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Bioshock 2 Trailer Released, Platform Information Revealed

arcticstoat writes "If you've played Bioshock, you'll know it can be a tough choice deciding whether you're going to kill the cute (yet evil looking) Little Sisters and extract their ADAM, or let them live. Your choice even affects whether you're given one of three possible endings of the game, and their story will now continue to be told in the sequel. 2K Games has just released a trailer for the new game, showing what appears to be a grown up Little Sister, still clutching a toy, while the city structure of Rapture springs up around her. No gameplay is shown, but it does give a hint as to what the game will be about, and it looks as though the game may take you onto dry land." Gamespot initially confirmed the trailer's authenticity after it was leaked last week. A representative from 2K Games also mentioned Bioshock 2 was "destined for the PlayStation 3, Xbox 360 and Windows PC platforms."

24 of 85 comments (clear)

  1. What's the point of these teasers? by TheSambassador · · Score: 5, Insightful

    Seriously, they tell us nothing about the game. Think about how much time was probably spent on the trailer compared to how little it actually reveals. It's nice to know that such a game is in the making, but let's get a bit more information!

    1. Re:What's the point of these teasers? by esocid · · Score: 4, Insightful

      A: It's a teaser. From the verb to tease - to arouse curiosity without fulfillment.

      It's a useful marketing tool. They aren't supposed to tell you anything about the game. They're supposed to arouse your curiosity and make you wait avidly for the next little tidbit of information. Hitchcock was great at marketing...wait, that's suspense.

      --
      Absolute power corrupts absolutely. indymedia
    2. Re:What's the point of these teasers? by Anonymous Coward · · Score: 4, Insightful

      It's called subtlety. Here are some suggestions:
      - It's about 12-15 years in the future (age of the girl who we are assuming is a little sister)
      - The title that appears at the end if covered in sea crap, suggesting that Rapture has decayed
      - The butterfly springs out of a friggin barnacle, suggesting that something weird has gone on with the sea-life
      - We can make the assumption that the game will be similar; a run around, shoot things, gain powers, follow a story of some sort.

      I thought it was quite an elegant teaser.

    3. Re:What's the point of these teasers? by feepness · · Score: 5, Funny

      Don't tease me bro!

  2. Umm by Shadow+of+Eternity · · Score: 5, Informative

    Three endings? Bullshit, two of those were the EXACT SAME ENDING with a different tone of voice reading the same lines. I don't count that as a seperate ending, if I did I'd need to say that every FMV ever is an infinite number of endings because i can change the volume on my headphones.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    1. Re:Umm by SirSmiley · · Score: 2, Informative

      Not only that, but if you extract the adam from more than 1 little sister i think you automatically get one of the bad endings (which are the same as far as i could tell)

    2. Re:Umm by nobodyman · · Score: 2, Funny

      Yes, well, murder is like that. You try to tell the jury about all the people your *didn't* kill, but they still end up focusing on the people you did murder... no matter how small the number.

  3. Great Story by fortunato · · Score: 4, Insightful

    If most games that came out today had a story half as good as the one in Bioshock gamers would be really spoiled. At least for me, Bioshock was the most fun game to come out in a long, long time and 80% of that was due to immersion factor. The gameplay itself was really nothing revolutionary at all. It was the great story and the feeling that you were actually influencing things (which ironically you were not!) that sucked you in.

    I can't wait for the new one!

    1. Re:Great Story by Dutch+Gun · · Score: 2, Insightful

      Well, it was the gameplay that killed it for me. I'm certainly not an ace gamer, but I can finish most shooters on "Normal" difficulty without too much of a problem. Every time I tried to take on a Big Daddy (which the game heavily implied you needed to do, shortly after demonstrating what badasses they are and how you should avoid them), I'd just end up wasting most of my ammo, and end up with a drill planted in my intestines.

      Naturally, if I wanted to, I could just keep respawning and beat the damn thing to death with a wrench, but it felt like game was horribly balanced, and the designers reacted by removing any death penalty. One thing I really hated was the notion that you had to kill Big Daddies to get the Adam so you could... what? The game never told me. Kill more big daddies? Because I was doing just fine against all the other peons.

      About the point that Ryan poisoned all the trees, and I got sent on some fetch quest, I got bored / irritated with the game and quit. It's too bad, I really wanted to like it. Shooters and RPGs are my two favorite genres, so it seemed like an instant winner to me.

      Glad others enjoyed it, though. It certainly had great production values and a unique story, but it was just too annoying to play.

