Independent Dev Reports Over 80% Piracy Rate On DRM-Free Game
An anonymous reader writes "Developer 2D Boy has written that they are seeing an 82% piracy rate for everyone's favorite DRM-free physics puzzler, World of Goo . Surprisingly, this rate is in-line with what they were expecting. The article also features a fascinating comparison with the piracy rate of another game that was shipped complete with DRM, at 92%. There seemed to be no major difference in the outcomes of the rate regardless of whether DRM was used or not ... well, no difference other than the cost to implement such nonsense."
Because -and no offence meant- his dick wouldn't have felt bigger in that case.
"I think it would be a good idea!"
Gandhi, about Internet Security
Ok now I can tell you are just a pirate shill. First you admit that you are a pirate in the first place. Then you try and talk dirty about Starforce claiming one pirated copy was multiple lost sales. Here is some news for you asshole, one pirated copy IS multiple lost sales. You dirty pirates don't have to buy new copies of the game after your online activations are used up, you don't have to buy new copies of the game if it gets scratched and it can't validate the CD. So yes...one pirated copy IS multiple lost sales.
Just because you are some kind of communist hippy douche waiting for handouts for giving out your "creations" for free doesn't mean the rest of us are interested. My primary motivation is that I enjoy having food, clothing, and shelter. Of those I only ever see those commie hippies even come close to getting one of those right, they grow stuff, but it usually isn't food.
Everyone should be thrilled with DRM! It keeps us paying $50 for $20 games instead of paying $100 for $20 games because those poor starving developers are having their works stolen from them!
The only change I can believe in is what I find in my couch cushions.