Former Gamers Want More Social Games
Gamasutra is running a series of studies on what people from certain demographics want from games. Their most recent article takes a look at former gamers, from the age of 25 to 35, and how they view their old hobby. Many seem to have replaced games with social networking during their non-productive time, and they also tend to favor games they can play with friends in the same room, rather than anonymous online interaction. Previous parts of the study focused on family gamers and older gamers.
"We had some of our test consoles rigged up to an internet connection to see how these Missing Gamers would respond to online play. But whilst they were initially impressed at the ability to play with other people all over the world, they soon picked up on the fact that many of the people they were playing with were either too good, or too immature to endure for any length of time. It wasn't long before the online games were abandoned in favor of the simpler split-screen local multiplayer offerings. The ability to nudge, rib, and cajole each other on the sofa (not to mention share snacks and drinks) was simply too much fun to resist."
Split-screen multiplayer ain't so fucking great when you don't have any friends.
SJW: Someone who has run out of real oppression, and has to fake it.
I have to agree. But even more, I would like to see more cooperative multiplayer in games. So many games have a primary "campaign" mode, the standard game itself with all the effort in large scale maps and objectives and such, but when it comes time for the multiplayer option, it a purely competitive arena style thing, where large differences in skill/familiarity with the game ruin the fun for the noob that gets incessantly poned or for the expert that cant get anyone to play out of past frustration. Some games have accomplished this very well (Halo, Gears of War to name a few), but I haven't seen it much outside of the First Person Shooter genre.
What I wouldn't give for a truly cooperative Real Time Strategy game. And not just a basic alliance, which usually just means a non-aggression and map-sharing pact. But imagine for a moment full resource and control sharing. At that point you can differentiate roles and responsibilities. One person to manage resource and production while the other leads the military defense/expansion. Imagine Spore Space Stage if you could have one empire, with one player as the Minister of War, another as Minister of Commerce, and a third as Minister of Colonization. Or even a good military type, but were you can organize a hierarchical military system, with your infantry, munitions, and strike team special forces. The complexity players have achieved in tactics of WoW raiding or Call of Duty, etc. prove that given the freedom to do so, players will plan, cooperate and organize well beyond what you may anticipate.
Common Sense isn't as Common as people think...
My point? Nothing, and I mean nothing, beats face to face.
I dunno, doggy style is pretty awesome.
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