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10th Year of the International Nethack Tournament

Dr. Zowie writes "The 10th annual Nethack Tournament just started over at nethack.devnull.net, so put on your Hawaiian shirt, grab an expensive camera, and head for the dungeon. The tourney runs through the month of November each year, with volunteer game servers dotted around the world. Fewer than 1% of contestants actually finish the game by retrieving the Amulet of Yendor and ascending to demigodhood, but take heart: there are many prizes for intermediate goals, and prizes for team effort. For those too young to remember games older than Halo, Nethack is the apotheosis of the Roguelike genre of role-playing games, rendered in ASCII. Gameplay is phenomenally complex, and the game is somewhat sadistic; there are no 'checkpoints,' so if you manage to kill yourself somewhere in the dungeon you must start over from the beginning. The dungeons are quasi-randomly generated, so every game is different."

2 of 170 comments (clear)

  1. Re:Interaction by Urkki · · Score: 5, Interesting

    Nethack and the like would be boring without the sadistic part, without the constant threat of dying of unfair causes. It helps the game to stay somewhat challenging even after completing it many times. It makes every game intense and exciting.

    Besides, many unfair deaths aren't really unfair deaths, but instead deaths that could have been avoided by playing better (preparing better, being more cautious, being less greedy, etc). This is especially true when you get further along in the game and have more to lose. Truly unfair deaths where you do everything right and then you just die anyway are quite rare.

    Note: I'm not saying you're "wrong" to not play Nethack 'cos you think it's too sadistic. Then it's just not a game that's entertaining for you. I'm just saying that it would be worse if it wasn't like that, it would be just plain boring.

  2. Re:Very difficult but strangely rewarding by Anonymous Coward · · Score: 5, Interesting

    As a seasoned nethack player (I've ascended all classes and done some optional conducts. Still working on pacifist :) ). Spoilers and source diving are not considered cheating amongst the greater nethack community. And by greater nethack community I basically mean rec.games.roguelike.nethack.

    There is only one thing that is universally considered cheating, and that is backing up save files to circumvent permanent death.

    While spoilers are very helpful, they are not gamebreaking. There's no set path to follow in nethack that will guarantee victory.

    Spoilers are more often used as a reference for things that just don't make sense to memorize.

    For example, let's say I need a scroll of enchant armor, I have blank paper and a Magic Marker with 15 charges on it. I don't remember how many charges are required to make that scroll, so I look it up.

    The spoiler won't give you the idea to make a scroll that you need using equipment found around the dungeon. But they will give you the details you need to be a little more efficient.

    Think of the spoilers as more of a pocket reference than a walkthrough or tutorial.