The User could then select the computers to be de-activated. Note that this tool does NOT have to be run on the Authorized computer, or require the Authorized software to be installed. In order to prevent misuse of this tool, the Publisher can allow only a certain amount of Authorizations/DeAuthorizations per day/week/month, but cannot limit the TOTAL amount of de-Authorizations.

    2) Right of Activation: If the publisher requires Activation, they must provide some assurance of method to bypass this should the method of Activation no longer be available.

    What it entails for the Publisher:

    The Publisher is allowed to require the User to Activate their software through the method of their choice. But if that method should no longer be available (be it due to technical or financial reasons), they must ensure that the user can continue to use the software they paid for even though the Activation service is no longer running. This assurance can take many forms; a legal promise to release a patch should the Activation Servers be taken down and a waiving of rights to take legal action of any third-party who rights software to allow the same, or a universal "key" that is held in escrow, to be released only should the Activation servers go down, that allows installation and use of the Software without Activation.

    How It Would Work:

    Basically, the Publisher needs to provide the User with a "back-door" that can bypass the Activation requirement should they chose to no longer allow Activations, either because it is costing them too much money or they are no longer in business. The best way for the User is if the Publisher has a patch or some sort of universal serial number that allows the User to bypass Activation; this patch/key is held in escrow until the Activation Servers go down and is then released to the general public. Of course, this may dramatically compromise the usefulness of the DRM, so other methods can be used, for example: providing source-code and funds that can be released to pay a programming team to successfully develop a patch after the fact. Alternately (but least palatable to the User) the Publisher can simply promise to release code and not prosecute should a third-party (e.g., a "cracker") want to develop some method to bypass the Activation (but, note, they must provide enough code to make this a possibility)

    3) Right to P

    1. Re:How about a DRM Bill of Rights by Creepy+Crawler · · Score: 4, Insightful

      I already have a DRM Bill of Rights.

      It's called Thepiratebay. No DRM. Working cracks and good serials. No anti-user crap.

      Why pay to get punished when pirating works better?

      --
  16. Re:pride shame by VariableRob · · Score: 2, Insightful

    After purchasing Mass Effect I used a crack to circumvent the activation. I felt...unclean for paying a company to treat me like that. I decided that I would take a moral stand on the issue and so I will not buy any more games with crazy DRM on them (I did the same with Starforce). Now however I am in something of a quandary, should I:
    a) Be strong! Not only will I not purchase these products, I will not use them in any way. A total boycott.
    b) Be pragmatic! The publisher will label me a lost sale due to piracy anyway so why not see for myself what everyone is talking about?
    I intially chose A so as to lend weight to my statement, but my voice goes unheard. Drowned in a sea of corporate propaganda. B appears ever more attractive (and self-serving, admittedly.)

    --
    The seriousness of the above post is not guaranteed.
  17. Re:I am embarassed! at the mtv article by the+grace+of+R'hllor · · Score: 4, Insightful

    It's funny. Because here tipping is not considered mandatory, there is no *expectation* of a tip, and thus, if I really like the service I got, I can give an average tip.

    The tipping system in the US is insane. Waitresses should be paid normal wages, and should get tips only as reward for good service (or physical contact, for those so inclined).

  18. Comment removed by account_deleted · · Score: 2, Informative

    Comment removed based on user account deletion

  19. Re:pride shame by MellowTigger · · Score: 3, Interesting

    The game crashed, what makes you assume it was the DRM?

    The game was stable up until the space stage, then it started crashing on me and caused me to lose many hours of progress. Buried in the crash logs was mention of a particular dll. I went searching for an explanation of what that file was for. Turns out, there was already an article written that explained that dll, SecureROM, and its relation to Spore. http://www.arsgeek.com/2008/09/09/how-to-remove-securom-spore-dasmx86dll-issues-and-some-great-drm-free-alternatives/