Four Add-ons Planned For Sins of a Solar Empire
With the first add-on pack for Sins of a Solar Empire arriving in just under a month, publisher Kalypso Media has announced that three more add-ons are on their way as well. Gamespot has an early look at the first add-on, Entrenchment, and a couple of additional screenshots are available at Shacknews. The game's creative director, Craig Frazer, also explained their reasoning for making small expansions rather than large ones: "If PC gaming is to survive, the industry will need to be open to change. We went out on a limb with our anti-DRM stance and it paid off really well. We tried an unusually long beta period and that worked as well. Micro-expansions are just another experiment we are trying out to improve the market. These small expansions give us the opportunity to provide highly focused, high quality content within a reasonable time frame. Micro-expansions also reduce the development risk associated with 1-3 year cycles. With lower risk, we can be far more progressive in terms of gameplay and content."
I recall the game "Total Annihilation", a popular real time strategy game from the 90s. The publisher, CaveDog, periodically would add new units to the game (something like one a month or so). While I also like it when the publisher includes map editors, it is still good to get new material from the original developers.
Anti DRM unless you want patches (and maybe addons...) and you can overlook the DRM they include with Stardock Central and Impulse... Other than that, sure. They are TOTALLY anti-DRM. /sarcasm
Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
According to the preview at IGN: "The first micro-expansion is called Entrenchment, and Ironclad plans on selling it for about $10, which is a third of what a typical expansion costs."
So four expansions for fourty dollars sounds fairly inline to me at least.
This post is over -- Release the Hounds
As far as I know, Impulse does not contain any DRM. You can install Sins of a Solar Empire from Impulse, then uninstall Impulse and Sins will continue to work fine.
Includes a good ground combat battle system, I will no longer worry, for I am already dead, and in Heaven.
For the absolute last time, Gal Civ and Sins do not have DRM, they can be run, moved and installed independently of Impulse. The activations programs are called up by Impulse (Stardock Central) when updating and not by the game and if it queries to see what hardware it runs on before the game runs then that is a serious failure because I've moved a GalCiv installation from my Gaming rig (AMD X2) to my laptop (Intel Pentium M) and shock horror, it didn't stop me from starting the game (as DRM would). The only problem I had was that my laptop did not have the 1600x1200 resolution I was playing it at on my gaming box. Did you consider that it has the hardware information written a less nefarious purpose? perhaps to let the game know the maximum resolution of my monitor is perhaps? As sceptical as EA and their ilk have made me about PC gaming I cant find what Stardock are doing wrong here?
Also I can install Gal Civ and Sins from the optical media without installing StarDock Central or Impulse and play them, I just cant update the games.
Calling someone a "hater" only means you can not rationally rebut their argument.