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Former Gamers Want More Social Games

Gamasutra is running a series of studies on what people from certain demographics want from games. Their most recent article takes a look at former gamers, from the age of 25 to 35, and how they view their old hobby. Many seem to have replaced games with social networking during their non-productive time, and they also tend to favor games they can play with friends in the same room, rather than anonymous online interaction. Previous parts of the study focused on family gamers and older gamers. "We had some of our test consoles rigged up to an internet connection to see how these Missing Gamers would respond to online play. But whilst they were initially impressed at the ability to play with other people all over the world, they soon picked up on the fact that many of the people they were playing with were either too good, or too immature to endure for any length of time. It wasn't long before the online games were abandoned in favor of the simpler split-screen local multiplayer offerings. The ability to nudge, rib, and cajole each other on the sofa (not to mention share snacks and drinks) was simply too much fun to resist."

11 of 114 comments (clear)

  1. Re:Social networking replacing gaming by Anonymous Coward · · Score: 1, Interesting

    I see my wife and chat with her all the time...on facebook.

    Maybe I work too much.

  2. Prime time for social life by Wiarumas · · Score: 3, Interesting
    25-35 is a pretty prime social time where many people find their significant others and are getting set in having their circle of friends. In addition, I would suspect that their careers are beginning to blossom and are probably demanding more time than their "gaming" years.

    I'm not suprised by this study, in fact, I believe I may be a classic example of why this may be. I have a gaming PC, xbox, ps2, gamecube, n64, NES... but most importantly I have a Wii. Me and my fiance primarily play this together (Mario Kart online) or whenever we have company (Karaoke, DDR, etc). But I also have a secret life that my girlfriend doesn't know about - I play EVE Online with a few HS buddies that she has never met. We are states apart and grew completely different apart (one is getting his doctorate in physics, the other is getting by on his HS diploma) but this is the one thing that keeps us socializing.

    I wish I had more time to play games like WoW but I honestly don't anymore. I wish I even had time to talk on AIM anymore, but it seems as if those days are over. So before when my gaming time was an introvert activity, its now more of a social event where I can catch up with my friends while getting my video game fix.

    --
    I will bend like a reed in the wind.
  3. Re:Social networking replacing gaming by Ogive17 · · Score: 4, Interesting

    I'm 29 now and have been gaming for about 25 years. Now it's a struggle for me to sit down at my computer and play a game for more than an hour at a time... or I'll buy a Wii game, play it for a few days, then completely lose all interest in it again. If I'm not LANing with a few friends or playing one of the party games on the Wii, I just don't have the desire to play games anymore.

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  4. Forced social games by Animats · · Score: 4, Interesting

    OK, you want social interaction, we'll give you social interaction.

    The big time-sink games, like Everquest and WoW, where it's necessary to get everybody on line at the same time for a raid, could be made even more intrusive with a mobile aspect. If someone raids your fortress, frantic messages go out to all the defenders phones, demanding that they get on line immediately and help with the defense.

    When you really want to annoy another guild, raid them at 4 AM.

    This would probably sell in Singapore.

  5. Co-op versus Multiplayer by Quantus347 · · Score: 5, Interesting

    I have to agree. But even more, I would like to see more cooperative multiplayer in games. So many games have a primary "campaign" mode, the standard game itself with all the effort in large scale maps and objectives and such, but when it comes time for the multiplayer option, it a purely competitive arena style thing, where large differences in skill/familiarity with the game ruin the fun for the noob that gets incessantly poned or for the expert that cant get anyone to play out of past frustration. Some games have accomplished this very well (Halo, Gears of War to name a few), but I haven't seen it much outside of the First Person Shooter genre.

    What I wouldn't give for a truly cooperative Real Time Strategy game. And not just a basic alliance, which usually just means a non-aggression and map-sharing pact. But imagine for a moment full resource and control sharing. At that point you can differentiate roles and responsibilities. One person to manage resource and production while the other leads the military defense/expansion. Imagine Spore Space Stage if you could have one empire, with one player as the Minister of War, another as Minister of Commerce, and a third as Minister of Colonization. Or even a good military type, but were you can organize a hierarchical military system, with your infantry, munitions, and strike team special forces. The complexity players have achieved in tactics of WoW raiding or Call of Duty, etc. prove that given the freedom to do so, players will plan, cooperate and organize well beyond what you may anticipate.

    --
    Common Sense isn't as Common as people think...
  6. Friends are gamers, but we rarely play online. by Fallingcow · · Score: 3, Interesting

    I'm not a "former" gamer, but better than 95% of my gaming time is in single-player games or in multiplayer with people in the same room (Smash Brothers, Wii Sports, things like that).

    The only time I play online with strangers is when I've also got at least one friend in the game, which doesn't happen too often (most of my friends have the same gaming patterns as me and prefer living-room multiplayer, playing a single player game together, or just playing alone to playing online).

