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How Do Games Grow Up?

Gamasutra is running a piece by game designer Brice Morrison questioning the lack of games for grown-ups — or, more accurately, the lack of an intellectual progression in games like that which exists for books, movies, and other creative works. "While my interests in other media grew substantially more adult — from Nickelodeon to CNN, from Dr. Seuss to George Orwell — games did not seem to have a more intelligent counterpart for me to move on to. As I entered college, I became less interested in mindless entertainment and more interested in encountering new ideas. I didn't want to kill time; I wanted to take advantage of it. I wanted to challenge myself with profound concepts, to learn of new paradigms, processes, and possibilities. ... So what exactly are the barriers of entry for great thinkers (or groups of thinkers) to leave their mark on games? What must happen for games — or interactive entertainment, if you will, to mature as a medium?"

16 of 248 comments (clear)

  1. Re:Must be windy. by ciderVisor · · Score: 5, Funny

    If I wanted to pursue more 'intellectual pursuits', I would socialize

    This is /. I anticipate a problem with this approach.

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    Squirrel!
  2. Grown up games by TBoon · · Score: 5, Insightful

    Plenty of "games" for grown ups that are challenging...
    - Programming
    - 3D modelling
    - Spreadsheets
    - Online banking
    - and so on...

  3. Adult vs not-for-kids by White+Flame · · Score: 5, Interesting

    Usually the "adult" label is used not for actual weighty content geared for an adult audience with mature tastes, but just a repository for those things that traditionally children shouldn't be exposed to. Sorry, that doesn't make it adult-oriented, that just makes it non-kid-friendly, and typically can be best described as adolescent (boobs, explosions, gore, swearing, "gritty", "edgy", etc) content that would make Beavis and Butthead proud.

    In my case, I've left all the AAA titles and tended towards puzzle games, where at least I'm challenged to expand my thought processes and puzzle solving abilities. There are some plot-heavy RPGs and FPSes nowadays with some challenging concepts or unexpected twists, but they still tend to be buried in adolescence to make them marketable, ignoring the amount of >30yo and female gamers who are no longer enticed by such or are even turned off by it.

    I do commend Nintendo for putting a lot of focus on basic fun, party, family-enjoyable games which have been explosively popular without the adolescent slant, but they still do leave the adult-minded player wishing to be challenged at a more cerebral level.

  4. Re:My advice - don't look for satisfaction in game by sakdoctor · · Score: 5, Funny

    Yeah but real life has a completely messed up difficultly curve.

    The boss level of 'getting up in the morning' comes first, and then it's much easier after that.

  5. He played Mario, doesn't that say it all? by SmallFurryCreature · · Score: 4, Insightful

    The claims that games don't provide a challenge, no depth. The game he uses as an example, and the only example? Mario.

    This is like saying TV provides no depth, after you spend all time studying the shopping channel.

    There are other games. Games that have tried to go beyond a simple platformer. Wether they succeed is up for question but when I see someone talk about the lack of depth of games and his example if a simple platform console game I get visions of a large lumbering stone creature that lives under bridges.

    So his mother was never intrested in playing Mario. So what? My mother was never intrested in reading the adventures of "Spot" either.

    Somebody give this guy a PC and some decent games. Hell, even consoles have the occasional title that pushes the envelope a bit (so, I am PC snob, sue me) but if he never played more the mario then the problem is not the game industry but his own lousy taste.

    Complaing that Mario not anything more then a mindless (if fun) time waster is like saying Popcorn doesn't have enough nutritional benefits, however true it is, it is retarded observation. Mario and Popcorn are light fluf, devoid of meaning or value except. That is their goal.

    But we get the post true intentions. Apparently the future of gaming is weight loss gaming. WHEE! Because a program that tracks your weight becomes a game just because it is on a console? If this is the example of growing up, of challenging your mind, taking you new places, then I take Mario any time (and I hate Mario since I suck at platforms ergo platforms are stupid).

    Perhaps this developer needs to grow up and realize that not everything has to be liked by everyone. I had a grandfather who never ever had a telephone. Never needed it, never wanted it. Does that mean telephones are without value to those who use them? That the telephone companies needed to worry about this "lost" customer?

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    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  6. Re:Adult Games by ciderVisor · · Score: 4, Funny

    You work for Mary Poppins ???

    A spoonful of sugar helps the medicine go doooooown.....

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    Squirrel!
  7. Re:My advice - don't look for satisfaction in game by kisak · · Score: 4, Interesting

    I talked to someone in a research group working with optical tweezers on biological cells, and they asked potential PhD students if they played games since it actually gave them a head-start when operating these equipments. It was of course not the sole criteria for accepting a PhD student in their group, but they had empirical evidence gaming was a benifit. :)

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    --- guns don't kill people, people with guns kill people ---

  8. Re: Chess! by TaoPhoenix · · Score: 4, Interesting

    Really now.

