Open-Source DRM Ready To Take On Big Guns
Barence writes "An open-source digital rights management (DRM) scheme says it's ready to supplant Apple and Microsoft as the world's leading copy protection solution. Marlin, which is backed by companies such as Sony and Samsung, has just announced a new partner program that aims to drive the DRM system into more consumer devices. 'It works in a way that doesn't hold consumers hostage,' Talal Shamoon told PC Pro. 'It allows you to protect and share content in the home, in a way that people own the content, not the devices.' When asked about the biggest problem of DRM — that customers hate it — he argued that 'the biggest problem with DRM is people have implemented it badly. Make DRM invisible and people will use it.'"
They don't mean invisible to everyone. They mean invisible to people who aren't breaking the law. Frankly, that's good enough for me, in this case; if it doesn't interfere with my legitimate use of a game or my music, I don't have a real problem with it. Yeah, it'd be nice if DRM weren't necessary, but when you get right down to it, most people will steal digital media (as opposed to physical media) when they think they can get away with it. I'm not going to debate whether that's morally wrong or not, but it IS against the law.
Now, of course, I'm not convinced this company is going to be successful in creating effective DRM that doesn't interfere with legitimate use, but it'd be interesting if they managed it.
From my experience its not so much the DRM itself, but rather difference of opinions between the implementation and interpretation of the spec among the various hardware vendors.
Case in point. My home theater receiver is HDCP compliant, however it doesn't play nice with Vista. This forces me to use gray market software just so I can watch video on my projector. For the record I am not talking about just DVDs and HD disc based content. I can record an AVI with my digital camera and I will still get errors trying to play that content on my projector.
My main point is that its not necessarily the DRM itself that is the problem. HDCP "looks okay" on paper. However when you have a multitude of manufacturers interpreting the spec and the logistical impossibility of unit testing against everything else out there, ultimately its left up to the consumer to do the testing which will ALWAYS end up bad for the little guy. And there is NO WAY an individual user is going to have any teeth when a manufacturer doesn't play by the rules.
My last point is this. DRM doesn't prevent piracy.
again...let me repeat that for the industry folks who are a little slow. DRM DOESN'T PREVENT PIRACY.
It's kind of like network security. The only truly secure computer is one that is sealed in concrete, has no keyboard, no monitor, no mouse, no network, and no power. If someone wants in bad enough, they will get in. Period.
The only truly secure content is that which is never distributed.
There will always be a better mouse.
The most invisible form of DRM I've seen is Steam. That's because it isn't just DRM, it's a fairly significant service. I can't sell my game, but I can play it on any number of computers, even if I don't have the original disc. I can chat with friends during my game, and every so often, I can play a game for free for a weekend, or give out a guest pass to my friends for a month or two. Given these benefits, and because the only thing it restricts is reselling, I hardly ever think of it as DRM.
Nope. Since it's Open Source, you just comment out the part of the code that says "If I can't contact the server, refuse to work," recompile, and then everything works.
Or if they use a decryption key downloaded from Marlin, then before they go out of business, go into the part of the code where it downloads the decryption key, and store that key somewhere. No, wait, even better: use that key to decrypt your content, and store the plaintext and delete the original. At that point, everything works flawlessly regardless of when Marlin goes out of business.
Now that's what I call effective DRM.
As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
Unfortunately, I think this is the future of gaming. The next game consoles might not even have optical drives. You won't be able to loan a game to a friend, or rent a game from Blockbuster. And good luck reselling games that you bought over the Internet! Gamestop and others might go out of business. When your hard drive fails, you'll spend days re-downloading content (if you're lucky). If not, you'll be branded as a thief and have to spend hours arguing on the phone with Indian tech support for the right to re-download stuff you already paid for.
The Internet has done a lot of great things for gaming, but I am really scared of what will happen if console manufacturers get rid of removable media for games.
(-1, Raw and Uncut is the only way to read)
My TV is digital and incorporates HDMI with it's nice, integrated DRM scheme.
My HD reader is digital, incorporates HDMI, with it's nice, integrated DRM scheme.
My TV tuner is digital, with it's nice, integrated DRM scheme (no record bit...ah yes, they said they would never use it)
My radio is analogic. But they are all pushing that DAB thing that is digital
My Ebook reader....
ad nauseam.
Now add a touch of ubiquitous Wimax/wireless in all of those pieces of kit. And they can revoke your licences at will.
It takes 40+ muscles to frown, but only four to extend your arm and bitchslap the motherfucker