Square Enix Announces Supreme Commander 2
arcticstoat writes "Supreme Commander 2 has now been officially announced, but with a surprise publishing partner on board — Square Enix. Gas Powered Games' original RTS game and its expansion pack, Forged Alliance, were published by THQ, who is no stranger to the RTS genre, but Square Enix has previously specialized in Japanese RPGs such as Final Fantasy and Dragon Quest. Explaining the move, Square Enix said in a statement that it 'has previously worked exclusively with Japanese development companies, so the decision to form strategic partnerships with developers located outside of Japan serves as a new cornerstone of its strategy to create games targeted primarily at consumers in Europe and North America. Additionally, Square Enix Group's foray into the real-time strategy genre is a significant expansion of its product lineup.'"
The Front Mission series is incredible. Not to mention that I'm more interested in the developer than the publisher when it comes to experience and game design.
http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
Supreme Commander was interesting, but had a weird economy that sort of just kept growing exponentially. You get to a point in the game where you can survive just by making the uber-unit of the game. The uber-units also produce energy for the economy, and can assist in producing more uber-units, so you end up with this sort of Fibonacci sequence progression of uber-units in the game. At some point, you decide you've made enough of them, walk them along the bottom of the ocean to your opponent's base, and annihilate them.
It's a very odd game mechanic, and I'm not sure it's one I liked.
I suppose I'd call SupCom2 the grandchild, not the great-grandchild, but yes. please do let it be so. Also, please let it not require hardware in excess of what, say, StarCraft 2 will need (although TA had its taxing moments as well - I remember thinking that the 256MB needed to play the Four Corners map was completely unreasonable). SupCom will only barely run on one of my computers (though it's fine, if not any where near maxed out, on another).
There's no place I could be, since I've found Serenity...
Square Enix? an RTS game? HA! Hahaha! I can see it now, all the units with have spiky hair, and all the engineer units will be named Cid.
This is vaguely off topic, I suppose; but I think that TA Spring the weirdo timeline defying clone of the TA/SupCom family deserves a mention. It brings classic TA mechanics(assuming you use the appropriate mod) into a modern 3D engine, all with fairly modest resource requirements.
Not to blow my own trumpet, but I also did a fairly successful AI patch for SC.
Get it here:
http://forums.gaspowered.com/viewtopic.php?t=23929
The AI script was all in lua so it proved quite easy to mod.
I no longer care how good it is. Unless they include decent unit and map making tools as part of the game, I'm not going to buy it. I'm sick of hearing "they'll be released later" and then getting crap or nothing.
You hear me, GPG? Unit and map tools. Good ones. No more excuses.