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Multiple Upcoming Games, Movies Based On Jordan's Wheel of Time

Today film studio Red Eagle Entertainment announced plans to establish Red Eagle Games, a studio that will produce games based on Robert Jordan's Wheel of Time series. The games will be developed alongside movie adaptations of the series, which Red Eagle announced a few months ago. They'll be working with Universal on the films. "[Red Eagle producer Rick] Selvage said in an interview that the game company will make a series of games that will be co-launched with the movies. In addition, Red Eagle Games will make a massively multiplayer online game based on the Wheel of Time universe." Wheel of Time fan site 'Dragonmount' recently spoke with Selvage about the movie plans.

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  1. Realm: Moonrunner Char: Mithrilvar by negRo_slim · · Score: 4, Insightful

    Red Eagle Games will make a massively multiplayer online game based on the Wheel of Time universe.

    Because if there's anything the PC gaming market really needs, it's another MMO.

    --
    On the Oregon Cost born and raised, On the beach is where I spent most of my days
  2. Loot The Copyright!!! by Ostracus · · Score: 4, Insightful

    "Jordan is barely even cold, the 13th book hasn't been published yet, and everyone is already clambering to get wrist deep into his creative work and exploit it."

    Good thing we don't have life plus 70 years so the heirs could defend his "property".

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
  3. Re:How Many Movies?!?! by butalearner · · Score: 4, Insightful

    Considering that books 6-10 describe what happens over a span of about 3 days, there won't need to be nearly so many movies.

  4. Re:How Many Movies?!?! by ronwolf · · Score: 4, Insightful

    You're kidding right? Most of those later books can be compressed into about 14 paragraphs.

  5. Re:But Can They Do It Justice? by Verteiron · · Score: 4, Insightful

    The single-player mode of the old WoT game was well-scripted and made good use of effects, but was not otherwise particularly memorable (except for Shadar Logoth, which was creepy as hell and scared me multiple times). The MULTI-player, though... incredible. There was an insane amount of depth to it, because everything (except balefire of course) had a counter. The "TING" sound of a Seeker or Decay locking on to me still makes me twitch. When you'd hear it, you'd start running like mad, trying to find the right shield to absorb it, or better yet, reflect it back at the caster, and all the while it was chasing you, moving faster and faster... then you found someone dropped a Legion right on top of the Unravel. GAH!

    Good times.

    --
    End of lesson. You may press the button.
  6. Re:how? by xstonedogx · · Score: 5, Insightful

    Easy.

    Jordan goes on and on about setting. Not a problem for film.
    Jordan repeats himself over and over regarding character interactions. Easily condensed.
    Jordan constantly writes about his characters pulling their braids, smoothing their skirts, etc. They can all do those things at the same time while the story is moving along.
    Jordan has described the internal processes of wielding the One Power a million times. In film they'll just replace it with a fancy CGI or call it "metachlorians" (credit a poster above).
    Jordan thinks any character ever seen in a book needs a name. They can save about 5 hours just by not naming all their extras.
    The last four or so books in the series will probably fit on a single page of the script.
    And finally, Jordan didn't finish. There's a good 30 minutes out of the film right there.

  7. Re:But Can They Do It Justice? by butalearner · · Score: 4, Insightful

    Honestly, if they try to turn the book's events into a game, it will probably tank, as per usual. RJ was painfully meticulous in his description of events in the book, and developing a game within such strict limitations will not succeed, at least not with the fans who've read the series on multiple occasions.

    What they should really do is set a game earlier than what is described in detail in the books, say when one of the false dragons was around. That way there is plenty of conflict, but the game designers have much more leeway on the events and story in the game.