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Open-Source DRM Ready To Take On Big Guns

Barence writes "An open-source digital rights management (DRM) scheme says it's ready to supplant Apple and Microsoft as the world's leading copy protection solution. Marlin, which is backed by companies such as Sony and Samsung, has just announced a new partner program that aims to drive the DRM system into more consumer devices. 'It works in a way that doesn't hold consumers hostage,' Talal Shamoon told PC Pro. 'It allows you to protect and share content in the home, in a way that people own the content, not the devices.' When asked about the biggest problem of DRM — that customers hate it — he argued that 'the biggest problem with DRM is people have implemented it badly. Make DRM invisible and people will use it.'"

2 of 520 comments (clear)

  1. Re:How can it be both effective and invisible? by Aeolien · · Score: 5, Interesting

    The most invisible form of DRM I've seen is Steam. That's because it isn't just DRM, it's a fairly significant service. I can't sell my game, but I can play it on any number of computers, even if I don't have the original disc. I can chat with friends during my game, and every so often, I can play a game for free for a weekend, or give out a guest pass to my friends for a month or two. Given these benefits, and because the only thing it restricts is reselling, I hardly ever think of it as DRM.

  2. Re:How can it be both effective and invisible? by Gizzmonic · · Score: 5, Interesting

    Unfortunately, I think this is the future of gaming. The next game consoles might not even have optical drives. You won't be able to loan a game to a friend, or rent a game from Blockbuster. And good luck reselling games that you bought over the Internet! Gamestop and others might go out of business. When your hard drive fails, you'll spend days re-downloading content (if you're lucky). If not, you'll be branded as a thief and have to spend hours arguing on the phone with Indian tech support for the right to re-download stuff you already paid for.

    The Internet has done a lot of great things for gaming, but I am really scared of what will happen if console manufacturers get rid of removable media for games.

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