Are Neo-Retro Game Releases a Fad?
With modern console technology making it easy to develop and distribute small games, more and more companies are taking advantage of gamers' nostalgia to re-release decades-old hits, and to create entirely new titles in older styles. Gamasutra takes a look at what the retro game fad has become, and where it can go from here. What old games or series do you think would translate well onto today's consoles?
"Many gamers who bought Mega Man 9 did so because of the game's inherent nostalgia, or because they never had a chance to enjoy the older games on the Nintendo Entertainment System when they were younger. Mega Man 9 is very much a product of its context. Its gameplay is fantastic, but it too is a product of the time period in which it reigned supreme. It suggests the question: can neo-retro games stand the test of time? Will games that mimic or lampoon the 8-bit era remain relevant and interesting to the masses long after its original audience has disappeared?"
I think it's backlash against 3D gameplay. I'm not talking about 3D graphics, but rather 3D gameplay and interacting with things in a 3D world.
In 2D, you can do a lot of really cool things because you don't have to think about depth, like how far you have to jump to get to a platform. In 2D, it's obvious. You also don't have to worry about camera angles, which have gotten better in the last 10 years due to improved AI, but they still pretty much suck. I hate backing against a wall in a 3rd-person platform game and seeing the camera go berserk.
I also believe that 2D games, especially platformers, give you more freedom to goof around. If a game has a good "feel", you can go all kinds of cool chain-reaction moves which are pretty much impossible in 3D games. 3D games have usually been more procedural due to the interface complexity. I can jump off a platform, smush rows of goombas, and punch a brick to get a coin in one shot. With a typical 3D platformer, you pretty much do one thing at a time -- walk up to something, jump, move again, pick something up, shoot, walk, talk, then walk some more. That's my theory as to why the Wii's 3D controller is wasted on waggle games. Thinking in 3D is actually very difficult.
Of course, style matters, too. 3D graphics often lacks the color and graphic power of good 2D. I like remakes of old games, but they cannot either be exact replicas of the old games, or use too much technology. Geometry Wars is a real favorite of mind, as it brings back the old arcade feel, but still offers a pretty fireworks show. Games like Mega Man 9 really turn me off. I have fond memories of 8-bit gaming, not 8-bit limitations.