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UK Opens National Video Game Archive

BBC News reports that the UK is acknowledging video games as a "key component of modern culture" by opening the National Videogame Archive inside the National Media Museum. "'The National Videogame Archive is an important resource for preserving elements of our national cultural heritage,' said Dr Newman. 'It's not just about cartridges and consoles, it's also about video game culture, the ways in which people actually play them. Unlike film and music, it's very difficult to walk into a retail store and walk out with a bunch of games from the 1970's,' said Dr Newman. He feels that games should be archived in the same way that music, books and film are preserved, as we often use them as markers in our culture and history." There's a similar archive at the University of Texas at Austin. What games would you put on display?

121 comments

  1. What about the hardware? by Majik+Sheff · · Score: 4, Interesting

    So how do we archive all of the fantastic hardware that the likes of Sega and Atari produced? What about pinball games and crane sandboxes? What about the machines that would cast a souvenir for you out of plastic on the spot? There is a lot of gaming history that is sadly endangered.

    --
    Women are like electronics: you don't know how damaged they are until you try to turn them on.
    1. Re:What about the hardware? by penginkun · · Score: 3, Insightful

      Well that's just stupid. Are you saying pandas are more important than cultural ephemera? Seriously now, consider what you're saying here. You're saying that my cherished 25-year-old Mold-a-rama figure of a dolphin from Chicago's Brooklyn Zoo is LESS important than some smelly old animal in China.

      Wow. Grow a set of priorities, man.

      Seriously though, preserving one does not preclude preservation of the other. I think it's safe to say we all care about pandas (awww, they're cuuuute!) but that doesn't mean we should knock down the museums to build panda habitats.

    2. Re:What about the hardware? by Anonymous Coward · · Score: 0

      What if the game is about pandas and the plastic dispenser dispensed plastic pandas therefore raising panda awareness?

      Of course if there is no game museum you would not know about it would you now.

      Pandas are very tasty I would love to ensure future generations have tasty panda.

    3. Re:What about the hardware? by montyzooooma · · Score: 1

      Well that's just stupid. Are you saying pandas are more important than cultural ephemera? Seriously now, consider what you're saying here. You're saying that my cherished 25-year-old Mold-a-rama figure of a dolphin from Chicago's Brooklyn Zoo is LESS important than some smelly old animal in China.

      Wow. Grow a set of priorities, man.

      Seriously though, preserving one does not preclude preservation of the other. I think it's safe to say we all care about pandas (awww, they're cuuuute!) but that doesn't mean we should knock down the museums to build panda habitats.

      Oh really
      http://www.youtube.com/watch?v=ubZimS4E3F0

    4. Re:What about the hardware? by Anonymous Coward · · Score: 3, Informative

      So how do we archive all of the fantastic hardware that the likes of Sega and Atari produced? What about pinball games and crane sandboxes? What about the machines that would cast a souvenir for you out of plastic on the spot? There is a lot of gaming history that is sadly endangered.

      Coin-op hardware-wise, there's the annual California Extreme event in San Jose. There's also a good vintage console selection (as well as computer selection) at Vintage Computer Fest, which has both an East Coast and a West Coast show every year.

      Pinball-wise, we have the Pinball Hall of Fame in Las Vegas, and the Lucky JuJu in the SF Bay Area. (And these are museums, not shows.)

      Pinball show-wise, a bunch of Bay Area pinheads also put together the Pacific Pinball Expo, which features a lot of fully-restored electromechanical machines from the 50s-70s, and even a small selection of flipperless / woodrail / bumper games from the late 20s-30s. (If you ever go to the expo, play these games. They're surprisingly fun!)

      There's a preponderance of "shows" over "museums" here, but that's because games are interactive (and old electronic/mechanical hardware, even if engineered to take the abuse of an arcade environment, can be fragile), and the risk to the artifacts over the long term is enough to discourage most museum curators from having lots of hands-on exhibits. Building a sufficiently large collection to warrant a museum, leasing a permanent space, and then opening that collection up to the general public on an ongoing basis is a prohibitive amount of time and money for all but a handful of people.

      Crowdsourcing the collection process (by having a few hundred people haul in a couple of their own personal games for a weekend), by contrast, works very well. The downside is that you can only attend the event one weekend a year, but the upside is that it's a very well-populated event. And because you've also crowdsourced the repair/maintenance (each exhibitor is responsible for the upkeep of only one or two games on the show floor, and no individual collector's entire collection is at risk), you can let the general public show up and play the games.

      So that's how it's done in the coin-op amusement community (and the crane sandboxes and plastic mold-making machines would probably be welcome at either CAX or Pacific Pinball Expo). Anyone got any links for other museums or shows featuring other forms of cultural ephemera?

