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Build a Cheap Media-Reading PC?

tsm_sf writes "A recent Slashdot article got me thinking about dead and dying media. I'd like to build a cheap PC with the goal of being able to read as many old formats as possible. Size and power consumption would be design considerations; priority of media formats would be primary. How would you approach such a project?"

2 of 255 comments (clear)

  1. Consider Macs... by rtfa-troll · · Score: 5, Interesting

    I guess that you probably don't want to build around a Macintosh heart since it's probably easiest to get interesting older devices for the PC architecture. However, there's a whole set of interesting media related to the apple 3.5" floppies which used variable angular density of bits to achieve more even linear density (in other words, more bits on the outer tracks, less on the inner tracks). This needs special hardware and I think only some PC drives could possibly support reading this. This is, of course, a bit sick but not as bad as Apple II gaming media where you actually have to be able to load bits of the device driver from the disk as you go along. In a primitive form of Digital Restrictions Management, they used to stop the drive motor and continue to reaad as they went along.

    Later apple media 3.5" Floppy was mostly 1.44Mb standard.

    --
    =~ s,(.*),<sarcasm>$1</sarcasm>,g if any_point_you_wish();
  2. The question nobody's asked yet... . by Chrisje · · Score: 5, Interesting

    Why? Why do you think you need such a thing? What are you going to use it for?

    There's a plethora of different media out there. Anything from Punch-cards to Single-reel tape to QIC, HDD with different interfaces, hell, even Magneto Opical/UDO and Microfilm or, God forbit, Floppy or even normal Casette Tapes (Remember MSX "DatRecorders"?)

    Then there's a plethora of software used to write to these media. Any tape drive usually was written to with Networker, DataProtector/Omniback II, AMANDA, NetBackup or BackupExec, not to mention older iterations such as ArcServe and whatnot. The Harddisks can be formatted with the most wild versions of FAT, FAT16, 32, NTFS in various flavours, Ext*, Reiser and so on, while Casette tapes were written by a BASIC OS.

    Then there's a plethora of software used to create the objects on those media. You have your CoDecs for rich media, your office formats of yore like WordPerfect 5.1... The list is nigh endless. When you say you want a media reading PC, you need to delimit your project somewhat, because you could end up with half a data center filled with machines for various purposes.

    So, again:
    - Why do you need it?
    - What for?

    Besides, if you still have floppies with your original copy of The Secret of Monkey Island on it, do you really need to be able to read those, or do you simply surf into a retro-gaming site to find the images and a suitable run-time environment for them?