Examining the Role of Video Games In the US Election
Gamasutra is running an article discussing the influence of games and gamers on the 2004 and 2008 presidential elections. The connection, while minor, is continuing to strengthen, from allowing people to register to vote through their consoles, to in-game advertising, to games about and involving the candidates. However, it may still be an uphill climb as media-sharing becomes easier. From Gamasutra:
"There are reasons games have grown slowly compared to other technologies for political outreach. The most important one is also the most obvious: since 2004, online video and social networks have become the big thing, as blogs were four years ago. Instead of urging voters to 'play my game,' as Loftus and I surmised, candidates urged their constituents to 'watch my video.' Online video became the political totem of 2008, from James Kotecki's dorm room interviews to CNN's YouTube debates."
Exactly - The reason is obvious. Most people are right-handed so, when not on a computer, the right hand is the most convenient for recreation. However, since the poster is referring specifically to the masturbatory habits of gamers, because most right-handed people keep the mouse on the right, and because the right hand can be used most flexibly to control both the keyboard and mouse when the left hand is otherwise occupied and the mouse is to the right of the keyboard, the left hand is the one most likely to be found in a gamer's pants. OP should think through these things before making silly statements like that.
Karma bonus abandoned for obvious reasons.
He's getting rather old, but he's a good mouse.