    5. Re:What about the hardware? by Anonymous Coward · · Score: 0

      this is actually a lot more on the point than some might expect. my ex-fiance being a professional archivist, i'd hear a lot about the specific problems of archiving computer-based information. in this case, do we archive the ROMs of the games, or do we archive the cartidges. archives are about preserving original documents in original form and order. however, the hardware gets to be an issue. how long can we maintain old atari 2600 machines to keep KABOOM! in its original format, played with its original controller. what about duck hunt? that game isn't the same without the same gun-controller. archiving simply the ROM for it seems a little incomplete.

    6. Re:What about the hardware? by Anonymous Coward · · Score: 0

      Not to be a pedant, but it is "Brookfield Zoo".

      And those Mold-A-Rama machines are awesome. I think a few of them still exist in the zoo, the aquarium, and the museums.

    7. Re:What about the hardware? by Anonymous Coward · · Score: 0

      Don't foget about slot machines. Some of the bonus games are quite creative. These are in REAL danger of disappearing, the individual games only last a few years (with a few exceptions), and there aren't many old machines floating around compared to videogames.

    8. Re:What about the hardware? by Gizzmonic · · Score: 1

      The Houston Area Arcade Owners Group Expo is next weekend. It's very similar to the shows you described.

      --
      (-1, Raw and Uncut is the only way to read)
    9. Re:What about the hardware? by penginkun · · Score: 1

      You are correct sir. *facepalm* I LOVE that place. You'd think I could get the name right!

    10. Re:What about the hardware? by penginkun · · Score: 1

      Clearly the tourist was asking for it, wearing that coat all sexy-like.

    11. Re:What about the hardware? by hawk · · Score: 1

      Here in Las Vegas, we have pinball museum. I think it's 80 games in the place at any given time, out of their inventory; they're rotated. These go from all the way back to brand new games.

      There are a couple of 80's video games, too.

      It's self supporting (an awful lot of quarters :), wit a bit of excess that gets donated elsewhere.

      It's in the strip mall at the NW corner of Pecos & Tropicana if you're in town, next to the theater.

  2. Gaming the post. by Ostracus · · Score: 1

    "What games would you put on display? "

    Getting First post on Slashdot. :)

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    1. Re:Gaming the post. by NoisySplatter · · Score: 4, Insightful

      I prefer "Karma-Whore: The Grind to +2"

      --
      In Soviet Russia meme tires of you!
    2. Re:Gaming the post. by Anonymous Coward · · Score: 0

      I was the first to mod this insightful rather than funny, I'm glad the other mods have a sense of humour too.

  3. What? by Azuma+Hazuki · · Score: 2, Insightful

    No "Mega Man 2" tag yet? =P

    --
    ~Eien no Inori wo Sasagete~ Searching for my Hatsumi...
  4. It already is archived by PhrostyMcByte · · Score: 1

    Pretty much every variant of every game made in the past two decades is neatly archived on various sites. They are easy to find, you just have to look.

    What games would you put on display?

    Why not put all of them in storage, and have a computer to browse it displaying the most popular ones by default? Let people play them. Record their games and put up some good past recordings on a few big screens for others to see.

    1. Re:It already is archived by TheLink · · Score: 1

      Some of them are corrupted though.

      For example all the online copies of the 1982 Apple II game Ali Baba and the Forty Thieves that I can find are corrupted - you can play it, but not all of the original characters are present.

      --
    2. Re:It already is archived by Kleen13 · · Score: 1

      I have fond memories of Pitfall on an Apple 2E (PR#6, Baby!)

      --
      That sinking feeling deep in your gut when you KNOW you screwed up bad summed up with: {head desk} {head desk}
    3. Re:It already is archived by Nursie · · Score: 1

      What you describe kinda exists...

      We have ROMNation and home of the underdogs.

      Are they legal? Doubtful. Are they useful when you want to play that game you were addicted to when you were 10? Hell yes.

      I luv my megadrive emus.

    4. Re:It already is archived by electrictroy · · Score: 2, Informative

      The best version of Pitfall II was on the Atari 5200. The programmer directly ported the original VCS/2600 version to the 5200, and discovered he had some spare time to kill, so he created a whole other game (think Pitfall III) that happens immediately after you beat the first game.

      The second game can only be described as "extremely difficult". I couldn't get past the first screen due to the fact all the crabs run about four times faster! One of these days I'll get-around to beating it.

      Thanks to emulation, everyone can now play these games. It's no longer limited to just those who have ~$100 to spend buying the necessary hardware.

      --
      The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    5. Re:It already is archived by phanboy_iv · · Score: 1

      Roms, yes, but not original packaging, manuals, extras, and media.

    6. Re:It already is archived by Anonymous Coward · · Score: 0

      Man, if I could find out where I still have my 5.25 floppy of that game I'd post it somewhere once I figured out how to dump it. What I really want to find is an online copy of the text based Star Wars adventure game I played.

    7. Re:It already is archived by AgentPaper · · Score: 1

      I have fond memories of Pitfall on an Apple 2E (PR#6, Baby!)

      Oh yes, the old disk access command. Apple IIe FTW.

      On our school computers, the command for gaming was CATALOG S2 D2 E17 - that gave you Moon Buggy, Horse Race, Pitfall and one other game I'm forgetting. (I loved that old Corvus network. 1 Mbps over twisted-pair when the Ethernet world was still in garden hose.)

