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Miyamoto Scrutinizes Mario, Zelda, Hails Portal

eldavojohn writes "Nintendo icon Shigeru Miyamoto stated in an interview that 'What I've been saying to our development teams recently is that The Legend of Zelda: Twilight Princess was not a bad game, by any means. But, still, it felt like there was something missing. And while, personally, I feel like Super Mario Galaxy was able to do some things that were very unique, at the same time, from another perspective, certain elements of it do feel somewhat conservative. This is something I've been talking to both of those teams about ... hopefully [the next Mario and Zelda] will feel newer and fresher than their most recent versions.' MTV Multiplayer also commented on Portal's mechanics and gameplay, to which Miyamoto responded, 'I think Portal was an amazing game, too.' GameSetWatch has a related article criticizing Nintendo for relying on the Wii's input devices to develop game franchises rather than improving actual gameplay."

6 of 145 comments (clear)

  1. Re:Un peu de poids. by binarylarry · · Score: 4, Interesting

    This guy practically invented video games as we know them.

    I'm sure the people at Valve jumped in the air, simultaneously high five-ing each other after they read that.

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  2. Re:I love Miyamoto's insight by Toonol · · Score: 5, Interesting

    Shallow isn't bad. I spent countless hours of my childhood tossing and catching a rubber ball with my friends; I did it for five minutes with my son yesterday. Simple, shallow, but perpetually awesome.

    Or, to illustrate it with videogames; Asteroids is shallow as hell, but playing it is a much purer state of videogame zen than gears of war will ever be.

  3. Re:Weird, I disagree with him (sort of) by Cocoa+Radix · · Score: 4, Interesting

    You forget that Miyamoto is VERY into innovation. Pikmin, Nintendogs, Wii Fit (among others): those are all his, and all are/were pretty innovative ideas. Portal was innovative, too, and it's obvious why he really likes it.

    I thought that Twilight Princess was an excellent game, as well, but while I played Mario Galaxy from start to finish -- and enjoyed it thoroughly -- its linearity kept it from being either challenging or exciting.

    Remember Mario 64? How you pretty much had free reign over fifteen large worlds? In Mario Galaxy, there are some large worlds, sure, but depending on which objective you're on, you're really only allowed to visit certain parts of each world, and to progress from celestial body to celestial body, you just walk from point A to an obvious point B -- there's never any guesswork or exploration involved. For me, that's what made Mario Galaxy way too easy and predictable.

  4. Re:Fair comments by sleeponthemic · · Score: 5, Interesting
    That is the problem though - Desires aside, there are not enough actual, proven decent titles coming from the wii catalogue. In a previous post I'd mentioned the realisation that there are very few Wii games reviewed with 85% or higher (compared to other consoles). Something that became increasingly obvious as I checked in bi-monthly to see if there is anything worth playing.

    Someone (some awesome individual) then did a bit of stats and posted a very good summation of the situation (deserved to be modded up but too late, I guess). Read these stats and think about how many of the actually good games are franchises.. I will repost it here:
    http://slashdot.org/comments.pl?sid=1009873& cid=25545311

    Ok, let's use Metacritic...

    Wii First available: November 19, 2006
    Scores 80 and above: 36 games
    Scores 85 and above: 13 games
    Source: http://www.metacritic.com/games/wii/scores/

    Xbox 360 First available: November 22, 2005
    Scores 80 and above: 122 games
    Scores 85 and above: 47 games
    Source: http://www.metacritic.com/games/xbox360/scores/

    PS3 First available: November 11, 2006
    Scores 80 and above: 79 games
    Scores 85 and above: 34 games
    Source: http://www.metacritic.com/games/ps3/scores/

    PS2 First available: October-November, 2000
    Scores 80 and above: 319 games
    Scores 85 and above: 149 games
    Source: http://www.metacritic.com/games/ps2/scores/

    Nintendo DS First available: November, 2004
    Scores 80 and above: 64 games
    Scores 85 and above: 25 games
    Source: http://www.metacritic.com/games/ds/scores/

    "Good" Game per Month (GGPM) Ratio Since most consoles were released in November, lets round up their ages by year. And assuming the score of 80 qualifies as a "good" game: - Wii: 36/24 = 1.5 GGPM
    - 360: 122/36 = 3.39 GGPM
    - PS3: 79/24 = 3.29 GGPM
    - PS2: 319/96 = 3.32 GGPM (*)
    - NDS: 64/48 = 1.33 GGPM

    *) The PS2 probably doesn't have many new games anymore in the past few years.

