Anatomy of the First Video Game, Born 1958
afabbro writes "Fifty years ago, before 'Pong' and 'Space Invaders,' a nuclear physicist created 'Tennis for Two,' a 2-D tennis game that some say was the first video game ever. Built in 1958, it was 'gynormous.' 'In addition to the oscilloscope screen and the controller, the guts of the original game were contained in an analog computer, which is "about as big as a microwave oven."' 'We have to load it into the back of a station wagon to move it. It's not a Game Boy that you put in your pocket.'"
"It wasn't the first video game" post in 3.. 2.. 1..
You just got troll'd!
That error came about because the editor probably hasn't had access to a vagyna in a long time...
Depends how anal you want to be - you could write code that would put out the relevant signals from a soundcard using 3 channels - one for X, one for Y, one for Z (brightness), or perhaps add another channel and run dual-trace with the second one generating the net along the bottom. A standard old dual trace scope for £50 from eBay would be fine for the display.
There is no music - home taping killed it.
because an oscilloscope screen is not the same as a video screen. It is the first oscilloscope game, but not the first video game.
A video screen is like a TV set or Monitor, an oscilloscope screen is something quite different. It shows waves not pixels. Video games have pixels. Even vector video games still use pixels and not waves. It is like saying that a curved line is the same thing as a square or dot, or that a screwdriver is the same thing as a hammer. While they may have things in common, they are not quite the same thing.
Sorry to nitpick.
Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
Actually, "gynormous" is the way they spelled it in TFA. Blame MSNBC.
The only way to tell the difference between a hamster and a gerbil is that the hamster has more white meat.
It'S not a video game, it has nothing to do with video. It's just an analog computer game, that's all. No video involved. And computer games are in fact probably even older, even digital ones.
PhotoGuy:
I read a sf story about 25 years ago about a human expedition to a planet with a humanoid civilization at a roughly mediaeval level. They identified a native scientist who was on the brink of discovering Newtonian mechanics, and became highly concerned that if he observed any of their post-Newtonian gadgetry it would make him doubt his whole line of research.
Children's games used to embody mechanical principles by necessity. Now, computer games link action and effect by completely arbitrary rules. We are teaching children to inhabit an entirely magical world.