      --
      First rule of trauma: Bleeding always stops.
    8. Re:It already is archived by rhyder128k · · Score: 1

      I hope they they have some good coverage of Archimedes and BBC Micro games, what with them being British platforms.

      --
      Michael Reed, freelance tech writer.
  5. Fix copyright first by Anonymous Coward · · Score: 3, Insightful

    Well archiving ROMS and disk images for emulation would be all fine and dandy if COPYRIGHT DIDN'T STILL EXIST on most of it.

    We had this discussion in regards to the Digital Dark ages not so long ago. Copyright needs a massive overhaul in order to preserve most of this gaming history, and bring it out of it's current legal grey area. ..otherwise all these obscure Commodore 64 tape games will never see the light of day.

    1. Re:Fix copyright first by electrictroy · · Score: 1

      Ehh.... just host all your ROMS on piratebay.org where the U.S. can't touch them.

      --
      The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    2. Re:Fix copyright first by atlastiamborn · · Score: 1

      Except the pirate bay only hosts torrents and not ROMS.

      --
      I never apologize. I'm sorry, but that's just the way I am.
  6. DRM? by Anonymous Coward · · Score: 1, Insightful

    What about games crippled with DRM? Will they "die" ?

    1. Re:DRM? by Merls+the+Sneaky · · Score: 1

      Short answer yes with an "if", long answer no with a "but".

    2. Re:DRM? by Moryath · · Score: 1

      You could ask the Once-ler... I hear he knows a thing or two about stuff becoming extinct because people don't take care of it properly.

      Yes, I realize I'm comparing computer systems to real-world ecology, but hey... it's actually not that different. Think of changing standards of common media storage, DRM, and the (unfortunately short) shelf-life of most storage components as your particular species' (software package) "home environment" and think about it.

  7. what would I archive by ozbon · · Score: 4, Interesting

    Manic Miner / Jet Set Willy : Disturbingly Addictive
    Elite : 3D in 32Kb
    Sabre Wulf : First (I think) forced-perspective 3d
    Daley Thomson's Decathlon - for single-handedly killing more Z and X keys than anything else on the market. Ever.

    --
    I say we take off and nuke it from orbit. It's the only way to be sure...
    1. Re:what would I archive by Anonymous Coward · · Score: 1, Informative

      SabreWulf was plain 2d as far as I remember. You're thinking of Ultimate's Knightlore which was the first 3d isometric game.

    2. Re:what would I archive by Gordonjcp · · Score: 1

      Daley Thomson's Decathlon - for single-handedly killing more Z and X keys than anything else on the market. Ever.
      ... and being my primary source of cash during high school. The "local" computer repair place was 120 miles away, took two weeks, and charged a fortune. I could replace the keyboard membrane for a fiver or the membrane and the aluminium top cover together for eight quid over lunch, and always had both in stock. Not especially cheap in 1988 money, but a quarter of the price of the computer shop, and same-day service ;-)

      Kept me in Sonic Youth, Husker Du and Half Man Half Biscuit tapes and beer from third year to sixth year...

    3. Re:what would I archive by Hognoxious · · Score: 1

      LOL, you must be nearly as old as me. It was for that reason that my brother was specifically banned from playing that game on my (no, not our) speccy. Second time I caught him doing it I shredded the tape.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    4. Re:what would I archive by PoiuyTerry · · Score: 2, Informative

      Hmmm, Fighter Bomber for the Spectrum and Amstrad CPC. Why yes, I did write it, a long time ago.

    5. Re:what would I archive by 16K+Ram+Pack · · Score: 1

      haha. I did that to my Speccy too. Learnt to switch the keys after that.

      It's funny how many speccy games would be in my list, and I don't think it's just nostalgia. The restrictions of the hardware and that film companies hadn't caught on to licensing meant that people had to innovate with gameplay.

      I'd add 3d Monster Maze and also the Scrabble on the Speccy (which seemed to use some clever compression to squeeze as many words as they did into 48k).

    6. Re:what would I archive by 16K+Ram+Pack · · Score: 1

      Ooops: For 3d monster maze read 3d Ant Attack

    7. Re:what would I archive by malf-uk · · Score: 2, Informative

      There were 3D isometric games before Knight Lore, such as Sandy White's Ant Attack, but Knight Lore's Filmation engine featured forced perspective.

      --
      R Tape loading error, 0:1
    8. Re:what would I archive by Anonymous Coward · · Score: 0

      Raiden.
      And Warriors of Fate. Knocking down enemies with Kassar's (Zhang Fei) fists!

    9. Re:what would I archive by Colourspace · · Score: 1

      I lost hours of my youth thanks to you! Great game, should go on there. Deatchase 3D I think was from the same stable and equally as worthy of preservation... Just like riding a speeder bike through the forest in ROTJ.. Well, at the time at least..

