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"Challenge Room" DLC Doesn't Follow BioShock's Strengths

Kotaku took a look at the "Challenge Room" downloadable content for the PS3 version of BioShock. They came to the conclusion that while the combat is entertaining, it doesn't have the same focus on the story that made BioShock such a good game. Quoting: "What's really bothering me is the lack of fiction. I'm not asking for a new ending or a tacked-on chapter that somehow changes the fantastic story of BioShock — why fix something that isn't broken, right? It's just that what made BioShock special was the story. Oh, sure, the graphics were spiffy, the art style was cool and the game really does play well (not too glitchy or difficult to manage). But to me, BioShock without its story is like a Twinkie without its filling — still somewhat tasty, but hollow and far less satisfying."

3 of 41 comments (clear)

  1. Re:Read Atlas Shrugged by Carbon016 · · Score: 5, Insightful

    Bioshock ITSELF was written better than that pap. I wouldn't wish it on anyone.

  2. Re:Read Atlas Shrugged by KDR_11k · · Score: 3, Insightful

    Um, a book being horribly written is a reason not to read it and get a summary from somewhere else instead.

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    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  3. Re:Bioshock REALLY isn't that good by NickFortune · · Score: 3, Insightful

    It is also clearly not a 'spiritual successor' to System Shock 2 - the closest to that has to be Deus Ex 1.

    I'd be interested to know what you thought was good about SS2 that bioshock didn't accomplish. I mean the gameplay is linear in the same way as is Bioshock's (work hard to open up a level, and then you can roam at will), the Bioshock monsters are pretty much a 1:1 mapping from SS2 with the splicers showing IMHO a bit more visual and auditory variety than the Many from SS2. Even the big daddies have a SS2 counterpart in the rumblers. The splicing is about the same as the cybernetic modules from SS2, the weapons upgrade mechanism is about the same.

    It also kept details like the audio dairies and the ghosts, a rich cast of characters (most of whose corpses you eventually find). There's also the motif of a cental all-controlling intelligence. Really - what was it about SS2 that you liked that wasn't in Bioshock?

    The enemies basically either run straight at you or straight away from you

    I dunno, maybe you need to play it a higher difficulty level or something. The leadheads move and circle strafe when I play. The nitro splicers hide, ambush, and hide again. The spider splicers hide on the ceiling and change between melee and ranged attacks. The houdinis teleport for heaven's sake. You sure you're playing the same game as the rest of us?

    I just love PC gaming, and I hate for this to be held out as a great PC game

    It was all right. Like you say, I loved the style and the setting, and it was nice to see the SS2 ideas given another spin, even if they couldn't use the name. However, the thing that raised it from "OK" to "great" in my opinion, was the brain candy involved. The examination of Objectivism, its strengths and failings. And at the end of the day, you're left to draw your own conclusions, Did rapture fail because Ryan found an adversary of equal talent in the person of Fontaine? Or was the flaw inherent in the economic system he established? Or was it in Ryan himself when he abandoned his principles rather than yeild control?

    I'm sorry you didn't like it, but any game that can make me ask questions like that is going to end up on my all time favourite list.

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    Don't let THEM immanentize the Eschaton!