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Four Add-ons Planned For Sins of a Solar Empire

With the first add-on pack for Sins of a Solar Empire arriving in just under a month, publisher Kalypso Media has announced that three more add-ons are on their way as well. Gamespot has an early look at the first add-on, Entrenchment, and a couple of additional screenshots are available at Shacknews. The game's creative director, Craig Frazer, also explained their reasoning for making small expansions rather than large ones: "If PC gaming is to survive, the industry will need to be open to change. We went out on a limb with our anti-DRM stance and it paid off really well. We tried an unusually long beta period and that worked as well. Micro-expansions are just another experiment we are trying out to improve the market. These small expansions give us the opportunity to provide highly focused, high quality content within a reasonable time frame. Micro-expansions also reduce the development risk associated with 1-3 year cycles. With lower risk, we can be far more progressive in terms of gameplay and content."

11 of 68 comments (clear)

  1. Re:Don't tell EA by Anonymous Coward · · Score: 1, Informative

    RTFA,

    $9.95.. not "approx"

  2. Re:Don't tell EA by Wiarumas · · Score: 2, Informative

    From TFA: £7.99 = $12.91 (hey, maybe I'm taking into consideration the possibility of the USD taking a dive)

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  3. Re:Periodic add-ons can be great by GenP · · Score: 3, Informative

    Except those new TA units/maps were free.

  4. Re:Micro-price? by Raijen · · Score: 4, Informative

    According to the preview at IGN: "The first micro-expansion is called Entrenchment, and Ironclad plans on selling it for about $10, which is a third of what a typical expansion costs."

    So four expansions for fourty dollars sounds fairly inline to me at least.

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  5. Re:You can't knock Kalypso Media by Jephir · · Score: 4, Informative

    As far as I know, Impulse does not contain any DRM. You can install Sins of a Solar Empire from Impulse, then uninstall Impulse and Sins will continue to work fine.

  6. Re:You can't knock Kalypso Media by WhatAmIDoingHere · · Score: 2, Informative

    The only thing I needed to do to download patches was set up an account on their website with my CD key. When I install the game the key is not needed.

    What DRM?

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  7. They are by Sycraft-fu · · Score: 2, Informative

    $10 is the price I see for it on Impulse. Given the normal expansion price of $30-40 (for example Wrath of the Lich King is $40) that seems pretty reasonable.

  8. Re:Don't tell EA by mjwx · · Score: 2, Informative

    From TFA: £7.99 = $12.91

    OK as I said before Stardock is a US company and all transactions are in USD. 8 British pounds are an approximate conversion of $10 USD. Please refer to the Stardock store for more details.

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    Calling someone a "hater" only means you can not rationally rebut their argument.
  9. Re:You can't knock Kalypso Media by Anonymous Coward · · Score: 1, Informative

    I copied the Sins folder from my desktop to my laptop so my friend could try it out with a 2 play LAN game. It worked just fine and nothing asked me to reactivate. Perhaps the sig.bin file is some sort of ID, but it certainly doesn't care what hardware it's on.

  10. Re:Micro Expansions by Dutch+Gun · · Score: 2, Informative

    Sounds like an attempt to milk the cash cow to me.

    "Sins of a Solar Empire", while moderately successful, is hardly a "cash cow". I believe you've mistaken this article for the one in which EA is selling an expansion to Spore almost immediately after its launch, with another shortly to follow.

    I suspect the only way these micro expansions will work out is if they also come with a micro price.

    $9.95 micro enough for you?

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  11. Re:You can't knock Kalypso Media by mjwx · · Score: 4, Informative

    Does Sins have a sig.bin file like GalCiv? I'm 99.999% sure it does....if so, it has DRM. That file is a hardware ID that will de-activate the software if any significant hardware changes, or you copy the files to another machine without running the install to "activate" the program again. You cannot play it if you alter this signature file in any way. Try renaming it and see how fast it asks you to activate it. That is the definition of DRM by every standard. The only difference is that they hide it from you and tell you it's not there.

    For the absolute last time, Gal Civ and Sins do not have DRM, they can be run, moved and installed independently of Impulse. The activations programs are called up by Impulse (Stardock Central) when updating and not by the game and if it queries to see what hardware it runs on before the game runs then that is a serious failure because I've moved a GalCiv installation from my Gaming rig (AMD X2) to my laptop (Intel Pentium M) and shock horror, it didn't stop me from starting the game (as DRM would). The only problem I had was that my laptop did not have the 1600x1200 resolution I was playing it at on my gaming box. Did you consider that it has the hardware information written a less nefarious purpose? perhaps to let the game know the maximum resolution of my monitor is perhaps? As sceptical as EA and their ilk have made me about PC gaming I cant find what Stardock are doing wrong here?

    Also I can install Gal Civ and Sins from the optical media without installing StarDock Central or Impulse and play them, I just cant update the games.

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    Calling someone a "hater" only means you can not rationally rebut their argument.