    10. Re:what would I archive by vidarh · · Score: 1

      Wikipedia lists Knightlore as being published in 1984, which means Zaxxon beat it by 2 years...

    11. Re:what would I archive by ledow · · Score: 1

      "Daley Thomson's Decathlon - for single-handedly killing more Z and X keys than anything else on the market. Ever."

      I never killed the keyboard with DTD but I did destroy at least one Interface II (the ones that could take console-style "ROM cartridges" and boot games instantly... wow!), several IF2 joysticks and the edge-connector on the back of the Speccy twice. I think I also killed the power supply numerous times by pulling out the connector, though. For as long as I can remember it was held together by dad's soldering and a lot of black electrical tape. Nothing more fun than accidentally wiggling the wire when you wanted to load the next level...

    12. Re:what would I archive by Spacejock · · Score: 1

      My brother had a quickshot joystick for DTD. He'd stick a lump of blu-tack on the end, then shake the base to make the shaft wobble (ooer). It was much, much quicker than I could mash the keys, and he only broke two or three joysticks in his quest for better and better scores.

    13. Re:what would I archive by Spacejock · · Score: 1

      That was a 16k game, too. I played 3d deathchase a lot, what with my first speccy being a 16k model and me not actually having any other games to play on it.

    14. Re:what would I archive by Anonymous Coward · · Score: 0

      Ooops: For 3d monster maze read 3d Ant Attack

      Pffft! His pixellatedness- Rex himself, of course- would stomp all over those pesky ants :)

    15. Re:what would I archive by psychofox · · Score: 1

      Sorry, this comment is rather pointless, which is unlike me, but.. Ozbon.. it's incredible. Those are actually the exact same games I would have chosen! Freaky.

    16. Re:what would I archive by rhyder128k · · Score: 1

      I was an admirer of your work, albeit from afar as I was a BBC Micro and later Acorn Archimedes head. As a teen I would spend most of my money on all of the computer mags and I couldn't believe that you'd managed to do the solid 3D on an 8 bit.

      --
      Michael Reed, freelance tech writer.
    17. Re:what would I archive by znark · · Score: 1

      Wikipedia lists Knightlore as being published in 1984, which means Zaxxon beat it by 2 years...

      There's also Q*bert - likewise from 1982 - as well as Congo Bongo and Sinbad Mystery , which were both released in 1983.

      Knightlore might have been the first isometric 3D multiscreen action adventure game, though.

  8. One game which must be included by willoughby · · Score: 2, Insightful

    ...is M.U.L.E. This game was a true landmark.

  9. Hrmm by acehole · · Score: 4, Funny

    Daikatana.

    Why? So future generations may know how exactly not to create a game.

    --
    Be you Admins? nay, we are but lusers!
    1. Re:Hrmm by jaguth · · Score: 0

      Custards Revenge.

      Why? To show future generations that raping Native American women is really, really funny.

  10. Kudos by CranberryKing · · Score: 1

    I have no clever point to make. I just think it's a good idea.

    1. Re:Kudos by paniq · · Score: 1

      Me too. But if they put these games into showcases, that would be sad.

      Okay, perhaps they can put some of these behind showcases, like all game adaptations of movies - ever.

      --
      Do not trust this signature.
    2. Re:Kudos by Kleen13 · · Score: 1

      I'd be a little sad if nobody knew what "Don't have time to play with myself." meant. I agree. I think everyone should know what CS or DOD is all about. Adminmod days were cool gaming days....

      --
      That sinking feeling deep in your gut when you KNOW you screwed up bad summed up with: {head desk} {head desk}
  11. Duke Nukem Forever by TheLink · · Score: 1

    And Duke Nukem Forever!

    --
    1. Re:Duke Nukem Forever by altloser · · Score: 1

      And Fallout 3!

    2. Re:Duke Nukem Forever by Shikaku · · Score: 1

      And Superman 64!

    3. Re:Duke Nukem Forever by Shadow+of+Eternity · · Score: 1

      Duke Nukem Forever, HAHA, alright moving along.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
  12. Elite by sister+bliss · · Score: 2, Insightful

    Elite on the Commodore 64 .. that was f**ng awesome

    1. Re:Elite by stripyd · · Score: 2, Funny

      Elite *on the Commodore 64* ? what's wrong with this picture Commander Jameson?

    2. Re:Elite by sister+bliss · · Score: 1

      http://en.wikipedia.org/wiki/Elite_Plus#Sequels it was the most awesome game ever to run on 64K of memory.

    3. Re:Elite by Ash-Fox · · Score: 1

      Elite and it's sequals. I really enjoyed Frontier: Elite II on the Amiga.

      --
      Change is certain; progress is not obligatory.
    4. Re:Elite by Hatta · · Score: 1

      Are there significant differences between C64 Elite and Apple II Elite? I ask because I have an Apple II, but not a C64.

      --
      Give me Classic Slashdot or give me death!
  13. Videogames don't need to be 'preserved' in museums by radimvice · · Score: 5, Insightful

    He feels that games should be archived in the same way that music, books and film are preserved, as we often use them as markers in our culture and history.