      --
      Irony: Agile development has too much intertia to be abandoned now.
  4. To save or not to save? by Ostracus · · Score: 4, Insightful

    "If you've played Bioshock, you'll know it can be a tough choice deciding whether you're going to kill the cute (yet evil looking) Little Sisters and extract their ADAM, or let them live."

    It wasn't that tough a choice.

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
  5. The hardest part of playing Bioshock... by jo_ham · · Score: 5, Funny

    The hardest part of playing Bioshock was having to go through all those DNA tests to ensure that I was the one who purchased and opened the retail box before it would let me play. Then there was that whole thing about pouring gasoline over the second CD drive in my machine.

    1. Re:The hardest part of playing Bioshock... by meringuoid · · Score: 4, Funny

      Apparently they're going to make the DRM less intrusive on this one. They've just written on the disc 'Would you kindly not pirate this game'.

      --
      Real Daleks don't climb stairs - they level the building.
  6. Eh, you say a LOT about yourself by SmallFurryCreature · · Score: 2, Insightful

    The GP just says that when given the choice between killing a child and not killing a child the choice ain't hard. Any sane person would conclude that the person did NOT kill the child. You on the other hand with no further info automatically seem to conclude that either the person killed a child for a minor reward OR that someone who does NOT kill a child for a minor reward needs to be taken into care.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Eh, you say a LOT about yourself by meringuoid · · Score: 3, Funny
      The GP just says that when given the choice between killing a child and not killing a child the choice ain't hard. Any sane person would conclude that the person did NOT kill the child.

      Really? Because if you save them, you're missing out on a whole lot of Adam. I tried saving a few of them to see what the reward for being good was; the 'hypnotise Big Daddy' was useful occasionally, but on the whole I prefer to take the Adam and spend it on what I want, rather than letting it go in the hope of getting hand-outs later. I mean, am I not entitled to the sweat of my brow?

      --
      Real Daleks don't climb stairs - they level the building.
    2. Re:Eh, you say a LOT about yourself by elrous0 · · Score: 3, Informative

      Doesn't matter. Your free will was just an illusion anyway.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Eh, you say a LOT about yourself by Siridar · · Score: 5, Funny

      Would you kindly retract that statement?

  7. Excellent by Thyamine · · Score: 3, Funny

    I loved BioShock, as some have already mentioned, because of the atmosphere it generated. I know some people don't care at all, and simply run through every game they play, but I loved the fear and apprehension they included in the game as you start to learn about Rapture.

    This teaser definitely appeals to me since I have a Little Sister themed ring tone and notification message on my cell phone. And yes, I may be a little disturbed.

    --
    I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
    1. Re:Excellent by steveo777 · · Score: 2

      I'm intrigued. What does the ring tone do/say?

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:Excellent by meringuoid · · Score: 2, Funny

      I'm not sure what you'd have for a ringtone, but I'm tempted to sample 'Mr Bubbles! Mr Bubbles, wake up!' for my alarm sound.

      --
      Real Daleks don't climb stairs - they level the building.
  8. Awesome news by Drakkenmensch · · Score: 2, Interesting

    I can't wait for Bioshock 2. This is one of the rare games where I simply couldn't play as evil, because it was just too gut-wrenching awful to hurt those little sisters, twisted as they may be by the Rapture genetic re-engineering. This game is basically the "Good" end of my gaming spectrum, opposing every Star Wars game I've ever played where I inevitably end up as a dark force warped being of Snidely Whiplash villainy. http://penny-arcade.com/comic/2003/7/23/

  9. Re:Playstation 3?? *Lightning strike + Orchestra h by meringuoid · · Score: 3, Funny
    PC - Requires you to let 2k Games insert a GPS into your arm.

    Make it an R-grade implant and a sack full of cybernetic modules and it's a deal. Inssssect.

    --
    Real Daleks don't climb stairs - they level the building.
  10. How bad will the DRM be in this game? better or ju by Joe+The+Dragon · · Score: 4, Insightful

    How bad will the DRM be in this game? better or just as bad?

  11. Original BioShock trailer was worthless by Lord+Byron+II · · Score: 2, Interesting

    If you've ever seen the original BioShock teaser trailer, it was made before the game was, and much of the art/design was unique to it. The final game is significantly different than that teaser.

  12. You just are unimaginative. by Moryath · · Score: 3, Insightful

    I beat the first Big Daddy without dying. I realized that what I had to do was NOT try to go up against him in melee. Shoot, dodge, stay WELL away, and all was fine. If you run at him like a lemming, sure you're going to end up with a drill planted in your ass: that's what he does.

    Take a moment and use that grey matter between your ears. YOUR solution was to be like a lemming because you could just respawn. Some of us prefer to play intelligently instead.