    It seems the NDS and Wii are filled with a lot more family and kids-friendly games, and these games tend to not favor the critics, and possibly most hardcore gamers.

    I think, given the quality and innovation of SMG, there is enough room for further elaboration on the Wii.

    And if you truly actually want decent titles on the Wii rather than noveltyware, right now, you're worried about the future of this console. Very little quality stuff is coming out. It's a complete contradiction to the perpetually sold out status of the console. I'm surprised more people are not complaining about how poor the catalogue is. As it stands, more often than not if I go browse the Wii shelves, I'm standing next to a family who are buying a game on cover alone (and promised novelty mechanics that rarely work). If that is the majority market, I can see why publishers don't give a shit, just turn out turds and watch the dollars roll in :-)

    I'm not by any stretch of the imagination a "gamer". I just make informed decisions on whether to buy something. Strangely, whenever I check whether I should, I'm confronted with a fairly resounding "nothing to see here" regarding new stuff coming for the Wii.

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  5. Re:Un peu de poids. by xenocide2 · · Score: 4, Interesting

    Amusingly, the actual team behind Portal were at DigiPen, a training institute that Nintendo of America is deeply intertwined with. I dare say part of the reason that Portal is that Nintendo is very Japan centric, and unable to fully embrace American innovators, even ones they grew. Valve happily snatched the group up and paired them with talent from everywhere. If you look at their one endeavor to actually capitalize on the eager people ready to work for Nintendo, NST, they're a damn near failure. Every game they make is a derivative or sequel, it's like a list of "all the games you fuckers should have played, damnit!" It's clearly not a matter of talent, so I'm willing to blame management.

    Clearly many people involved with Portal are enamored with Miyamato's games. Seanbaby brings a culture of gaming steeped in the history of gaming, all the way back to the NES. And yet it seems like NoA would have made sure nobody with his edgy cult celebrity status would participate.

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  6. Re:Fair comments by The+Amazing+Fish+Boy · · Score: 4, Interesting

    It's striking that DS has a similar GGPM rate to Wii, and that both are lower than the other consoles. I think the explanation for the discrepancy is Nintendo's target audience. First, a lot of people who buy Nintendo consoles buy them specifically for Nintendo games: Mario, Zelda, etc. Compare the top selling games for the different consoles: almost all of Wii's are first-party, whereas Xbox 360 and PS3 have more variety in their publishers. So the target market for Nintendo is mostly interested in first party titles.

    The other thing is that Nintendo's target market probably buys fewer games per console. How many games does the average Nintendo customer buy a month? I'm not talking about "hardcore" gamers, I'm talking about the average person with a Nintendo console. I would be hard-pressed to say its more than 1 a month.

    For the other consoles, you've got more "hardcore" gamers that buy games more frequently, but that can't be expected to buy the same games as each other. As a rough example, 9.53 million Mario Kart Wii sales per 30.55 million Wiis, vs. 3 million MGS4 sales per 16.84 million PS3 sales. Put another way, about 1 in 3 Wii owners bought Mario Kart, but less than 1 in 5 PS3 owners bought MGS4. (I realize there are some important differences, but this is just to give a rough idea.)

    This would explain why Nintendo puts out fewer quality games. Their target audience only wants so many games per month, and they can be expected to buy the same quality games as each other. By comparison, the other consoles have to put out more diverse quality games because of the more diverse and frenzied appetites of their target market.