    I get much more enjoyment out of a marathon playthrough of a single-player game, switching off with a friend, than I do playing an online FPS or whatever with said friend. My wife loves JRPGs, so we usually play those together, even though they're single player. Done similar things with a couple of the Zelda games, and with some 3rd-person games.

    The rest of the time (the majority of it) I play PC-RPGs (single player--I *hate* that this market is so small, since it's produced some of my favorite games), strategy games (currently enjoying Hearts of Iron 2), and single-player atmospheric or story-heavy FPS games like the Half Life series, Deus Ex (I replay it every year or so, took me several playthroughs over a few years before I finally felt like I'd experienced the entire game), Portal, the Thief series, Bioshock, etc.

  7. Exactly right. by EWAdams · · Score: 3, Interesting

    Why should I tolerate the abusive behavior of some pimpled 13-year-old virgin online when I can have a good time playing with someone I genuinely like?

    The behavior in persistent worlds will only improve when they begin to impose cash fines for obnoxiousness on players' credit cards, doubling in amount with each incident. Failure to pay (i.e. card declined) locks up the account.

    --
    I piss off bigots.
  8. games are frustrating by blindbat · · Score: 1, Interesting

    I've played games for over 30 years. I'm just tired of games that are now made so frustrating. They aren't fun anymore.

    If a games seems a little short, the developers must make it insanely difficult to beat.

    I have put many games aside and never finished them because of this.

    And another thing... Many new games are developed for console, so I find the controls to be dismal when trying to play on the PC. I'm much more used to having many controls than using the same buttons for 3 or more different actions based on context.

  9. The wii rules in this arena by jollyreaper · · Score: 3, Interesting

    There are lots of games on that platform that I called "party games" before someone else coined the name "social games." By my definition, a party game has short play times between controller turnovers, are easy to learn and hard to master, and allow even the people who aren't playing to feel involved, usually by capping on how awful someone was at the game.

    Soul Caliber was a great example of the 'hotseat' party game; only two people at a time could play but the rounds were quick and it was easy to hand the controller to someone else after you lost. I'm sure the same could be said of other fighting games but I never liked any other fighter as much as Soul Caliber, not even the SC sequels with their impossible balloon tits.

    The various Wii sports titles take that fun aspect and moves it beyond the realm of traditional gaming genres, no robots and zombies and T&A. My mom tried out the Wii and it's the first system she's liked since the Odyssey. A system like this has huge, huge multi-generational appeal. Personally, I get a little bored with the Wii Sports games but I also don't like Microsoft Solitaire and that's the most popular Windows game ever so you can see why I don't trust my own opinion on such matters. :)

    I see they've ported the old TMNT arcade game to the 360 and I assume they've included four controller support. That's another game that would kill at parties. There's also a Gauntlet port I see, one of the original four-players in the arcades. Pair that up with the big-screen TV's, party gaming can't help but to take off.

    It's kind of funny, the basics of racing games haven't changed all that much since Pole Position: try to go fast, stay on the track, don't crash. But the graphics between then and now, heh! Amazing how much things have changed, the games look a thousand times better but it's still the same mechanics -- go fast, try not to crash.

    These party games will go the same way, trying to present classic play mechanics in new and interesting ways. The motion controller was a genius move since many people find moving something around in the air more intuitive than pushing a joystick around, especially on today's fancy controllers.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  10. Re:Social networking replacing gaming by TheRaven64 · · Score: 2, Interesting

    Simple is the operative word. The game I played a huge amount as a student was Death Tank Zwei - we played it so much that we got through three Sega Saturns from eBay to keep playing it. It was a hidden game on the Duke Nukem 3D CD, and supported up to 7 players. You controlled a tank (a trapezium) on a 2D mountain range and fired a cannon with a variable force and direction. After a few kills you could buy things like rolling mines, MIRV warhead, nukes, or guided missiles, and other things that let you fly. The game was very simple. People playing for the first time rarely won, but they often came somewhere around the middle of the score board. It was a great social game, because rounds were short (a minute, maybe two) and games were as many rounds as you wanted - we typically played 10-20. You can easily swap people in and out of the game when they want to start or stop playing, and you can still play it when you're slightly drunk.

    --
    I am TheRaven on Soylent News
  11. Re:Split screen gaming by moderatorrater · · Score: 2, Interesting

    Do you think Dead Space would be as scary without the amazing graphics and audio?

    I don't know if this is exactly the same thing, but I remember playing Wolfenstein back when it was still cool. There were levels that resembled mazes, and sometimes you'd get a random machine gun dude around a corner, where you couldn't possibly know he was there. I had to run through one area with extremely low health and only my pistol. When I met one of those guys around a corner, it was the scariest moment I've had while gaming.

    So, while I know that you're referring to a creepy atmosphere in addition to everything else, Wolfenstein got me on the suspense and tension without the pretty graphics.