October Indie Game Round-Up
cyrus_zuo points out the October edition of the Indie Game Round-up, where four reviewers give their opinions on ten recent independently produced games. This month, their top choice was Multiwinia, a casual, abstract take on multiplayer RTS. The second installment of the Strong Bad series also scored high, as did a side-scrolling platformer called Archibald's Adventures.
"The levels are short and sweet, the graphics are cartoon-y and clear and the challenges fit in wonderfully with the paradigm of a young hero attached to a skateboard. The puzzles are all timing and creative thinking and can really be taken on by anyone of any skill level. Also, since levels can tackled in any order (you have large chunks available at a time), you can jump around if you get stuck."
I still have a feeling that the indie crowd can step up to the plate and pick up where Bladurs Gate left off... 2d by the way side and gimmicks for miles... I've always held faith that independent developers or kids making mods would end up fulfilling this ginormous gaping hole... It started with the PS1 and N64... 2d bad 3d good. Well I disagree, just as I disagree with nearly any independent game I find on XLA. They seem to cater to a crowd already well served by emulators, they just add the fancy graphics and extra buttons to press. But they never seem to bring the greatness in all but a few genres. And I'm not trying to say 2d is the only way to make a game, but what I am saying is that in the shift to go from 2d to 3d people lost something, something that truly made games worth raving about to people 10-15-20 years later... its found here and again, but never truly captured as it once was in it's pre-3d focus era.
On the Oregon Cost born and raised, On the beach is where I spent most of my days
I'm surprised that Mount&Blade wasn't mentioned. It was released recently, and it's awesome. For those that never heard about it, think Pirates! in a medieval setting. It's a great (if not the best) melee combat simulator i've ever played, and horse combat is amazing. It also has some light RPG elements.
Check the developers' site (http://www.taleworlds.com/), and play the demo. You can enjoy the full game until level 7. After that you either create a new character or buy the full version. And I highly recommend it.
If you prefer, Paradox (the publisher) also sells through their site: http://www.paradoxplaza.com/index.php?option=com_content&task=view&id=395&Itemid=228
Brain Workshop -- a free, GPL brain game (downloads available for Windows, Mac OS X and Linux).
It could be called a memory game, mental challenge or puzzle. It's been shown in a peer-reviewed study to improve working memory and fluid intelligence (one component of "IQ"). This is huge because intelligence was previously thought to be static or immutable.
More research is currently underway at multiple universities to confirm the positive effect on fluid intelligence. You can see the results for yourself by practicing this game 20 minutes 4-5 times a week for a few weeks.
This could be hitting the front page of your morning paper in a few months once more research is published.
4. why do these games cost money? why can't they just GPL it?
Quake series, Doom series (except 3, but soon it will be), and lots of other games are GPL but not free.
You pay for the maps, sound, graphics, etc. The engine is free.
Sounds a bit like Kernel Panic.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
How could World of Goo not be on there?
[Xbox Live Arcade games] seem to cater to a crowd already well served by emulators
Some of the Xbox Live Arcade games are emulators. This is true of the Wii as well: every title in the Virtual Console section is an emulator. What exactly did you mean by this?
This is a great and challenging game for those who like to think:
fantasticcontraption.com
Get the full version for only $10 and gain access to thousands and thousands of new levels!
Are both listed at the end of the article as games that will be reviewed in November. The games are reviewed as they are received, which means the article is always about 20-30 days behind :).
How about this for an notable indie game:
www.referencegames.com
It's a re-skin of the classic asteroids made relatavistically correct. Not super playable but a cute idea.