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"Minority Report"-Like Control For PC

An anonymous reader writes "A startup named Mgestyk Technologies claims that they have an affordable solution for 'Minority Report'-like PC control. They have released a video in which they use hand gestures to play games like Halo and Guitar Hero, as well as perform 'multi-touch' interactions for applications like Google Earth. Engadget and Gizmodo discuss the potential of the technology but point out that the system has visible lag when used for gaming. Will camera-based interfaces ever meet the low-latency demands of gaming? For how much longer will we still be using keyboards, mice and joysticks?"

2 of 138 comments (clear)

  1. Re:hmm.. by Strange+Ranger · · Score: 4, Insightful

    It always seemed silly to me to track hand movements for basic computing.

    Neil Stephenson had it right in Snow Crash with Hiro's computer/terminal.

    Track eye movements. A wink is a click. A two-eyed wink could be back, or escape.
    Such a system could work with goggles or sci-fi contact lenses.
    If we need to add hands on top of that for gaming or CAD or Photoshop, that would be fine.
    But the basics start with what we're looking at, with our eyes.

    OF course that doesn't make such an easily cool looking moving scene.

    --

    Operator, give me the number for 911!
  2. Re:Of course the latency can match by holophrastic · · Score: 5, Insightful

    People seem to think that keyboards and mice are lower on the totem pole than hand gestures. That's just rediculous. Hand gestures are all but useless for the vast majority of interfaces, and it has nothing to do with latency or technology in general. I've been yelling at minority report since it was released. Have you ever tride boxing? At your local fitness gym for example? You can't keep your arms up for an hour -- your shoulders aren't built for it. Ten minutes of using hand gestures, and you'll be too exhausted to work anymore.

    Aside from physical strength, there's the obverse side of the coin. If you did have the muscles to hold up your arms, they'd be too strong for any degree of precision. Keyboards have a great feature besides tactile feedback -- they have discrete commands. If you try to press the letter "T", you aren't going to miss. You'll know that you've pushed it. And if you do miss, you'll know that you've missed.

    Consider trying to draw a straight line with hand gestures. It's going to be nearly impossible. Really easy with a keyboard.

    All of these "advanced" interfaces are nice for some specific scenarios, and tehy are all great gimmicks for consumer garbage. But they are rarely appropriate for real business. Voice recognition is a great example. There's one simple proof to why voice recognition won't ever be a as accurate as a keyboard -- talking isn't as accurate as writing. It's that simple. People mis-speak, and mis-hear all the time. Would you accept a voice recognition system that interupts you to say "sorry, what was that last word? I missed that." Of course not.

    Voice recognition certainly has uses, of course. If you lack fingers, or the space for a keyboard, or your hands are busy doing other things -- like flying a fighter jet -- certainly. But if you're composing an essay, or a report, or doing anything where accuracy matters. . .why not type up your resume by throwing a frisbee -- one foot for the letter A, two feet for the letter B., and so on.

    "pushing a button" is incredibly simple, incredibly easy, direct, and discrete. It's quantifyable, by all parties.