    This only applies to the destructive elements of games (packaging, artwork, instruction manuals, etc), and the actual computer or console hardware the games are run on. However, the whole 'stick videogames in museums' mentality this projects reeks of reflects a much greater ignorance of the preservation of software in general. What we really need in order to 'preserve' video game culture is not some expensive museum space full of trite screenshots of software still under copyright that nobody is legally allowed to play themselves, but we need a relaxation of copyright and a strengthening of fair use so that old cultural artifacts that are no longer profitable and would otherwise be forgotten are defaulted to the public domain. Then the 'preservation' and archiving would happen on their own for free by people who still love the old games and enjoy taking part in the preservation of a culture they were a part of. Just look at projects like MAME and the massive ROM archives collections that are passed around the Internet underground and continue to exist despite all of the legal obstacles.

  14. Re:Videogames don't need to be 'preserved' in muse by El_Muerte_TDS · · Score: 1

    Where are my mod points when I need them.

    Good old Games is actually a sort of museum for games. For a entry fee of $6 to $10 per title you can re-experience some of the (PC) classics on current systems (running WinXP or Vista.
    Just having a digital copy of the software is sadly not enough, you need to be able to run it. DosBox helps a lot, and in some cases virtualization software can also help. But there are still quite some things very difficult like the games that used 3Dfx (or games that rely on an older version of DirectX, specially the versions prior to 7 are very incompatible).

    So it's not just legal problems, but it wold help a lot of the "abandonware" concept could have some legal backing. Because technical problems are easier to solve when more people can help, instead of just the few that were lucky enough to buy a copy of the game.

  15. Back to the Future by britneys+9th+husband · · Score: 1

    Back to the Future 2 & 3 for NES. Best game ever.

    --
    Hear recorded Slashdot headlines on your phone! New service beta testing. Just call (248) 434-5508
  16. Indiana Jones and the Last Crusade by sakdoctor · · Score: 1

    It belongs in a museum

  17. Political Science of Archivism by unlametheweak · · Score: 2, Insightful

    He feels that games should be archived in the same way that music, books and film are preserved

    Let's hope he changes his mind. Today's music, books and film are archived in proprietary formats, often requiring proprietary for-profit DRM services and software to access, legal (copyright) restrictions on making backup copies; and in the case of movies and TV shows the original films are often changed to suit the fad of the current day while the original copies sit literally rotting in storage. Books are often stolen or vandalized in libraries (including more restrictive academic libraries), and many are just banned and even burned because of PTA (think-of-the-children) activism.

    Once knowledge becomes commercialized and given moral value then archivism will deal more with political science rather than library science.

    1. Re:Political Science of Archivism by eiapoce · · Score: 1

      Today's music, books and film are archived in proprietary formats

      A book in DRM? Do they give you a barcode reader to decrypt the pages? Or maybe special glasses? :)

    2. Re:Political Science of Archivism by Anonymous Coward · · Score: 0

      wow Paper is a proprietary format.

      an openformat version of a book is a bad thing.
      for example i disagree with that passage of the Illiad lets change it. If you look at european copyright libraries they will never destroy a book and are public access (unfortunately many wont let you take the books away)

      In contrast i agree that film ,recorded music and games should be in a open format with source code attached for future recompiling.

      Paper music is fine in current format.

      And much of the 'Think of the Children' idiocy occurs only in the USA.

    3. Re:Political Science of Archivism by walshy007 · · Score: 1

      he is referring to e-books, obviously

  18. Re:Videogames don't need to be 'preserved' in muse by stranger_to_himself · · Score: 5, Insightful

    What we really need in order to 'preserve' video game culture is not some expensive museum space full of trite screenshots of software still under copyright that nobody is legally allowed to play themselves, but we need a relaxation of copyright and a strengthening of fair use so that old cultural artifacts that are no longer profitable and would otherwise be forgotten are defaulted to the public domain.

    You're right about copyright etc but there's more to a museum than just displaying old stuff. The curators have an important job of putting everything in context, finding the really interesting stuff and giving it prominence, and providing the historical and cultural background behind each gaming milestone. And make it interesting for old gamers and people who aren't old gamers.

    So I would expect the museum to show me stuff I'd never think of looking for on my own, to talk about who made the games, who was playing them, where they were played etc, and to help my kids to understand more about how I grew up.

  19. Tag? by SpooForBrains · · Score: 5, Funny

    Which gibbering simpleton tagged this UK-based story yourtaxDOLLARSatwork?

    --
    "The dew has clearly fallen with a particularly sickening thud this morning"
    1. Re:Tag? by scapaman · · Score: 1

      Which gibbering simpleton tagged this UK-based story yourtaxDOLLARSatwork?

      the way the £ is going it might yet be true

    2. Re:Tag? by simong · · Score: 1

      Other monolithic currencies are available, and indeed far closer.

    3. Re:Tag? by Anonymous Coward · · Score: 0

      Sorry. I meant Euros.

