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Bandwidth Use In MMOs

Massively is running a story about bandwidth costs for MMOs and other virtual worlds. It's based on a post at the BBC on the same subject which references a traffic analysis (PDF) done for World of Warcraft. Quoting: "If you're an average user on capped access, the odds are you have roughly 20Gbytes per month to allocate among all of your Internet usage (it varies depending on just where you are). For you, sucking back (for example) a 2GB World of Warcraft patch isn't something you can just do. It's something you have to plan for — and quite often you have to plan for in the following month. Even a 500MB download has to be handled with caution. MMOGs as a rule don't use a whole lot of bandwidth in actual operation. However, the quantity definitely rises in busy areas with lots of players, where there are large numbers of mobs, or on raids, and takes quite a much larger jump if you're using voice as well."

6 of 188 comments (clear)

  1. Offline patches? by Tubal-Cain · · Score: 5, Funny

    Can't you get offline installers that you can download from school/work/friend's basement and bring over by sneakernet?

    1. Re:Offline patches? by Anonymous Coward · · Score: 1, Funny

      LOTORO

      Lord of The Online Rings Online?

    2. Re:Offline patches? by Cryophallion · · Score: 5, Funny

      No, TOLKIEN Rings.

      And please see the story on Ars Geeks are Not Comic Book Guy

  2. You know you might be in a bad guild when... by Anonymous Coward · · Score: 2, Funny

    you're so bored in between pulls you study the traffic WoW is generating.

  3. Re:Erm by Hinhule · · Score: 3, Funny

    Imagine the irony if this had been a main story and the article got slashdotted.

  4. Re:Imagine... by poetmatt · · Score: 2, Funny

    Of course not, with a 20GB cap you won't have very long to be online :D