    Anand just won the final step of the total unification of the world chess championship, and Slashdot couldn't be bothered to report it. I USED to think chess was at least slightly Stuff That Mattered.

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    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  9. Re:My advice - don't look for satisfaction in game by ciderVisor · · Score: 4, Interesting

    Playing piano is great and all for novelty, but it's not really a useful skill. It won't be needed often, if ever and it's not something that is noticeable unless you are one of the best.

    I take it you've never spent time in a pub band, or even writing songs with your mates in a garage band. Being able to play a musical instrument is very rewarding even without 'being noticed'.

    I don't mean to put down your daughter, but I doubt she will ever reach that "level".

    I'm pretty sure she'll never be a concert pianist, either, but claiming that the ability to play a musical instrument is something that will not be used often or ever just sounds ridiculous. Or maybe I've just been trolled...

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    Squirrel!
  10. You do realize the other hobbies are the same? by Moraelin · · Score: 5, Insightful

    That's your problem right there. Games only kill time. The skills you acquire as you progress in a game, generally speaking, can only be used in progressing within the game's framework.

    I hope you do realize that the same applies to most of the RL skills waved around as "yeah, but look what _my_ hobby teaches me" proof that someone's pet hobby is better than gaming.

    E.g., yes, your daughter's piano skills. (God knows how many kids have been tortured with _that_.) Unless her goal in life is an underpaid job in an orchestra that skill is useful for exactly one thing: more playing the piano. Usefulness for any other RL activity: zero.

    And yes, you could say that she's going to be a great pianist and earn teh big bucks by being some concert's super-star. Guess what? His chances are about as good to make money as a gaming superstar. Or rather, your daughter's chances are just as bad. Not everyone gets to be Fatal1ty and not everyone gets to be a superstar musician. There are 1000 times more people wanting such a job, than people who actually get one.

    But at any rate, the same chances apply to making living out of gaming. He can theoretically end up making a living out of being a top gamer, same as your daughter can theoretically end up a legendary pianist. Your daughter can end up a composer instead, and he can end up a game programmer with that experience. Your daughter can end up scraping by on a minimum wage playing in some orchestra or some unknown band in a bar, he can end up a minimum-wage game tester.

    More likely, for most children who went through that, the only result is, ta-da, that they killed some time with it.

    So remind me, exactly what do you base that snottiness on, when you look down upon his hobby? No, seriously.

    But let's move on, let's see more poster children for "look at what a cool RL hobby I have" idiocies that get waved around all the time:

    - mountaineering, camping, and other excuses to go out in the wild. Exactly what skills do people learn there, and when will they apply them IRL? Because it seems to me that the only times when you'll apply any of them, is... next time you go do that hobby. That's it. E.g., exactly when will you have to find north by the moss on the trees... in a city? If you want the actual useful version of that, get a GPS navigation system. No, let's make no bullshit pretenses, it's just a way to kill time.

    - fishing. The chances you'll ever feed and clothe your family with a fishing pole, are practically nil. You'll never catch enough fish to sell them and, say, pay for your kid's clothes and education with it, because fish are freaking cheap. You'll never get a job to sit near a lake with a fishing pole, either. The way it's done nowadays is with big boats and nets, not with a fishing rod. And even, let's say, in a post-apocalyptic Fallout-type scenario, where are you going to fish? There just aren't enough rivers around to support even the most minimum population that way. Most have been depleted already, and you may notice that the fishing hobbyists go to some fish farm actually, where fish are artifficially fed and raised for that. So again, chance to ever get any other use out of that skill: zero. It's just a way to kill some time, and any skill you get there will only ever be used when you next go fishing.

    - messing with one's car. I hate to break it to some people, but _very_ few even save any money there. Yes, everyone has some anecdote of that time they fixed the car themselves and saved a fortune. But almost everyone forgets those other times when they just made it worse and had to pay more to get it fixed, or the money spent on all those extra bits and pieces and tools that never actually got used enough to pay for themselves. And usually what they save is not worth the time spent there. There are people who practically live in the garage. Even if you saved $100 once (and you won't save more, unless you also smelt and forge your components too), if you spent 20 hours in

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    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:You do realize the other hobbies are the same? by clare-ents · · Score: 4, Insightful

      E.g., yes, your daughter's piano skills. (God knows how many kids have been tortured with _that_.) Unless her goal in life is an underpaid job in an orchestra that skill is useful for exactly one thing: more playing the piano. Usefulness for any other RL activity: zero.