    4. Re:Tag? by Anonymous Coward · · Score: 0

      Google search for "your tax dollars at work" (in quotes for exact match): 188,000 matches

      Google search for "your tax pounds at work" (in quotes for exact match): 44 matches

      There are thousands of similar examples in the language. Phrases that are not meant to be taken ultra-literally, phrases with words whose meanings have changed over time (but the phrase doesn't change).

      Here in the U.S. we say "penny-wise and pound-foolish". Obviously we should be saying "penny-wise and dollar-foolish", but the phrase originated in England and it didn't change here.

      In summary, feel free to remove the telephone pole from your posterior, Mr. Anal.

    5. Re:Tag? by dkf · · Score: 1

      Which gibbering simpleton tagged this UK-based story yourtaxDOLLARSatwork?

      Correct tag is "yourtaxPOONDSatwork".

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
  20. Re:Videogames don't need to be 'preserved' in muse by tweak13 · · Score: 1

    But there are still quite some things very difficult like the games that used 3Dfx

    I thought that Glide wrappers were available from multiple projects, and several work quite well. I can't say personally since I haven't used one, but I have seen them being used on an older game and it seemed to work just fine.

  21. Re:priorities by Spad · · Score: 1

    Yes, because all of the world's scientific and economic resources have been taken off of all those important projects in order to dedicate them to building the gaming history section of the National Media Museum.

    I'm glad to see you have your priorities sorted; Cure for cancer? Cure for aids? Clean energy? Nope, trolling Slashdot.

  22. Re:priorities by stranger_to_himself · · Score: 1

    glad to see we have our priorities sorted. cure for cancer? cure for aids? clean energy? nope, preserving gaming "history"

    Just so you know medical research got direct funding of about two billion pounds last year from government. I don't know how much of this will be diverted to the gaming museum, but if you're right it's gonna be awesome!

  23. Donations by IRGlover · · Score: 1

    It seems that they will soon be asking for donations - just when I was looking to get rid of my old consoles and computers (Atari 2600, speccy, Master System, NES, Game Gear, some Binatone thing from the early/mid 70's, etc.)

    Perfect timing! unless someone wants to buy them from me ;-)

  24. Raid over Moscow by Zarhan · · Score: 2, Insightful

    A true product of cold war era.

    Especially as a Finn I find it significant, for reasons highlighted in the wiki article. It was pretty funny to follow from sidelines...Talking heads on TV and all that about how computer games might affect our kids, relation to the USSR and so on. Of course we have since heard that same stuff again over GTA and similar games, but at least back then it was related to foreign politics instead of scoring random points for next election.

  25. Do both by pjt33 · · Score: 4, Insightful

    Allowing use of abandonware would certainly keep the good games alive, but I think you're missing the point of an archive: to make as complete a collection as possible, so that the non-popular stuff is preserved, and to make it available to researchers. The two complement each other, and shouldn't be treated as alternatives.

  26. Victor. by Anonymous Coward · · Score: 0

    Fine... videogames is my unique culture... lol
    Im from: http://www.laplegariadeunpagano.com

  27. "it's also about video game culture" by aplusjimages · · Score: 3, Funny

    I'd like to see how they capture all the bigotry and name calling on Xbox Live. Hopefully they have some recordings of actually taunts while playing Halo 3 online with some 12 year old kid.

    Will they also have a wax model of a 12 year old kid with cheetohs all over his fingers and lips?

    --
    Can I bum a sig?
    1. Re:"it's also about video game culture" by mrbobjoe · · Score: 1

      Hmm, well this exhibit reads off the text of a flame war, though just a forumular one.

  28. UK games? by Anonymous Coward · · Score: 0

    i bet the Jeff Minter games will be protected by anthropomorphic goats and llamas with turrets

  29. Banjo-Kazooie by Rick+Richardson · · Score: 1

    UK company: Banjo-Kazooie for the Nintendo 64. Before they got bought out by Microsoft. R.I.P.

  30. what games would i put on.. by ramul · · Score: 1
    another world, flashback

    fallout 2

    final fantasy 7

  31. Display Hardware and make software playable. by electrictroy · · Score: 1

    >>>What games would you put on display?

    ALL of them as playable ROMs at various PCs setup around the museum. As for the actual displays, I would get 1 of every console ever made, and display it in 5-year "segments" such as:

    1970-1975 Odyssey, Fairchild Channel F, Pong and other dedicated standalones
    1976-1980 Odyssey 2, Atari VCS/2600, Intellivision
    1981-1985 Atari 5200, Colecovision, Famicom, NES
    1986-1990 Atari 7800, Sega Master System, Sega Genesis
    1991-1995 Super Nintendo, Atari Jaguar, Amiga CDTV
    1996-2000 Playstation 1, Nintendo 64, Sega Saturn, Sega Dreamcast
    2001-2005 Playstation 2, Gamecube, Xbox
    2006-2010 Xbox 360, Playstation 3, Wii

    I would do the exact same thing for the portable units like Gameboys and Gameboy Advances, but in their own separate area, since portable and TV-connected consoles are not the same thing.

