Professor, ECA Dispute Video Game Aggression Study
Earlier this week, we discussed research which linked aggression in children with video games. The Entertainment Consumer Association responded with a statement criticizing the research, as did Christopher Ferguson, a professor at Texas A&M. PCWorld sat down with Ferguson for a more in-depth discussion of the flaws with the study. In addition to bringing up the correlation vs. causation fallacy, he notes:
"Even if you took it at face value, which I don't, video game violence overlaps somewhere between, based on their own statistics, a half a percent to two percent, with a variance in aggression. If you woke up tomorrow and you were half a percent more aggressive than you were today, would you notice that? It's just not much of an effect. If the author said look, there's a little effect here, maybe video games increase aggression a tiny bit, but it's not going to make anyone into a serial murderer, yeah, alright, we may argue a little bit over the methodology, though I'd still say they should've controlled for other stuff. "
Of course violent video games cause violence. I played GTA the other day, then I went out and stole a car, then I ran some people over, then I did some missions, got a rocket launcher and blew some stuff up, then I had 4 stars above my head and I knew I had some problems. The police came and killed me even though I totally loaded up an armor and life and all the weapons.
Fortunately I came back to life and appeared in front of the hospital, yet my sins felt strangely unforgiven.
"Most people, I think, don't even know what a rootkit is, so why should they care about it?"
I dont like what you say... Dont make me take mushrooms and jump on your head motherF#cker!
As with so many correlation is not causation issues, people who jump to use that line don't seem to understand it.
Correlation does not necessarily mean causation. Correlation DOES mean there is a link, though it may not be direct.
For example, playing violent games may not increase violent tendencies. People with violent tendencies may play violent games more by choice. Fine. That's a very reasonable alternative. But, either way, if little Johnny likes beating up virtual hookers sixteen hours a day, his parents might be wise to keep a close eye on him.