      I play, and recently played at a close friends wedding. Not only did I get to give a unique, personal and priceless present whilst receive the adoration of hundreds of guests. I later carried an impromptu post-reception party with a smaller number of the guests at the hotel for several hours after the reception finished.

      I didn't make any money, but I made a lot of people happy. If you think that's useless in real life then accountancy is the profession for you.

      --
      Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. (Einstein)
    2. Re:You do realize the other hobbies are the same? by Moraelin · · Score: 4, Interesting

      And I was introduced via gaming to:

      - the wonderful world of logic

      - the worderful world of algorithmic thinking, and splitting a problem into (semi-)self-contained, manageable parts

      - the wonderful world of painting (a texture) or storytelling and creative writing (e.g., a new quest arc)

      - the wonderful world of taking decisions in split seconds, and of accepting that you don't always have the data or time for the perfect choice

      And a few others.

      Games aren't just about playing and achieving a high score, but also about trying to make your own (back when you could realistically make a ZX-81 game in a day or two) or modding (the more sane alternative nowadays.) I was programming assembly within a year of being exposed to my parents' ZX-81, for example. It's skills I still apply at work every day.

      Which is also why I'll call it "looking down upon it", if your best answer is along the lines "gaming is only for killing time, and you should do some RL stuff instead." You don't have to give up gaming to start using your head and getting RL skills. You might, however start taking them a part a bit too, not just playing them. And if you're going to say it's still something done instead of gaming, well, not quite, it's more like complimentary. Unless you know what the game does and/or don't like it enough in the first place, you won't start modding it.

      But even that might not be truly needed. There are games where you apply logic within the game, and I even remember two where they had a programming language integrated right into the game. And I don't mean for modding, but you could actually program the character's cybernetic implant to do something else and help you in some way while you run and gun.

      --
      A polar bear is a cartesian bear after a coordinate transform.
  11. Because its hard to preserve narrative momentum by antifoidulus · · Score: 4, Interesting

    when you mix in the actual gameplay. If I'm watching a movie or reading a book, other than "real life" interruptions, there is nothing to stop me from finishing the whole thing without pause. Games however have to break up the narrative to allow your character to do things.
    For example, I'm sure the Tactics Ogre games had a great story, but I didn't really follow it after playing the games for a few hours. They would have cutscenes that introduce some characters, plot points etc. then you would have to battle for about 20 minutes, followed by another cutscene, followed by more battle etc. The battles were fun(or else I wouldn't have played the game), but it certainly was time consuming, so when you mix in the fact that I had other responsibilities, the whole thing became very hard to follow. Eventually I just skipped through the plot and went straight into the gameplay.

    IMO the best game stories are the ones that give you a connection to your character and motivation for achieving the objectives. Thats it. If you want a book, read a book.....

  12. to paraphrase the author: by Dr.+Hellno · · Score: 5, Insightful

    this thing sucks because it is not some other thing.

    You can have something which is completely utilitarian, which is not a game. These programs exist: Iraqi culture simulations, reflex training programs, etc.
    You can also have something which has a sense of whimsy and fun. This is a game, and some of them have the potential to make you think or to awe you with their beauty.
    I don't know what the author is bitching about. He wants games without the fun, it would seem; games which take themselves as seriously as he does. Those just aren't games.
    He thinks games are a medium on the level of television. This is wrong. The computer is the medium. Games are merely a flavor of program, much as game-shows are flavor of television. Do you expect your game-shows to "progress intellectually" as you age?
    Fucking games journalists. Enough pretentious, bullshit opinion pieces. Get back to your fucking jobs.

  13. Re:My advice - don't look for satisfaction in game by discord5 · · Score: 4, Funny

    Are you married? There's your BOSS level. Then the kids... little mini bosses, all the damn time! :)

    You can prevent those from spawning, but it takes a lot of fun out of the game.

    Leaving for work... those are the easy levels.

    Yeah, but the traffic jam level is a drag. I wish they'd replace it with some sort of mini-game.

  14. Re:breaking up the narritive by Fallingcow · · Score: 4, Informative

    Another nod to Deus Ex here. My favorite games provide "literary" qualities alongside good gameplay, and Deus Ex is a perfect example of that, exploring political and individual philosophy in surprisingly great depth.

    Bits of Chesterton's The Man who was Thursday are scattered around the game. Moral choices are made. Free will and the nature of humanity is examined. The final decision in the game is essentially picking which of Aristotle's "good" governments you'd prefer (democratic city-states (Tong), aristocracy (Illuminati), or Philosopher-King (merge with AI)). Very deep, especially for a game that's primarily an FPS.