Evolutionary Scientists Test-Drive Spore, Gripe
ahab_2001 writes "The computer game Spore has been marketed partly as an experience that makes evolutionary biology come alive in a game setting. But does that claim hold water? To find out, John Bohannon, a correspondent for Science Magazine (writing as 'The Gonzo Scientist'), sat four card-carrying scientists, ranging from evolutionary biologist Niles Eldredge to JPL astrophysicist Miles Smith, down in front of a terminal to play the game. The upshot, says Bohannon: Spore flunks basic science, getting 'most of biology badly, needlessly, and often bizarrely wrong.'"
I think there is only one way to do it properly: take control of the evolution out of the player's hands entirely.
;)
I'm thinking of running the evolution part on the server, and make it an MMO/FPS-sortof. The server would have a 3D-world, an environment that changes constantly and some creatures to start with. Players can log in, and are given a random creature. They can run/walk/sneak around, eat, mate, sleep and kill. Many creatures won't be able to mate right away, and if you die before you were able to mate.. Well, that's evolution.
After you die, you can directly continue playing with another randomly assigned creature with different properties.
I'm not sure how long a "round" would have to take, but I already know how to decide who wins: the player that mates the most will win. I think it would be pretty exciting.