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Game-Related Education On the Rise At Colleges

The LA Times has a story about the increased interest in learning how to make video games amongst college students, and the subsequent rise in game-related education as the schools respond to that demand. Some programs are gaining legitimacy, while others do perhaps more harm than good. Quoting: "The surge in interest has led schools to add games to their menu — but not always to the benefit of its students. Recruiters say they often see 'mills' that run around-the-clock sessions to quickly churn out as many students as possible. Other programs teach specific skills but not how games are pulled together. 'It's a very hot academic growth area,' said Colleen McCreary, who runs EA's university relations program. 'I'm very worried about the number of community colleges and for-profit institutions, as well as four-year programs, that are using game design as a lure for students who are not going to be prepared for the real entry-level positions that the game industry wants.'"

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  1. Game-related programs can be good by DigitAl56K · · Score: 5, Insightful

    A good game-related course may cover things like:

    * C & C++
    * DirectX & OpenGL, Pixel shader programming
    * Physics, Matrix transformations, quaternions
    * Collision detection for various types of primitives and response
    * Audio programming
    * Game level design, storyboarding
    * 3D object design and animation
    * Performance optimization techniques including spatial partitioning, level of detail objects, fast motion blur, fast shadow mapping, and more
    * World auto-generation, map editors and scripting
    * Using game engine SDKs
    * Writing for portability
    * Developing for constrained systems (consoles) incl. fixed point maths .. and more.

    "Game-related" courses can be very involved and just as valid as any other CS degree teaching many of the same concepts and APIs. It's a shame that some people hear the word "game" and become dismissive.