Miyamoto Scrutinizes Mario, Zelda, Hails Portal
eldavojohn writes "Nintendo icon Shigeru Miyamoto stated in an interview that 'What I've been saying to our development teams recently is that The Legend of Zelda: Twilight Princess was not a bad game, by any means. But, still, it felt like there was something missing. And while, personally, I feel like Super Mario Galaxy was able to do some things that were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative. This is something I've been talking to both of those teams about ... hopefully [the next Mario and Zelda] will feel newer and fresher than their most recent versions.' MTV Multiplayer also commented on Portal's mechanics and gameplay, to which Miyamoto responded, 'I think Portal was an amazing game, too.' GameSetWatch has a related article criticizing Nintendo for relying on the Wii's input devices to develop game franchises rather than improving actual gameplay."
Miyamoto is someone who has a lot of weight behind what he says. You can bet that Valve are grinning like idiots and that the teams working on the next Zelda and Mario are breaking a sweat.
He's right on both counts and it doesn't take anything away from either game to point out they could have been better/more adventurous. I doubt that guy got to where he is "settling" for the level of his games. There is always a new level to reach. I own both and from an end user point of view, they were awesome. No complaints.
I hope this means there will be another Mario game for Wii. It has been a disappointing feature of the latest Nintendo consoles, that only one Mario is released per generation. With the absolute crap that is mostly coming out for the Wii, they really need to step up and rely on the strong franchises to maintain interest.
I record my sleeptalking
Why do gaming companies have to make 100 versions of the same franchise? I loved zelda, sure... infact, I still have the gold cartridge for it. But, its not the 80s anymore. Come up with something else.
At least he's no Nintendo fanboy, he still has some critical sense left. And it's indeed interesting he's criticizing a little Twilight Princess and Mario Galaxy, both of which have been hugely successful in the press, especially Mario (highest-scored Wii game in most websites).
I just hope I'm understanding his remark correctly... that he's not actually thinking those two games should have been more similar in spirit to Wii Sports/Fit/Music. Because when you come to think of it, he's quite enthusiastic about those shallow titles.
While I applaud his candid response, I wouldn't have had anything against him saying, "well folks, we've put out the two best games in their respective series"... because I feel both were. Twilight Princess combind the timeless epic quality of Ocarina of Time, but gave it the drama and heart that I feel that the series has lacked. Mario Galaxy may not quite beat out Mario 3 in my book, but both felt eerily similar in their inspired quality, and I think that Mario Galaxy is the best game since Mario 3. Now, all I feel they need to do with Zelda is do to TP, what Majora's Mask did to OoT, ie: fuck with it, do something out of left field that's not "normal" for Zelda. MM was my favorite game in the series until TP came along. TP is now probably my favorite game... period.
Portal was wonderful, don't get me wrong. However, it didn't present me with a full emotional and gameplay spectrum the way that Zelda or Mario do... it was a short vignette of a game, a very perfect one, for that matter. Don't know why I can put ICO at the top of my list but not Portal (similarly short), but something keeps Portal from reaching that high eschellon for me.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
I think that his reply would be: why? Whether a game is good or not depends on its gameplay, not what franchise it's associated with. It doesn't matter if a game has Mario or Zelda games in it as long as it's a good game, so if you're making a new game, why not re-use existing, popular characters if they fit into the game's style?
Oh, and some of Nintendo's newer "franchises" include Animal Crossing and Pikmin.
Or, to illustrate it with videogames;
And as a more modern example, Guitar Hero is just as shallow when you think about it: hit the subset of buttons indicated by the dots when the dots cross the time line up to a certain tolerance. That's all the conceptual "moving parts" in the game; the rest is presentation.
And shallow with good presentation is good; it's a damn fun game, and it's the first game where I've ever replayed a level I've already completed perfectly just for that level's background music :)
What the hell are you talking about? Ever heard of something like Wii Fit? Wii Music? The entire Wii console?
You have no idea what you're talking about, do you?
Ha, ironically and as funny as your comment is, it points out what's wrong with some of the nearly systematic modern era game design decisions.
Who in this day and age would content themselves with designing something as simple without power-ups, boss levels and so forth?
You just got troll'd!
That's only because you grew up on Asteroids.
Similar to the Mega Man 9 effect.
Shallow is as shallow does, sir.
And controller-wise, the other consoles are little more than same old, same old. Why are better graphics better than a new controller exactly?
Just like the focus on graphics in the other consoles is just a "gimmick"?
You have an interesting definition of "gimmick". Wii is a lot more mainstream and reaches a lot more people than the other consoles with its controller, which makes it easier for people to pick up and play a game. That's not a gimmick.
And the other consoles have "underpowered" controllers.