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Anatomy of the First Video Game, Born 1958

afabbro writes "Fifty years ago, before 'Pong' and 'Space Invaders,' a nuclear physicist created 'Tennis for Two,' a 2-D tennis game that some say was the first video game ever. Built in 1958, it was 'gynormous.' 'In addition to the oscilloscope screen and the controller, the guts of the original game were contained in an analog computer, which is "about as big as a microwave oven."' 'We have to load it into the back of a station wagon to move it. It's not a Game Boy that you put in your pocket.'"

3 of 137 comments (clear)

  1. Re:Writing quality? by middlemen · · Score: 3, Insightful

    That error came about because the editor probably hasn't had access to a vagyna in a long time...

  2. It's not a _video_ game by Casandro · · Score: 3, Insightful

    It'S not a video game, it has nothing to do with video. It's just an analog computer game, that's all. No video involved. And computer games are in fact probably even older, even digital ones.

  3. Re:Games as inspiration by Kirth+Gersen · · Score: 3, Insightful

    PhotoGuy:

    I'm not sure if today's games could inspire kids in the simple way that old game did for me. The skills and techniques involved in a modern rendered game are so far beyond the grasp of the average kid, the inspiration might be lost, requiring too great a leap to "get it."

    I read a sf story about 25 years ago about a human expedition to a planet with a humanoid civilization at a roughly mediaeval level. They identified a native scientist who was on the brink of discovering Newtonian mechanics, and became highly concerned that if he observed any of their post-Newtonian gadgetry it would make him doubt his whole line of research.

    Children's games used to embody mechanical principles by necessity. Now, computer games link action and effect by completely arbitrary rules. We are teaching children to inhabit an entirely magical world.