    And I would do similar displays for computers since Apple IIs, Atari 800s, Commodore 64s, and Commodore Amigas were a huge part of videogaming during the 1980s.

    --
    The government is not your daddy. Its purpose is not to raid middle-class neighbors' wallets and give it to you.
    1. Re:Display Hardware and make software playable. by Ihmhi · · Score: 1

      A travesty, sir, that the Neo Geo is not listed among those.

      It would be cool if they hit up places like RetroZone (Full disclosure: run by a friend of an acquaintance) for added retro kick.

      It would be cool to see those old NES time-based coin-op machines, too... the ones with a bunch of games loaded up, and every quarter equaled a few minutes of playtime. It turned non-arcade games into arcade games instantly.

    2. Re:Display Hardware and make software playable. by vidarh · · Score: 2, Interesting
      In fact, in many (most?) countries in western Europe at least, home computers massively dominated for most of the 80's and consoles were a niche. Most kids I knew considered consoles as something for people that couldn't afford a full fledged computer until at least the Super Nintendo, which was the first one I remember people talking about without being embarrassed for not getting something better.

      (At least part of this I think came from parents delusion that if they bought a home computer it'd get used for a lot more than games, which was untrue for maybe 90%+ of the kids that got the).

      The C64 (and VIC 20 before the launch of C64), Amigas and Atari ST's dominated in Scandinavia (pretty much in that order in terms of volume), with Spectrum and Amstrad as lesser players. Elsewhere in Europe Spectrum, Amstrad and BBC did comparatively better. Acorn Archimedes also didn't do too badly in the late 80's.

      In fact, I've never seen most of the consoles you list before 1991 apart from in pictures despite being in and out of the local tech stores as often as I could (probably almost daily from '85-'90 or so) and reading all related magazines I could get my hand on - none of my friends ever had them.

      I remember seeing a wide variety of home computers in the computer stores near where I lived (in Norway) in the early 80's, including Commodore PET's, Dragon 32's, Spectravideo, Oric, the odd MSX and other rarities - some larger stores or specialist stores would have other models, but I can't recall ever seeing any of them sell any consoles until the late 80's (I'm sure I ignored some, by virtue of our complete lack of interest in them).

      By 1985 most shops around me had stopped stocking any other 8 bit home computers than C64 and Spectrum, with some selling Amstrad CPC's. Then the Amiga's and Atari ST's and the occasional console slowly started showing up.

      At least Commodore's massive popularity here was a uniquely European thing - Commodore's European sales far outpaced it's US sales, and the sheer volume probably was part of "stunting" the importance of consoles in Europe in the 80's significantly.

    3. Re:Display Hardware and make software playable. by theaveng · · Score: 1

      The Neo what?

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    4. Re:Display Hardware and make software playable. by theaveng · · Score: 1

      Computers dominated? I disagree. The most popular computer ever made only sold 30 million (C=64).

      In comparison, during the same 1982-92 timeframe the NES/Famicom sold twice as much. People were buying 2 NESes for every 1 C64 sold.

      Which makes sense because a console only requires a $200 investment, whereas a computer requires buying external peripherals like tape drives, disk drives, joysticks, ..., all of which increase the computer's price to $500. Customers naturally gravitate towards the cheaper product (console), especially if those customers are "parents" buying "toys" for their kid.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    5. Re:Display Hardware and make software playable. by pjt33 · · Score: 1

      People were buying 2 NESes for every 1 C64 sold.

      You can prove anything you want with selective use of statistics, and that's very selective. How many brands of console were there in the 80s vs brands of computer? For the former, I can think of two or three: for the latter, I can come up with a dozen off the top of my head (Apple, Commodore, Atari, Amiga, Tandy, Dragon, Spectrum, Amstrad, IBM, Sinclair QL, Acorn, BBC).

      But to get some actual stats into the picture, see the UK's Competition Commission's 1995 report on the market for video games. It seems that, in the UK at least, consoles overtook what the report calls "home computers" in about 1992, but still lagged behind combined domestic "home computer" and "personal computer" ownership.

    6. Re:Display Hardware and make software playable. by theaveng · · Score: 1

      As you said, that's only the UK, not worldwide. In the 1980s U.S. consoles were certainly more-popular than computers. Here's a quick rundown of consoles during the 1980s, along with worldwide stats:

      Atari 2600 - 30 million sold
      Atari 5200 - 5 million
      Atari 7800 - 8 million
      Intellivision - 3 million
      Colecovision - 6 million
      NES - 60 million
      SMS - 13 million

      That's a total console sale between 1979 to 1989 of 125 million units. Now if you can demonstrate during that same timeperiod that home-gaming computers (Atari 800s, Spectrums, C64s, at cetera) sold more than 125 million, I will concede defeat. However I don't think you'll be able to do that. Take for example the Apple II series - it only sold 5 million units. C=64, despite being number one, only did half the NES numbers. Its "offspring" the Amiga only did 5 million.

      The original person's comment that "computers massively dominated for most of the 80's and consoles were a niche" to be demonstrably false. Most gamers were doing their gaming on consoles. Same as now.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    7. Re:Display Hardware and make software playable. by pjt33 · · Score: 1

      Hang on. The post to which you originally replied was explicitly talking about Europe, and made the point that Europe and the US differed in this regard.

    8. Re:Display Hardware and make software playable. by theaveng · · Score: 1

      I doubt it. Consoles outsold gaming computers by about 3-to-1 (estimated), and it's doubtful Europe was any different in that respect than America. Otherwise the numbers would be approximately 1-to-1 worldwide.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    9. Re:Display Hardware and make software playable. by Anonymous Coward · · Score: 0

      What, you actually wasted hundreds of dollars on the consoles, and hundreds of dollars per game for it??

  32. Re:Videogames don't need to be 'preserved' in muse by Yvanhoe · · Score: 1

    Agreed. It is information you want to save. The obstacles are legal, not material.

    --
    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
  33. Re:Videogames don't need to be 'preserved' in muse by Anonymous Coward · · Score: 0

    I wish I could mod this up past 5, great post.

  34. SCUMM Archives by Drakkenmensch · · Score: 2, Insightful

    The Lucasarts point and click adventure games have a special place in my heart. Maniac Mansion, Zack McKraken and the Alien Mindbenders, Indiana Johnes and the Fate of Atlantis, Sam and Max Hit the Road... all classics near and dear to my early gamer career!

    1. Re:SCUMM Archives by Spacejock · · Score: 1

      Ditto. The Sam & Max talkie version was far and away my favourite, although my wife and I played Loom and Zak on the Atari ST and enjoyed them both immensely. Thank goodness for Scumm, eh?

    2. Re:SCUMM Archives by Anonymous Coward · · Score: 0

      Goddammit how can you forget Monkey Island

  35. A "Timeline of Adventure Games" is mandatory! by The+Ultimate+Fartkno · · Score: 3, Insightful

    I want to see one hallway that starts with "Adventure," leads on to an Infocom retrospective, then "Mystery House," the Sierra library, and so forth. Adventure gaming is a very distinct subset of the gaming canon that relies on narrative and immersion rather than action and graphics. Leaving it out would be like going to a museum that didn't bother exhibiting paintings because they were just 2D.

    1. Re:A "Timeline of Adventure Games" is mandatory! by lennier · · Score: 1

      Are you aware of Jason Scott's GET LAMP project?

      It's a documentary about adventure games interviewing all the leading lights of the industry. Scott Adams, the Infocom Implementors, etc. He's in the final editing stage I believe.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    2. Re:A "Timeline of Adventure Games" is mandatory! by The+Ultimate+Fartkno · · Score: 1

      Oh man, I completely forgot about that! Thanks for refreshing my memory. Gonna bookmark that one for later.

  36. Asteroids by Anonymous Coward · · Score: 0

    Asteroids...the only early game with no "pattern" or easy way to win. Just hyper-manic gameplay.

    Sadly, there have been few versions, save the early Apple shareware Megaroids (system 7, for you youngsters) that measured up to the Arcade version.

  37. Here's an archive by Alarindris · · Score: 1

    For all you Apple // fans.

    http://www.virtualapple.org/

    Pretty solid collection too, plus you can play online or download for your own archiving.

  38. The Classics. by Anonymous Coward · · Score: 0

    Tetris and Duck Hunt. As long as those two are there I'll be happy. Without those games, who knows what gaming would be like today!?!

  39. Put this in: by KefkaZ · · Score: 1

    Duke Nukem Forever. It'd be pretty easy to display. Just stick an empty box under a sheet with a big question mark embroidered on it.

  40. CP/M Games by Anonymous Coward · · Score: 0

    Too many good old CP/M games are already lost for good. The good games (Ascii action games, not text adventures), like Y-Wing, Y-Wing II, Arcadia Adventures. Those are gone for good already, you can't find a copy. Lost.

    The Nintendo, Atari games, those we have a chance to save, to keep for future generations. This is long overdue.

  41. Sierra Games by Anonymous Coward · · Score: 0

    Sierra adventure games like Space Quest, King's Quest, and Leisure Suit Larry were what drwew me into computers in the first place -- despite not being much of a gamer currently.

  42. Re:Videogames don't need to be 'preserved' in muse by Belial6 · · Score: 1

    Your description brought up an image of Fahrenheit 451. With a dedicated group of "criminals" passing around the heritage of a media through an underground network, while the official powers that be hunt them down. When the official powers that be find a stash, the burn it to the ground.

  43. Oscilloscope Pong by Anonymous Coward · · Score: 0

    I want to see oscilloscope pong.

  44. So many to add by Anonymous Coward · · Score: 0

    Leisure Suit Larry

    Pirates

    Elite

    Ultima

    Civilisation

    Railroad Tycoon

    I could probably think of hundreds more :-)